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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Best Of
Re: Much Needed Progress Perspective
Hello,
Sorry I would like to clarify. I’m FIRMLY in the camp that they should develop at their own pace, I’m just saying I believe the community would appreciate more of a look under the hood, that’s all I’m saying.
Sorry I would like to clarify. I’m FIRMLY in the camp that they should develop at their own pace, I’m just saying I believe the community would appreciate more of a look under the hood, that’s all I’m saying.
RonDog98
1
Re: Sorrow of Support and Healing classes
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Other then healing done these classes get very little info on the score board. A support class should have information on the leader board for Buffs given, damage % given to them for damage modifiers given to team mates. In short I add 10% damage buff to my team, I should have a score that shows how much damage I added for my buffs. I am sure IS could work this out to just a few stats that show how we participated.
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Healers and Support class players, please speak out. What ideas do you have on the metrics you would like to see posted.
100% behind this.
Tanks, healers, and supports really do NEED stat collection outside of damage done, healing done, kills, deaths, and assists.
If there is going to be a leaderboard, it should reflect all contributions.
For tanks:
- Incoming damage mitigated
- Damage redirected from friendlies
- Enemy damage reduced due to taunt
- Debuff time applied
- Skill combos
- Strategic CC (CC that affects an enemy within ~5 seconds of their death)
- Friendlies saved (shielding and damage redirection that would have killed a friendly target)
- Critical conflict interrupted by battlefield control abilities (think blocking an attacking force with a wall while you're capping a flag. TOUGH to capture, so this would just be one helluva bonus)
- Time on objective
For healers and supports:
- Bonus damage provided by buffs
- Bonus healing provided by buffs
- Bonus mana regen provided by buffs
- Hot uptime
- Buff uptime
- Skill combos
- Overhealing (the lower the number, the better)
- Friendlies saved (shielding or big heal that arrived within ~1-2 seconds of damage that would have killed a friendly target)
- Strategic CC (CC that affects an enemy within ~5 seconds of their death)
Probably more that could be thought of, but a few of those alone would make the experience far more fun and rewarding.
All great suggestions for calculating contributions more accurately so support classes actually get their efforts recognized and rewarded. I'd love to see any and all of this factor in to leaderboards
Caeryl
1