Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Best Of
Re: September 2024 Livestream Discussion | What are you excited to test? 🤓☝
You've implemented a mechanic to 'gate' the influx of gold in dynamic ways - which is one of the things that will be good for the economy of the game.
In the stream (and we've seen this in other streams) there are a few 'junk' items that are being dropped by enemies (Glass shards, goblin snarelines, ancient bones). These are the kinds of things that tend to be considered 'vendor trash' in other games.
I genuinely hope these aren't things intended to be sold to NPCs. They have no place in the economy you are building and completely destroy the intent of the glint system. There should be nothing in the game that either isn't directly tied to a temporary quest or valuable as being traded between players outside of the glint system. So if these aren't specifically needed for early crafting they should be scrapped from the game.
Likewise the 'Welcome to Verra' quest gives currency directly instead of just the glint. This means that there is a very repeatable source of direct currency (on every new character) that bypasses the glint system, and defeats its purpose.
edit: Yup confirmed 26:14 when looking at the vendor "There is also a checkpoint for players to sell things they find out in the world" No, bad. This destroys the glint system.
In the stream (and we've seen this in other streams) there are a few 'junk' items that are being dropped by enemies (Glass shards, goblin snarelines, ancient bones). These are the kinds of things that tend to be considered 'vendor trash' in other games.
I genuinely hope these aren't things intended to be sold to NPCs. They have no place in the economy you are building and completely destroy the intent of the glint system. There should be nothing in the game that either isn't directly tied to a temporary quest or valuable as being traded between players outside of the glint system. So if these aren't specifically needed for early crafting they should be scrapped from the game.
Likewise the 'Welcome to Verra' quest gives currency directly instead of just the glint. This means that there is a very repeatable source of direct currency (on every new character) that bypasses the glint system, and defeats its purpose.
edit: Yup confirmed 26:14 when looking at the vendor "There is also a checkpoint for players to sell things they find out in the world" No, bad. This destroys the glint system.
Re: September 2024 Livestream Discussion | What are you excited to test? 🤓☝
What’s the first thing you plan to do when Alpha Two servers go live? Share your game plan with us!
When solo, explore everything! In detail probably. With friends, whatever we decide together.
What’s something you’d like to see the community achieve together during Alpha Two testing?
Find all the mechanics bugs, and, more importantly, really hone in on and fix any "fun and engagement bugs". As in, fixing and changing systems and features that makes the game less fun and engaging to play.
Which system stands out the most to you, and why?
Overall? Nodes obviously. If you mean limited to what we saw in the dev stream, I am super happy you guys are going with AI voice overs. Big, big positive choice for the game.
What systems do you interact with most in other MMORPGs that you play? If those systems are present in the launch of Alpha Two, will you be testing them?
If the artisan system is any good, probably that. And yes, definitely.
When solo, explore everything! In detail probably. With friends, whatever we decide together.
What’s something you’d like to see the community achieve together during Alpha Two testing?
Find all the mechanics bugs, and, more importantly, really hone in on and fix any "fun and engagement bugs". As in, fixing and changing systems and features that makes the game less fun and engaging to play.
Which system stands out the most to you, and why?
Overall? Nodes obviously. If you mean limited to what we saw in the dev stream, I am super happy you guys are going with AI voice overs. Big, big positive choice for the game.
What systems do you interact with most in other MMORPGs that you play? If those systems are present in the launch of Alpha Two, will you be testing them?
If the artisan system is any good, probably that. And yes, definitely.
Nerror
1
Re: September 2024 Livestream Discussion | What are you excited to test? 🤓☝
Number 1 on my list is to see the node system in action. Specifically, I want to see the node advancement process. I am curious how much influence a single player (not the mayor) has over a node's development and how players will react to the opportunity costs involved with growth.
Second is the artisan system. I want to watch a chunk of raw material turn into a master crafted item. I am curious to see how far players will need to go (and how far they are willing to go) to find the resources they need. I am also excited to see how much interdependency there is between the artisan classes. For example, will the tanner be able to substitute the toad oil from the alchemist with seed oil from the farmer?
Third, I want to play around with the player market. I have been spoiled with interlinked auction houses for too long. I want to see players haggle. I want to move goods around to take advantage of price gaps.
Last, but not least, I am going to try to climb just about everything. Mountains, buildings, walls, mailboxes, NPCs, waterfalls, oddly shaped corners, and just about anything that isn't directly connected to the ground.
I agree with all 3 of your points. Nodes will make or break this game.
Rickist
1
Re: September 2024 Livestream Discussion | What are you excited to test? 🤓☝
Gonna be making a Cleric and seeing how viable it is to play the game without a guild. I'm a raider in FFXIV so I'm mostly going to be testing PvE content. But uh... I don't imagine raids will be do-able at the start, and certainly not without a guild. Instead, I'll just be running around doing quests/commissions/story arcs, and helping out the random players I come across. And for all that running around, I'm probably gonna need a mount ASAP, so I suppose that's my first goal.
At some point I'll join JamieKaos' guild (since I owe him for the key giveaway ), and figure things out from there since I'm not used to playing in a guild. Hopefully we can do some world bosses/dungeons/raids.
Oh, and I'm gonna jump around and climb on stuff a lot. Gotta see how many tall things I can stand on top of.
Probably not gonna mess with the crafting yet, but I'll pick up a scythe and do some plant gathering along the way.
Edit: But FIRST first, I'll have to mess around with the UI, since I'm very particular about keybinds and hotbars. Hopefully I don't find any game-breaking bugs before even starting to play...
At some point I'll join JamieKaos' guild (since I owe him for the key giveaway ), and figure things out from there since I'm not used to playing in a guild. Hopefully we can do some world bosses/dungeons/raids.
Oh, and I'm gonna jump around and climb on stuff a lot. Gotta see how many tall things I can stand on top of.
Probably not gonna mess with the crafting yet, but I'll pick up a scythe and do some plant gathering along the way.
Edit: But FIRST first, I'll have to mess around with the UI, since I'm very particular about keybinds and hotbars. Hopefully I don't find any game-breaking bugs before even starting to play...
Leonerdo
1
Re: Pull off leveling and Artisanship as Immersive
If i remember correctly it is that grand master processing professions only can be done at freeholds but large nodes will be able to put down grand master level crafting stations but i think were limited to one type in a city.
Zehlan
1
Re: Two questions
Imagine that info will be in the email directing you to the Alpha 2 launch info. But for work planning purposes it would be nice to know.
Re: Battlepass in MMOs
The answers given in the stream regarding monetization and the predatory practises some companies are adopting gave me more hope for AoC than it has for a very long time.
WoW has gone full kilter with this in TWW expansion. They have deliberately added a massive reduction in gold rewards for completing events within the game, while doubling down on the gold sink that is professions. While at the same increasing the benefits of consumables and raid enchants to make them more pertinent in your output in a raid. All this is forcing players into the direction of paying real money for tokens to compete at an equal level.
Blizz has already lost me as a future customer. I stupidly paid for a yearly sub on two accounts which run out early feb 25. I am down to raid logging now just to help out. I have no intention of playing anymore than that. What would be the point. If I found a niche that was entertaining in the game, then I am am sure Blizz would now look for way to abuse that also. They are not a company to be trusted anymore, not that they have shown anything worthwhile for a very long time.
WoW has gone full kilter with this in TWW expansion. They have deliberately added a massive reduction in gold rewards for completing events within the game, while doubling down on the gold sink that is professions. While at the same increasing the benefits of consumables and raid enchants to make them more pertinent in your output in a raid. All this is forcing players into the direction of paying real money for tokens to compete at an equal level.
Blizz has already lost me as a future customer. I stupidly paid for a yearly sub on two accounts which run out early feb 25. I am down to raid logging now just to help out. I have no intention of playing anymore than that. What would be the point. If I found a niche that was entertaining in the game, then I am am sure Blizz would now look for way to abuse that also. They are not a company to be trusted anymore, not that they have shown anything worthwhile for a very long time.
syldon
1