Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Why The Game Needs Fast Travel
at which point you're roughly 10-15 minutes away from any point on the map,
That is what the goal should be. There is no reason an entertainment company that operates in an online capacity should demand more than 10 minutes of a distinct lack of entertainment before the entertainment starts. I don't sit through a lecture when I go bowling.
In regards to zergs, if they have to travel 10 minutes from a teleport to get to the last known location of a target, they won't bother. The only way it would be viable to zerg with this paradigm would be if your target moved close to a teleport and you were all ready for it, or if you had someone following said target.
I would think things like disabling teleports during a war would be a given, and adding a cooldown on being able to join a caravan attack or defense would be possible (not the biggest fan of this, but it would be effective). With these in place, I don't really see what people could complain about in relation to zergs.

2
Re: Why The Game Needs Fast Travel
WHY do we want Fast Travel?
What specific feature do players THINK they need?
The ability to (probably once a day) gather together with close ingame social connections for content even if you were delayed in getting to play that day.
If true, lack of flight paths is acceptable to those I know.Flight paths? You never need to leave your node.
Can be once daily, if necessary, otherwise https://ffxiclopedia.fandom.com/wiki/WarpHearthstone? What CD/cost or limitations is acceptable?
The inability to coordinate due to 5-10 minute differences in schedules, and of course would like to 'skip' the misery of having to call off entire plans because one member's internet went out for 4-10 minutes.Like, what *exactly* do pro-fast-travel players want to skip?
For some weird reason even people who don't 'cry about unfairness' seem to have this dislike of 'losing stuff because of being outnumbered because someone had to leave suddenly and calling it a night for the adventure means they either have to log off in-place or strand that person'.Skip PVP? Why?
Something about 'the quality of the PvP', whatever that means.

1
Re: is ranger really that bad?
Intrepid.. rangers are not a physical damage mage come on..
I think i might crack out my steel energy wand on my ranger atleast i can imagine i can be a useful class like a mage then hahaha
i feel ranger might get looked over after rogue tbh, they wanted to get rogue out cause people know it spose to be coming since roadmap and class rewords are not on the roadmap so we get pushed back by the class team till rogue gets added. also some of the rogue mechanics will work well with ranger aswell like the evasion on some of their acrobatic skills can be applied to ranger disengage/airstrike potentially. I feel we should be next on the rework list since we are the only class untouched by and reasonable changes.
1
Re: Consensual PvP System in Ashes of Creation
We already have that. It's called
https://ashesofcreation.wiki/Player_corruption
When you don't want to fight - you just don't fight and the attacker gets fucked over if they kill you. Hell, all these "hardcore pvpers" have been whining about the corruption penalties since before A2 even started and have only become louder about it since its release.
Pvp zones are avoidable and caravans are meant to be a social thing. Also, in the final release the only constant pvp zone would be the ocean, which is also kind of a social thing cause ships are meant to cost a lot (iirc).
The current lawless zones are meant to replicate that ocean location w/o having the ocean itself.
https://ashesofcreation.wiki/Player_corruption
When you don't want to fight - you just don't fight and the attacker gets fucked over if they kill you. Hell, all these "hardcore pvpers" have been whining about the corruption penalties since before A2 even started and have only become louder about it since its release.
Pvp zones are avoidable and caravans are meant to be a social thing. Also, in the final release the only constant pvp zone would be the ocean, which is also kind of a social thing cause ships are meant to cost a lot (iirc).
The current lawless zones are meant to replicate that ocean location w/o having the ocean itself.

5
Re: is ranger really that bad?
Any class can wield a bow without any significant penalty to range or accuracy, making the Ranger a frustrating choice. Its incredibly restricted mobility means it can't simply turn and run, as even a Tank or a Fighter with a bow can keep landing hits effortlessly, making escape nearly impossible.
On top of that, the Ranger practically has no dodge, while other classes handle the bow with extreme dexterity, never missing a single shot on me. It feels like anyone can be a better archer than the actual Ranger.
The Ranger from Intrepid Studios is by far the worst archetype of any MMO. I know it's still in alpha, but the lack of attention to the class is evident. In its current state, the Ranger is nothing but pure trash, with no impact, identity, or real utility in the game.
P.S.: Despite all the complaints, I have to admit; we’re pretty good at buffing caravans.
On top of that, the Ranger practically has no dodge, while other classes handle the bow with extreme dexterity, never missing a single shot on me. It feels like anyone can be a better archer than the actual Ranger.
The Ranger from Intrepid Studios is by far the worst archetype of any MMO. I know it's still in alpha, but the lack of attention to the class is evident. In its current state, the Ranger is nothing but pure trash, with no impact, identity, or real utility in the game.
P.S.: Despite all the complaints, I have to admit; we’re pretty good at buffing caravans.

2
Re: Consensual PvP System in Ashes of Creation
No casuals dropped cash to play alpha
Consensual PvP just brings out the worst in people because they feel safe behind the system, using it as an excuse to be total jerks. I see it all the time, pve griefing scary
Consensual PvP just brings out the worst in people because they feel safe behind the system, using it as an excuse to be total jerks. I see it all the time, pve griefing scary
Re: is ranger really that bad?
I trepid just need to bite the bullet and tell whoever is designing ranger they are not it, maybe they are better in another Dev department.
It's not only the fact that ranger feels lackluster, misses class identity, can't win a single 1v1 in a rock paper scissors game, has worse mobility than every other class bar none ( yes even clerics can intervene further than rangers disengage )
The issue for me is that Intrepid don't seem to care, ranger skills have been broken since day 1 phase 1 with hundreds if not thousands of bug reports and we can't even get our basic skills fixed whilst in the mean time I trepid are releasing much more diverse classes, tank, bard, rogue and have seem to have just pushed ranger out of their line of vision. I would expect an entire overhaul with the rogue release as I can't think of any other reason why the broken aspects of ranger are just completely ignored
Intrepid.. rangers are not a physical damage mage come on..
It's not only the fact that ranger feels lackluster, misses class identity, can't win a single 1v1 in a rock paper scissors game, has worse mobility than every other class bar none ( yes even clerics can intervene further than rangers disengage )
The issue for me is that Intrepid don't seem to care, ranger skills have been broken since day 1 phase 1 with hundreds if not thousands of bug reports and we can't even get our basic skills fixed whilst in the mean time I trepid are releasing much more diverse classes, tank, bard, rogue and have seem to have just pushed ranger out of their line of vision. I would expect an entire overhaul with the rogue release as I can't think of any other reason why the broken aspects of ranger are just completely ignored
Intrepid.. rangers are not a physical damage mage come on..

3
Re: Rogue and bard design
Other classes aren't that great to play, because they are too one dimensional, there is also no build variety or playstyle options you could switch between. Some of that stuff "might" come with the secondary archetypes, but its a big "if" and approx. 25 levels too late.totally agree except the Bard and what we see of the rogue the other classes are not great to play and I'm not even talking about the Tank which is a disaster. hard to understand so much difficulty for such basic classes.
Tank Grapple Ability - Super Speed Bug
Description
I was in the lawless zone while mounted, I was grappled by another player, but instead of being pulled to him my mount animation froze, but I was still able to move at rate nearly double my mounts movement speed.
Bug Reproduction Steps
I have had this happen twice to me, but I have been unable to recreate it anywhere but in the lawless zone.
Expected Result
I expected to pulled to my attacked and be stunned per the ability.
Bug Report - Actual Result
I was not pulled to the target and I had erratic control of my mount's movement and began traveling forward at the speed I was supposed to be pulled toward my attacker. I was able to make it from Aithanhar to Miraleth in under 90 seconds.
I was in the lawless zone while mounted, I was grappled by another player, but instead of being pulled to him my mount animation froze, but I was still able to move at rate nearly double my mounts movement speed.
Bug Reproduction Steps
I have had this happen twice to me, but I have been unable to recreate it anywhere but in the lawless zone.
Expected Result
I expected to pulled to my attacked and be stunned per the ability.
Bug Report - Actual Result
I was not pulled to the target and I had erratic control of my mount's movement and began traveling forward at the speed I was supposed to be pulled toward my attacker. I was able to make it from Aithanhar to Miraleth in under 90 seconds.
1
Re: RMT has started - where’s the action?
Evidence is different than advertisement. But yeah it’s a ridiculous problem to have this early on. I hope Intrepid puts some effort into this. It’s as much a culture problem as it is a data problem. If you don’t start early shifting the culture toward “RMT = ban” then it’ll take over the game like it has so many times before.
2