Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Best Of
Re: Why do these two gameplay videos look so different?
Because it is for testing certain systems not about you getting to play through content.
I'm perfectly aware it's a test and not a full game. Been following the game for a long long time.
The problem is they made the switch to UE5 3+ years ago... and in that time.. we got 1/3rd of the Riverlands? This is the Biome they most worked on, and according to the map they showed us yesterday, there's no quests in 2/3rds of the map. So the only conclusion is that in 3+ years of Development (and I'm being VERY generous with the years I'm counting here) they only cooked 1/3rd of a Biome
You do know how many Biomes are planned, right? Cause at this rate saying the game will launch in 2040 isn't a meme anymore, it's a reality.
The first time they showed the desert, they claimed it's incredibly easy to build Biomes because they have their own tool. Yet, somehow in 2024 we're going to start Alpha with ONE THIRD of a Biome having content.
What else did we get in all these years? Only a few races, 1/10th of the systems, not all classes, 0 augments/2nd classes, only a few weapons have skills trees, etc. Not much.
What have they been doing all these years? There are many things that don't add up here.
They also have been stating (for years now) that they have 100k+ testers... but for some reason they started selling keys because "they need more testers"? I'm sorry what? 100k isn't enough? Huh? Anyone with 2 braincells sees a contradiction. And with the general public already being extremely skeptical, you want to REASSURE the community, not confuse us and raise 20 unanswered questions.
Suseg
5
Re: Why do these two gameplay videos look so different?
I'm a little confused as to how there's so little content available for A2.
Suseg
2
Re: Apha 2 launch date reconfirmed ?
To many people still refuse to understand what A2 really means.
Threads like this will last until you get in then you'll be back here screaming this is a scam and want your money back.
Every stream they say it and everything they post about says it. This is not a game but a testing cycle. Things are broken and incomplete.
Don't get to excited just yet. While they appear to be on a good path and it looks good. Take their word when they say this stuff.
Threads like this will last until you get in then you'll be back here screaming this is a scam and want your money back.
Every stream they say it and everything they post about says it. This is not a game but a testing cycle. Things are broken and incomplete.
Don't get to excited just yet. While they appear to be on a good path and it looks good. Take their word when they say this stuff.
Re: 📝 Dev Discussion #67 - AoE Form and Function 💣
Please do not add ugly circle spam to this game.
All you need is a bit of transparency on allied effects with a Blue Aura/Highlight/Tint for people in your party or raid, and a Green Aura/Highlight/Tint for non-flagged (Green) players outside your party that are not using force attack on their AoEs (that deal 0 damage). Hostile AoE effects can remain as they are with no issues.
All you need is a bit of transparency on allied effects with a Blue Aura/Highlight/Tint for people in your party or raid, and a Green Aura/Highlight/Tint for non-flagged (Green) players outside your party that are not using force attack on their AoEs (that deal 0 damage). Hostile AoE effects can remain as they are with no issues.
Lash
1
Re: Pull off leveling and Artisanship as Immersive
I can understand your concerns about the artisan crafting and freeholds. On the surface, having PVP affecting crafting seems like a real pain. But on the other hand, you have to look at the big picture and how all these different systems interact and affect each other. Regarding risk versus reward and freeholds, owning a freehold is a risk because if your node falls, so may your freehold. On the other hand, when freeholds are destroyed, it allows the owners to rebuild elsewhere and new owners to take over the old spot.
Guild freeholds may be an option and are scheduled to be implemented in phase 3 of Alpha2 (May 2025). It's unclear what the requirements will be besides a guild hall to be present.
Bottom-line, test these systems during Alpha 2 and provide feedback to Intrepid.
Guild freeholds may be an option and are scheduled to be implemented in phase 3 of Alpha2 (May 2025). It's unclear what the requirements will be besides a guild hall to be present.
Bottom-line, test these systems during Alpha 2 and provide feedback to Intrepid.
Re: Hay Steve, have you seen this?
I hate the argument, "one guy did it! Imagine what a company could do!"
It is NOT one guy who did it. It is one guy who took lots of other people work {actual voice acting} and put it in a generator. But I guess most people who cheer for AI voice "acting" consider AI pictures a form of art and constantly use AI for their work/homework, so its pointless to argue.
It is NOT one guy who did it. It is one guy who took lots of other people work {actual voice acting} and put it in a generator. But I guess most people who cheer for AI voice "acting" consider AI pictures a form of art and constantly use AI for their work/homework, so its pointless to argue.