Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Best Of
Re: What about Zerg mechanics?
Here's the thing I've been doing large-scale PVP battles since Dark Age of Camelot. This is 100% on a Intrepid Studio. You give players the tools to deal with zergs. Players will use them and will counter that playstyle. We used to take on groups four times our size and consistently win.
Re: Dev Discussion #4 - Share Your MMO Experience
The best experience was exploring the world of Everquest when it launched and figuring out the zones and monsters. I love exploration and seeing a new world for the first time in MMOs.
The worst was having open world raids in Everquest locked down by a few guilds that traded off the spawns and didn't let anyone else raid.
The worst was having open world raids in Everquest locked down by a few guilds that traded off the spawns and didn't let anyone else raid.
Re: Guildie account hacked, IS says it's your job to keep it safe
I have read some of the replies. If this is true, this is very upsetting IS should investage and if they think this is true. They should 100% take steps to fix this. Hackers are smart and will be doing this for the life of Ashes. Selling accounts is a real business. If this is true. It's a very sad bit of news to hear.
Based solely on the posts, it doesn't sound at all like they told the guy to gtfo.
Most likely they asked for some identifying information, he couldn't or wouldn't produce it, or it had been in the new person's 'possession' so long that they couldn't verify a claim of hacking over other things mentioned in here.
Ultimately, it just doesn't sound like they actually told him 'sucks for you', but that there was nothing they were able to do after back and forth with the person claiming the account was theirs and got hacked
Happy for me it let me know that ashes offers two factor Authentication. Both my wife and I are now set up LOL
Re: What about Zerg mechanics?
In open-world PvP, group size heavily influences the impact of skill. A 60-player group holds a clear advantage over a 30-player group due to the ability to rotate crowd control (CC) abilities, healers to reset damage, and blanket the battlefield with AoE attacks. The larger group can effectively cycle through abilities, while the smaller group struggles to finish off targets due to healing and outnumbered cooldowns.
When facing two separate 30-player groups that cooperate without penalties (e.g., guild bonuses), the smaller group is disadvantaged, as these two allied groups avoid the drawbacks of being a single 60-player force.
To balance this, mechanics like focus fire mitigation, passive damage reduction for outnumbered players, or friendly fire could be implemented. These mechanics would allow smaller groups to better survive and showcase individual skill, making 1v2 or 1v3 engagements more feasible for skilled players.
Ultimately, while larger numbers provide an inherent advantage in terms of cooldowns, AoE, and healing, certain mechanics can mitigate this, enabling smaller groups to compete more effectively. Friendly fire could also add a layer of strategic caution for larger groups.
Again, this only accounts for open world PvP, not instanced content. In instanced scenarios, where players sign up for battles, I assume the sign-up process would require players to be in the same alliance or organized group. In that case, there would likely be some form of penalties or balancing mechanics applied to larger groups, ensuring they don’t have an overwhelming advantage purely due to their numbers. This would help level the playing field, unlike in open world PvP, where such balancing mechanisms might not be as strict or effective.
Again, I feel like the common response might be, "just recruit more players," but that’s not always the solution. Many players tend to gravitate toward larger groups, seeking recognition or a sense of belonging. However, these players often aren't part of the core group—they're just being used as a means to an end, working for these massive alliances without truly being involved.
Personally, I've always preferred to play in underdog guilds for two main reasons: first, I enjoy the challenge of fighting against the so-called strongest players, and second, I dislike the idea that overwhelming people with numbers makes them better players or more skilled at their roles. To me, numbers don’t equal skill.
Again, this is just my opinion, and I respect that everyone has their own perspectives or experiences in these situations. Take it as you will!
When facing two separate 30-player groups that cooperate without penalties (e.g., guild bonuses), the smaller group is disadvantaged, as these two allied groups avoid the drawbacks of being a single 60-player force.
To balance this, mechanics like focus fire mitigation, passive damage reduction for outnumbered players, or friendly fire could be implemented. These mechanics would allow smaller groups to better survive and showcase individual skill, making 1v2 or 1v3 engagements more feasible for skilled players.
Ultimately, while larger numbers provide an inherent advantage in terms of cooldowns, AoE, and healing, certain mechanics can mitigate this, enabling smaller groups to compete more effectively. Friendly fire could also add a layer of strategic caution for larger groups.
Again, this only accounts for open world PvP, not instanced content. In instanced scenarios, where players sign up for battles, I assume the sign-up process would require players to be in the same alliance or organized group. In that case, there would likely be some form of penalties or balancing mechanics applied to larger groups, ensuring they don’t have an overwhelming advantage purely due to their numbers. This would help level the playing field, unlike in open world PvP, where such balancing mechanisms might not be as strict or effective.
Again, I feel like the common response might be, "just recruit more players," but that’s not always the solution. Many players tend to gravitate toward larger groups, seeking recognition or a sense of belonging. However, these players often aren't part of the core group—they're just being used as a means to an end, working for these massive alliances without truly being involved.
Personally, I've always preferred to play in underdog guilds for two main reasons: first, I enjoy the challenge of fighting against the so-called strongest players, and second, I dislike the idea that overwhelming people with numbers makes them better players or more skilled at their roles. To me, numbers don’t equal skill.
Again, this is just my opinion, and I respect that everyone has their own perspectives or experiences in these situations. Take it as you will!
Re: Guildie account hacked, IS says it's your job to keep it safe
I have read some of the replies. If this is true, this is very upsetting IS should investage and if they think this is true. They should 100% take steps to fix this. Hackers are smart and will be doing this for the life of Ashes. Selling accounts is a real business. If this is true. It's a very sad bit of news to hear.
Based solely on the posts, it doesn't sound at all like they told the guy to gtfo.
Most likely they asked for some identifying information, he couldn't or wouldn't produce it, or it had been in the new person's 'possession' so long that they couldn't verify a claim of hacking over other things mentioned in here.
Ultimately, it just doesn't sound like they actually told him 'sucks for you', but that there was nothing they were able to do after back and forth with the person claiming the account was theirs and got hacked
Caeryl
1
Re: Next Livestream + Q&A Submission - Friday, September 27, 2024 at 11am Pacific
While I fully understand that wipes can and will happen as needed, how many characters will players be able to create during these testing phases, ideally without having to personally delete a character, so we can experiment with the different archetypes available while preserving individual progress for those we would want to return to?
On a somewhat related note, is there any update on when name reservations will be available for Kickstarter backers?
On a somewhat related note, is there any update on when name reservations will be available for Kickstarter backers?
Ysandre
4
Re: Next Livestream + Q&A Submission - Friday, September 27, 2024 at 11am Pacific
Are there any plans for the support of multiple monitors? I always that it was a shame that I could not display secondary information such Map, Inventory, quest log, Chat and the like on additional monitors.
Re: Next Livestream + Q&A Submission - Friday, September 27, 2024 at 11am Pacific
Will dungeons have their own maps? And if so, will they have the same fog-of-war mechanic like the overworld or something else like discovering the map while exploring inside or purchasing the map from a vendor in a different location?
Castai
2
Re: Nyx Joins Intrepid Studios’ Community Management Team!
Welcome to Verra and the Intrepid family!
Cintra
1
Re: Nyx Joins Intrepid Studios’ Community Management Team!
Hi Nyx, welcome to the Ashes of Creation community! It’s great to have you here. I have to say, I totally resonate with your MMO journey starting with FlyFF. That game was my first real dive into a 3D MMORPG, and it completely shaped my love for the genre. I spent so many years grinding away, and I can proudly say my main was a PsyKeeper—the best class in the game, hands down! There was just something so satisfying about floating around and dishing out massive damage from a distance.
It's amazing to see someone with such a rich history in gaming communities and development. I'm excited to see how you’ll help shape the community around Ashes of Creation. Looking forward to seeing you around Verra!
Thank you for the warm welcome! I always played a Ringmaster or Blade but genuinely was so envious of PsyKeepers ability to fly. It just looked so cool.
ItsNyx
1