Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Best Of
Re: Is there a problem for solo players
I believe having diverse classes in games is something special, and not many games execute the summoner class well. It’s one of those classes that can be incredibly versatile, capable of switching between being a damage dealer, providing support, or offering other utilities. On the other hand, having a bard without a rogue in a meta setup would feel incomplete and strange.
This is where Ashes of Creation (AoC) could really set itself apart from other games—the promise of diverse classes and the ability to choose a role or class that fits your unique playstyle. It would also be great to have classes that can be flexible, allowing players to switch between melee or ranged combat, or even adopt a hybrid style. Also, I’m not talking about class-specific roles here, but rather dynamic gameplay mechanics that allow players to adapt and evolve their strategies. Taking that away would be a huge loss. In a landscape full of generic MMOs that lack meaningful class diversity, it’s refreshing to see a game embrace that approach. I prefer allowing players to play how they want and craft their own gameplay experience, rather than sticking to outdated, rigid systems.
This is where Ashes of Creation (AoC) could really set itself apart from other games—the promise of diverse classes and the ability to choose a role or class that fits your unique playstyle. It would also be great to have classes that can be flexible, allowing players to switch between melee or ranged combat, or even adopt a hybrid style. Also, I’m not talking about class-specific roles here, but rather dynamic gameplay mechanics that allow players to adapt and evolve their strategies. Taking that away would be a huge loss. In a landscape full of generic MMOs that lack meaningful class diversity, it’s refreshing to see a game embrace that approach. I prefer allowing players to play how they want and craft their own gameplay experience, rather than sticking to outdated, rigid systems.
Re: Guildie account hacked, IS says it's your job to keep it safe
BlackBrony wrote: »
That isnt context lmao. How did he get hacked is the first question. He gave someone else access to his computer and then they targeted a AoC account for some reason out of anything else important?
Mag7spy
3
Re: Next Livestream + Q&A Submission - Friday, September 27, 2024 at 11am Pacific
If players will generally need to play within the borders of their node in order to gain xp for their node, how will pve content be handled for mass numbers of players in a closed close proximity?
akabear
1
Re: Ashes of Creation must dodge this bullet
By design, Ashes has many other progression paths after reaching max level Adventurer.
Dygz
1
Re: Guildie account hacked, IS says it's your job to keep it safe
Here is where your problem is and this is hypothetical not implying anything about your guildie.
Intrepid probably gets a lot of these tickets from scammers who sold their account and then,
A. are trying to get a free account while pocketing cash
or
B. trying to screw over the person who bought the account from them by having the company return it back to the scammer in which they more than likely try to sell it again.
This is not a problem here. If you buy an account from a third party instead of Intrepid, you aren't Intrepid's problem, you got yourself scammed by knowingly taking that risk. Don't be that person.
On other hand recovery of access to user account should be trivial. Information about the transaction contains the original email address. Revert the account to that email address, job done.
Re: Player enemy visual Health Bar update on hit.
Ludullu_(NiKr) wrote: »Because my guild will only operate in my node, which I'll make my own discord channel for. And my guild will be for those exact casual players that you worry about, because I wanna give them a direct sense of community rather than a nebulous "oh, there's a random dude that has nothing to do with me across the server which is 40 minutes away from me + a boat travel. Wow, such amazement, much cool".Eventually you guys are going to wake up to the level of organization already going on in this game...Between guild discords, and other summit discords between guilds. When the game is in a stronger point in alpha you will see those develop even further. Which Ludullu i don't see you in a single one of those discords as well.
And you're also literally proving my point for me. You say that people can ignore global if they want, but you claim that it'll have important info there, so what exactly are people supposed to do? You also say that people will talk/banter there, but it's somehow supposed to NOT be spammy, while also still be important? Those 2 things don't really work together.
And the main benefit for my point is you saying that all the stuff I'm talking about will be spread through guild discords and stuff like that. Which is exactly what I already said. Guilds having people that will give them info directly and in private, instead of globally. And even if there is a global chat - that info (when it comes not from a random dude walking by) would not be spread in global, which simply proves that truly important info will not be posted there.
So, once again, global chat will be spammed by random bs from random people all across a 10k-player server. And if you wanna know how that will feel - go to any big streamer who has his chat flying by faster than a jet and try having a normal conversation with another person w/o going to dms. You'd have to constantly stop the chat by scrolling up and reading what the other person said.
Server is not a community. Server is a world (a realm, if you may). And then within that world you have your communities in the form of nodes, alliances and guilds. And those chats will be global, will be used to spread good info for and about the people within those communities and will be act-uponable by those very people, because not only will the scale of it all be smaller, but the distance between people will quite likely be way shorter as well (unless someone decides to travel to the other side of the world).
Global chat is just another tool of the single mmo players, because they want the sense of community w/o joining one.
And those people in your guild could very well have their sense of community also enjoy global chat as well. Your dislike of it doesn't mean other people will share your thoughts even if being in your guild / discord. If anything people in your discord if its a node one might be more inclined to liking elements of talking in general including global chats since they are more social.
Also you aren't making any argument against it with that point, you just don't' like it so id say don't interact with it. As you don't like that nebulous global chat. Having played some current mmorpgs and having played throne and liberty betas and such (and playing for launch) the nebulous global chat is fine and good. Times are changing and you need to move away from how things were 20 years ago.
2 things work together really well actually, if you are that stuck up and stubborn you can fully ignore global chat and be fine. Based on your position on the server the higher more more valuable the information could be for you at times. Also you alone don't need to read all comments, that isn't how communication works. If something is treading people will know about it (ie being important).
You are talking about chat flying like streamers yet again, if you have played any modern mmorpgs it would show your point doesn't stand. And I'd have to seriously ask what current mmorpgs have you really played and actually sunk in time, or tried to be competitive and pay attention to the community? What you are saying doesn't really match up with what goes on in reality with global chats that are set up correctly.
Naa the server is all part of one universal community that comes together with other large and small communities, with a server having its own history and such.
If global chat helps give them a sense of community that is great, they interact and can meet people and make groups. The thing is smaller communities on that game server also use global chat even more so.
If you are against global chat simply don't use it, it doesn't mean information on it won't reach you if its relevant. How people want to paly the game, and connect to people should be empowered. How things were 20 years ago were not good lmao.
Mag7spy
1
Re: Player enemy visual Health Bar update on hit.
Even if you somehow manage to completely control the global chat to a point where no one is flooding it with random shit - 10k people on the server can still post there about their important information, which is still inevitably spammy, purely due to the scale of it all.Ashes has a lot more going on then L2 information is going to be important, and though global chat won't give a whole picture it will help people in some element. Or simply just be part of community building in general.
This also completely removes the information brokership and the power that comes with that. If any random person can yell "omg, guild X is gathering at this location" - that completely removes the requirement for X's enemies to have outlooks or spies to track X's movement.
And this also comes from direct experience on L2 servers that had global chats. Even the Hero chat that was mentioned above would usually lead to a similar situation, even though there were ~30 Heros on a server.
Ludullu
4
Re: Player enemy visual Health Bar update on hit.
This comes back to the discussions of "pls, Intrepid, give us global chat so we can spam the entire fucking server with our BS; but no, limit us in ability to spam chat so that we DON'T spam chat, but still give us the global chat". Do you see how dumb that is?Saying you use local chat in L2 when you are only using it because the game doesn't offer you a better options isn't a great argument for either L2 or local chat. If you were using local chat in a game that had global chat channels and custom channels, then I'd have some more questions.
Even in L2, a game with diret teleportation, I couldn't give a flying fuck about someone on the other side of the world. Why in the hell would I need a global chat? I want to interact with people that I can see and with people in my location, in case there's a PKer or some pvp going down right around the corner.
This was one of your worst arguments so far, Noaani.
P.S. a ton of private L2 servers make one of the channel types (like shout or trade) global. You know what that does? It leads to pointless spam and useless convos between people that got nothing to do with each other (and this chat then has to be limited to only high lvl characters, in order to avoid bot spam and stuff like that).
AND EVEN THEN people use vicinity chat when they see each other, because spamming the fucking global chat when you're literally seeing each other is the most asinine thing I could think of.
Ludullu
1