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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Best Of
Re: Player enemy visual Health Bar update on hit.
Global chats can be disabled (in solid MMOs...), if someone doesn't like them. As for many things: The more options and diversity is available for real player choice, the better.
But: Why is there a discussion about chat going on? Isn't this something trivial and default in a MMO and not really a huge deal? There must be several different and solid chat possibilities and all of them the player should be able to enable or disable to his will and choice. That's it. Chats, combat logs, whatever. What's the real issue? Use it, or disable it - no?
L2, which is the game most of the people arging against this form of chat spent a lot of time in, didn't have a global chat at all, and so naturally they don't see the need for it, and are talking up the negative aspects of it without really considering the implications of the positive side, nor even how to reduce those negative aspects.
That is basically all it comes down to.
Noaani
1
Re: Player enemy visual Health Bar update on hit.
Global chats can be disabled (in solid MMOs...), if someone doesn't like them. As for many things: The more options and diversity is available for real player choice, the better.
But: Why is there a discussion about chat going on? Isn't this something trivial and default in a MMO and not really a huge deal? There must be several different and solid chat possibilities and all of them the player should be able to enable or disable to his will and choice. That's it. Chats, combat logs, whatever. What's the real issue? Use it, or disable it - no?
It's still (?) about health points bars and whether this information is visible or not followed up with different possible consequences. The current implemenation is a compromise and testing will show, whether that's fine or not.
For me pesonally I stick to my opinion that I like seeing all information at every time possible, so that's also valid for health points. I'm in general still fine with the 25% indication, which is a compromise. Within 20+ MMOs, health points are shown - always. There seems to be a minority of MMOs (L2, ...?) that do not use visible health bars. Usually one must not stick to the exception of the rule, but to the rule - and the rule is: Provide all information to the player. And yes, with all consequences afterwards.
Tbh, it's not a huge deal for me (personally), that there are no or partly visible health bars before the fight, but, for me it's a very, very huge deal to miss out this information during combat, because I really want to have a responsive UI and I want to get feedback from the actions happening on the screen, so damage, healing, buffs, debuffs, whatever. For me the gameplay and the pvp is just from better quality then - as I've stated already before. Again, my personal opinion and experience. If I'm throwing a big punch with my twohanded sword against an opponent, yes, then I want to see the (maybe-big-crit) numbers showing up and the HP decreasing on the health bar of my enemy. Why? Because it's fun and I want to get that feedback and information.
But: Why is there a discussion about chat going on? Isn't this something trivial and default in a MMO and not really a huge deal? There must be several different and solid chat possibilities and all of them the player should be able to enable or disable to his will and choice. That's it. Chats, combat logs, whatever. What's the real issue? Use it, or disable it - no?
It's still (?) about health points bars and whether this information is visible or not followed up with different possible consequences. The current implemenation is a compromise and testing will show, whether that's fine or not.
For me pesonally I stick to my opinion that I like seeing all information at every time possible, so that's also valid for health points. I'm in general still fine with the 25% indication, which is a compromise. Within 20+ MMOs, health points are shown - always. There seems to be a minority of MMOs (L2, ...?) that do not use visible health bars. Usually one must not stick to the exception of the rule, but to the rule - and the rule is: Provide all information to the player. And yes, with all consequences afterwards.
Tbh, it's not a huge deal for me (personally), that there are no or partly visible health bars before the fight, but, for me it's a very, very huge deal to miss out this information during combat, because I really want to have a responsive UI and I want to get feedback from the actions happening on the screen, so damage, healing, buffs, debuffs, whatever. For me the gameplay and the pvp is just from better quality then - as I've stated already before. Again, my personal opinion and experience. If I'm throwing a big punch with my twohanded sword against an opponent, yes, then I want to see the (maybe-big-crit) numbers showing up and the HP decreasing on the health bar of my enemy. Why? Because it's fun and I want to get that feedback and information.
Chaliux
1
Re: Guildie account hacked, IS says it's your job to keep it safe
So, what you are saying is that the way to prevent this is to ask players to not practice good online security?If this is all true it’s an incredible poor response from IS, yes, I agree, they may get many of these types of tickets from morons trying to scam them, but it’s such a easy fix, account, blocked until ownership is proven.
That would give me an incredibly easy way to pull a key leader out of the fight on a metropolis or castle siege.
Please this is just rubbish, you going to hack an account first, its frightening that people are as stupid as this.
Nope, I'm just going to say the account is hacked.
If the resolution Intrepid have when there is a claim that an account is hacked is to lock the account (which is what you have said), then all I need to do in order to lock that account is claim that it is my account.
It may only take them a few hours to sort things out, but if it is reported on a Friday night it will probably not be started until the Monday.
I'm not saying this as a theoretical thing that could happen, I've seen it happen many times. It was common practice in EQ2 for a few years to get a key member or two of a rival guild locked out of the game when a contested raid encounter was due to spawn. SoE changed their practices because of this.
That is rather trivially prevented if IS just checks first if the account has had a recent PW change, if it has not then locking is rejected and the burden of proof is put on the accuser.
Or, alternatively, the way to ensure you retain access to an account you have hacked is to not change the password?
Noaani
1
Re: Player enemy visual Health Bar update on hit.
Of course he will get banned, but 10,000 players potentially seeing his message - that's enough to make it ROI-positive for him. And even if he doesn't get banned right away - he'd have a chance to do that a few more times before that happensGold seller argument makes 0 sense, they will be banned and its easy money since they need to buy another subscription.
Whatever
Why are we even talking about this in this thread? It has nothing to do with the topic
Flanker
1
Re: Player enemy visual Health Bar update on hit.
Because my guild will only operate in my node, which I'll make my own discord channel for. And my guild will be for those exact casual players that you worry about, because I wanna give them a direct sense of community rather than a nebulous "oh, there's a random dude that has nothing to do with me across the server which is 40 minutes away from me + a boat travel. Wow, such amazement, much cool".Eventually you guys are going to wake up to the level of organization already going on in this game...Between guild discords, and other summit discords between guilds. When the game is in a stronger point in alpha you will see those develop even further. Which Ludullu i don't see you in a single one of those discords as well.
And you're also literally proving my point for me. You say that people can ignore global if they want, but you claim that it'll have important info there, so what exactly are people supposed to do? You also say that people will talk/banter there, but it's somehow supposed to NOT be spammy, while also still be important? Those 2 things don't really work together.
And the main benefit for my point is you saying that all the stuff I'm talking about will be spread through guild discords and stuff like that. Which is exactly what I already said. Guilds having people that will give them info directly and in private, instead of globally. And even if there is a global chat - that info (when it comes not from a random dude walking by) would not be spread in global, which simply proves that truly important info will not be posted there.
So, once again, global chat will be spammed by random bs from random people all across a 10k-player server. And if you wanna know how that will feel - go to any big streamer who has his chat flying by faster than a jet and try having a normal conversation with another person w/o going to dms. You'd have to constantly stop the chat by scrolling up and reading what the other person said.
Server is not a community. Server is a world (a realm, if you may). And then within that world you have your communities in the form of nodes, alliances and guilds. And those chats will be global, will be used to spread good info for and about the people within those communities and will be act-uponable by those very people, because not only will the scale of it all be smaller, but the distance between people will quite likely be way shorter as well (unless someone decides to travel to the other side of the world).
Global chat is just another tool of the single mmo players, because they want the sense of community w/o joining one.
Ludullu
1
Re: Guildie account hacked, IS says it's your job to keep it safe
Taleof2Cities wrote: »Support issue threads tend to quickly die in the Forums because:
1. The full account of the events from the player’s perspective is rarely given.
2. Explanation from the Support Team is never made public.
If the player’s account is accurate, they still could have enabled 2FA to add security and prevent the hack.
2FA anything you care about is the way for sure
Taerrik
2
Re: High quality AoC memes
I'm normally pro-PVP, but this qualifies as victim-blaming, yeah?
Re: START DATE OCT 25 OR NOV 8...
damn... more unfair advantages to early backers....
100k + players trying to log into an A2 launch. I have access to that weekend and I don't think I want to get into that mess. My guess it will take a week or two to get this working well. Maybe a month.
Re: START DATE OCT 25 OR NOV 8...
So since you got it wrong, they will instead apply a penalty to your account. You now start one weekend after everyone else.
Re: Sorrow of Support and Healing classes
...
Other then healing done these classes get very little info on the score board. A support class should have information on the leader board for Buffs given, damage % given to them for damage modifiers given to team mates. In short I add 10% damage buff to my team, I should have a score that shows how much damage I added for my buffs. I am sure IS could work this out to just a few stats that show how we participated.
...
Healers and Support class players, please speak out. What ideas do you have on the metrics you would like to see posted.
100% behind this.
Tanks, healers, and supports really do NEED stat collection outside of damage done, healing done, kills, deaths, and assists.
If there is going to be a leaderboard, it should reflect all contributions.
For tanks:
- Incoming damage mitigated
- Damage redirected from friendlies
- Enemy damage reduced due to taunt
- Debuff time applied
- Skill combos
- Strategic CC (CC that affects an enemy within ~5 seconds of their death)
- Friendlies saved (shielding and damage redirection that would have killed a friendly target)
- Critical conflict interrupted by battlefield control abilities (think blocking an attacking force with a wall while you're capping a flag. TOUGH to capture, so this would just be one helluva bonus)
- Time on objective
For healers and supports:
- Bonus damage provided by buffs
- Bonus healing provided by buffs
- Bonus mana regen provided by buffs
- Hot uptime
- Buff uptime
- Skill combos
- Overhealing (the lower the number, the better)
- Friendlies saved (shielding or big heal that arrived within ~1-2 seconds of damage that would have killed a friendly target)
- Strategic CC (CC that affects an enemy within ~5 seconds of their death)
Probably more that could be thought of, but a few of those alone would make the experience far more fun and rewarding.
Virtek
5