Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Best Of
Re: September 2024 Livestream Discussion | What are you excited to test? 🤓☝
There are two types of players:
The ones who sulked when they heard that some endgame materials will only be available in lawless zones.
The ones who grinned ear to ear when hearing the news.
The ones who sulked when they heard that some endgame materials will only be available in lawless zones.
The ones who grinned ear to ear when hearing the news.
Vargan
8
September 2024 Livestream Discussion | What are you excited to test? 🤓☝
Hello glorious community,
We’d like to hear what you’re most interested in testing when Alpha Two goes live! With the ‘Guide to Alpha Two’ shown on stream in mind, what systems or gameplay elements are you most excited to test?
To help guide this conversation, here are a few thought starters you can choose from:
Everyone here at Intrepid Studios looks forward to reading about your testing ambitions, and we’re excited to see you Verra soon
We’d like to hear what you’re most interested in testing when Alpha Two goes live! With the ‘Guide to Alpha Two’ shown on stream in mind, what systems or gameplay elements are you most excited to test?
To help guide this conversation, here are a few thought starters you can choose from:
- What’s the first thing you plan to do when Alpha Two servers go live? Share your game plan with us!
- What’s something you’d like to see the community achieve together during Alpha Two testing?
- Which system stands out the most to you, and why?
- What systems do you interact with most in other MMORPGs that you play? If those systems are present in the launch of Alpha Two, will you be testing them?
Everyone here at Intrepid Studios looks forward to reading about your testing ambitions, and we’re excited to see you Verra soon
Vaknar
5
Re: Ranged Mobs: Impossible to Counter if you are in their attack range
In my opinion, the RPG aspect of the game isn’t that important to me. What really matters is the MMO side of things — the massive multiplayer online experience, the game world, and solid gameplay mechanics. That’s where the fun comes from: playing with others and enjoying a well-designed game. The RPG elements just add a bit of flavor, but let’s be real — most people skip through quests and cutscenes. Nobody’s invested in NPCs that they’ll forget in a heartbeat.
I’d much prefer the focus be on live combat, ensuring it’s balanced, dynamic, and feels engaging. Life skills like fishing, cooking, blacksmithing, and crafting are much more interesting to me than some overdone storyline.
When playing with others, it shouldn’t feel like you’re the “main character” in some grand narrative. The focus should be on the group experience, where everyone influences the world around them. The idea of one person being the “champion” that saves everyone is an outdated RPG trope that doesn't fit well in a modern MMO.
I’d much prefer the focus be on live combat, ensuring it’s balanced, dynamic, and feels engaging. Life skills like fishing, cooking, blacksmithing, and crafting are much more interesting to me than some overdone storyline.
When playing with others, it shouldn’t feel like you’re the “main character” in some grand narrative. The focus should be on the group experience, where everyone influences the world around them. The idea of one person being the “champion” that saves everyone is an outdated RPG trope that doesn't fit well in a modern MMO.
Re: Ranged Mobs: Impossible to Counter if you are in their attack range
Again - RPGs are about the skills and abilities of the characters; not the skills and abilities of the players.
Sure... Active Block and Active Dodge are fun enhancements - especially for visual story-telling - but the quick reactions of the player shoud have minimal effect on RPG gameplay.
Same with a character's aim. I should be able to build the accuracy of my character's aim to be godlike - even if my own, personal aim as a player sucks.
If the genre is BR or Shooter, sure... that should be all about the quick reactions of the player and the character's stats mostly irrelevant.
what an ignorant thing to say, who are you to say what is and isn't an RPG. so what is fallout, new world, elden ring, guild wars, elder scrolls, mana series, etc. what kind of games are those?
you're gonna tell me one style of games usual way of doing things doesn't fit into other games? why is borderlands so popular then you level up in that game like you would an RPG that's not very shooter like.
you guys will come up with any excuse to make this game into a carebear game.
Apok
2
Re: [EU] Reborn | PvP | Competitive
Amazing, well-known and respected PvP guild with plenty of accolades to their name, glad to see such guilds existing in the AoC space.
Fietta
1
Re: ArchWizard Round Table
Idk if they would go the route of just not equipping a wand because I feel like at the very least your wand would be a stat stick.
Going off their preview skill trees from alpha 1, I feel like your end goal is achievable by not putting any skill points into your weapon skills and instead pumping all of skill points into your abilities and x/mage augments.
I think you’ll see the different spell casting weapons fit into this general theme too. In alpha 1 wands had a really fast attack speed while tomes had a much slower attack speed with more damage behind each hit.
We haven’t seen orbs yet but I could see them fitting into a niche where they do crap basic attack damage, very slow attack speed, but strongly effect your abilities as you channel the power from them. They could potentially float around you to freely allow casting with both hands. Maybe some animations/weapon skills where you channel the power from them to power up your next ability, or a weapon skill where you channel the power from them to replenish mana like a battery.
I definitely agree with the general concept you’re giving off though where archwizard is all about the command of their magical abilities. Big channels with powerful effects, fireballs that go from a single fire ball to a barrage of fireballs.
Going off their preview skill trees from alpha 1, I feel like your end goal is achievable by not putting any skill points into your weapon skills and instead pumping all of skill points into your abilities and x/mage augments.
I think you’ll see the different spell casting weapons fit into this general theme too. In alpha 1 wands had a really fast attack speed while tomes had a much slower attack speed with more damage behind each hit.
We haven’t seen orbs yet but I could see them fitting into a niche where they do crap basic attack damage, very slow attack speed, but strongly effect your abilities as you channel the power from them. They could potentially float around you to freely allow casting with both hands. Maybe some animations/weapon skills where you channel the power from them to power up your next ability, or a weapon skill where you channel the power from them to replenish mana like a battery.
I definitely agree with the general concept you’re giving off though where archwizard is all about the command of their magical abilities. Big channels with powerful effects, fireballs that go from a single fire ball to a barrage of fireballs.
Re: Ranged Mobs: Impossible to Counter if you are in their attack range
But it still works.They 'worked' when that was the only option, but it's an outdated system
Saying your game is a hybrid of tab and action, but limiting defense to action only - that doesn't work. I feel the need to remind you again here that if hybrid doesn't work, action is not the default - tab is, because it works.
You can claim it's outdated all you like, but if there isn't a better system...
Action combat is not a better system for an MMORPG, because it reduces the value of gear based upgrades, which are kind of the focus most people have in MMORPG's - essentially action combat is anti-MMO.I mean, it's not.The fact that 'evasion' could be a stat on armor that triggers even if you literally never move is absurd.
Evading an attack could mean something as simple as a sway to one direction. You don't need to move your feet in order to evade.
The notion that movement is required to evade is absurd.
As to the notion of RNG, people that blame it are just bad at what ever it is they are talking about. This is especially true in an MMORPG where RNG is actually not all that random - and in the context of an entire fight, only makes up 1 or 2%.
sense when have defense and block been the same thing in any MMO, defense is damage mitigation, block is a % chance to shrug off damage which is dumb when you can active block and use stamina to mitigate damage and create an ebb and flow around that.
you guys don't want to have to make quick reactions you want your game to be all macro and no micro so it's easy for you
Apok
1
Re: What about Zerg mechanics?
Arya_Yeshe wrote: »Arya_Yeshe wrote: »To me, an AoE should be like this:
-if that ability deals 1000 damage then it would split the damage between the targets, if its a spell that damages up to 5 thargets then each target takes 200 dmg
There could still be AoE that deals maximum damage for all the targets in that area, but probably use very small areas for example an AoE dealt by scythe (melee weapon)
Anyway, it's not hard being creative, it's just that the devs of the past were just too lazy
how hard is that?
this would force the casters to call their targets better and focus fire on relevant targets instead of just spamming
That's a zerg-enabler so hard no. AoEs should excel when used on massive groups.
so you think the zerg won't be spamming 5x more AoE? think again
It's less effective for a zerg to use AoEs on a smaller group than it is for smaller groups to use AoE on a zerg. In your world, the zerg's AoE would be more effective than the smaller group's, which is backwards and nonsensical.
Caeryl
1
Re: Dear Bear McCreary, Inon Zur, and the Sound, Melodies, Ambience and Music Team of Intrepid
I've high hopes and think Bear in particular will be fab for AoC. Seems to be always adventurous with different sounds and instruments from around the world. Fitting for AoC Verran races that take influence from real culture.
Side note ~ love that interstellar theme from Hans Zimmer. Got see him perform live once Absolutely amazing.
Side note ~ love that interstellar theme from Hans Zimmer. Got see him perform live once Absolutely amazing.
Diura
2
Re: Guildie account hacked, IS says it's your job to keep it safe
Your guildie had their account hacked with 2FA enabled?