Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: No WORLD PVP
There's no pvp because none of the systems Steven talks about in this screenshot are in the game yet. Once corruption is properly implemented, all of its bugs fixed and its penalties/gain balanced - there'll be more pvp. Once wars and other events are implemented and properly balanced - there'll be more pvp.
Lawless zones are the laziest, dumbest, most useless addition of owpvp into the game. They should've never existed in the first place, but I guess open seas is the best of the worst options, so let it be.
Lawless zones are the laziest, dumbest, most useless addition of owpvp into the game. They should've never existed in the first place, but I guess open seas is the best of the worst options, so let it be.
Ludullu
1
Game switching to second monitor
I switched from windowed fullscreen to fullscreen. Upon alt-tabbing, the game moved to my second monitor. Windows also identifies the second monitor as "Number 2". To get the game back on monitor 1, I need to go to windowed mode. Strangely, it then shows up on monitor 1 automatically again. It will stay on monitor 1 until I alt-tab again, which then moves it to monitor 2.
Expected behaviour:
Changing fullscreen/windowed leaves the game on monitor 1.
Expected behaviour:
Changing fullscreen/windowed leaves the game on monitor 1.
1
Re: Another Lawn-Mower MMO
I think they really need to consider how to make melee more relevant in large scale.
Re: why are you putting the cart before the horse?
@Noaani
Despite your alleged experiences with alpha testing, you don't speak with authority from Intrepid, so when you tell someone that they shouldn't be testing/reporting/commenting the way they are; or that they're 'playing' the game and should be 'testing'. Well that's your opinion. And you do it A LOT, which is why I think you're just gate keeping the forums. You think you're right all the time and from time to time I've seen some valid points you made, but mostly you're just flaming peoples concerns trying to make everyone conform to your style of 'alpha' testing. You are an Alpha Testing Cop. You don't provide any actual useful information, like a link to the wiki, a stream, a web page, or even your own experiences with the said system.. You just say, "not uh your wrong'. That just shows you have nothing of value to add. Which is really just to the detriment of the testing altogether. Don't be mad I called you out on it. Or do be mad, I don't care... You're probably too suborn to really understand any of this.
Despite your alleged experiences with alpha testing, you don't speak with authority from Intrepid, so when you tell someone that they shouldn't be testing/reporting/commenting the way they are; or that they're 'playing' the game and should be 'testing'. Well that's your opinion. And you do it A LOT, which is why I think you're just gate keeping the forums. You think you're right all the time and from time to time I've seen some valid points you made, but mostly you're just flaming peoples concerns trying to make everyone conform to your style of 'alpha' testing. You are an Alpha Testing Cop. You don't provide any actual useful information, like a link to the wiki, a stream, a web page, or even your own experiences with the said system.. You just say, "not uh your wrong'. That just shows you have nothing of value to add. Which is really just to the detriment of the testing altogether. Don't be mad I called you out on it. Or do be mad, I don't care... You're probably too suborn to really understand any of this.
4
Re: Some Requests
Request: Slider for environmental sounds.
Why?: I think ambient sounds are very important. One thing I like to do in games to make the world more immersive is bump the environment audio slider to max and the music slightly lower. Hearing footsteps, birds, water, wind, different sounds for different terrains clearly is a massive boost to immersion. Often the music overshadows it in games, so the ability to adjust this allows me, as a player, to be able to appreciate the sound design that goes into the environment.
I did this for WoW long ago and found a totally new gameplay experience. It's incredible the things you don't hear when the music is on full blast or when other sfx overshadow them.
Why?: I think ambient sounds are very important. One thing I like to do in games to make the world more immersive is bump the environment audio slider to max and the music slightly lower. Hearing footsteps, birds, water, wind, different sounds for different terrains clearly is a massive boost to immersion. Often the music overshadows it in games, so the ability to adjust this allows me, as a player, to be able to appreciate the sound design that goes into the environment.
I did this for WoW long ago and found a totally new gameplay experience. It's incredible the things you don't hear when the music is on full blast or when other sfx overshadow them.
thermalx
2
Re: why are you putting the cart before the horse?
see there is a problem with crafting, they did a thing at the beginning that needed more stuff for Apprentice level, rather then say "oh hay this should take more" they seemed to do "ok every apprentice recipe will now require 2 of something.
THE THING IS stuff (like Cooking and Farming (the only things i really want to do in this game)) how they did it, I know they WERE NOT thinking out "interconnectivity" as you said they just added 2x of something to EVERY apprentice recipe....but that made recopies "lets take the Beef Steak Sandwich" something that needs about 12ish processing steps to complete, you need 64 Willow to make 1 sandwich...do the math, for a stack of 250 (which is the most efficient way to craft) you need 16,000 Willow trees. so you CAN NOT tell me "they looked through every recipe with the knowledge of how these things interconnect in the future" unless they KNOW Weeping Willows will be as abundant as Oak and Ash COMBINED.
While they are working on systems (yes Cooking is very Interconnected I want to hug the developer who did this because its a very thought out system) just changing 1 thing made it impossible to play.
But that doesn't matter because as long as fully crafted gear drops people will always do that first. they have a problem with people out leveling the nodes very very fast...ok make it so the ONLY gear that you get is the starter gear (minus quest gear like the hunting bag quest, just did it last night and it was INCREDIBALLY fun!) but still those things should be Uncommon at best because crafted gear should be better....in the month it takes to get to Apprentice level.
Us crafters have to basically level to GM on Novice level gear the PVP/Grinders should have to as well, it will slow down their ability to jump to 25 in less then 72 Hours because your damage/armor is tied to your gear not your level. if you want to get to that endgame prove it to me the way I had to GM cooking with Bluegills
THE THING IS stuff (like Cooking and Farming (the only things i really want to do in this game)) how they did it, I know they WERE NOT thinking out "interconnectivity" as you said they just added 2x of something to EVERY apprentice recipe....but that made recopies "lets take the Beef Steak Sandwich" something that needs about 12ish processing steps to complete, you need 64 Willow to make 1 sandwich...do the math, for a stack of 250 (which is the most efficient way to craft) you need 16,000 Willow trees. so you CAN NOT tell me "they looked through every recipe with the knowledge of how these things interconnect in the future" unless they KNOW Weeping Willows will be as abundant as Oak and Ash COMBINED.
While they are working on systems (yes Cooking is very Interconnected I want to hug the developer who did this because its a very thought out system) just changing 1 thing made it impossible to play.
But that doesn't matter because as long as fully crafted gear drops people will always do that first. they have a problem with people out leveling the nodes very very fast...ok make it so the ONLY gear that you get is the starter gear (minus quest gear like the hunting bag quest, just did it last night and it was INCREDIBALLY fun!) but still those things should be Uncommon at best because crafted gear should be better....in the month it takes to get to Apprentice level.
Us crafters have to basically level to GM on Novice level gear the PVP/Grinders should have to as well, it will slow down their ability to jump to 25 in less then 72 Hours because your damage/armor is tied to your gear not your level. if you want to get to that endgame prove it to me the way I had to GM cooking with Bluegills
Re: Steven, Please Rethink “Not for Everyone”
In other words, this is just another issue with communication. I do like the phrase itself, because quite often in my discussions with others it's simply the most respectful thing I can tell them.
I do agree that whoever uses this phrase for the feedback around this stuff
As for any changes that might attract someone who's not in the direct target audience - I do believe those are still planned, but not implemented. Though with Steven saying that we'll still have some grind - I do think that the phrase is just too applicable to a lot of people not to use it.
Yes, a ton of people dislike grind, but that's simply the design Steven wants/believes in. And it'll keep the game niche, which almost exactly means that "it's not for everyone".
I do agree that whoever uses this phrase for the feedback around this stuff
is really wrong in that usage, though tbh I don't think I've seen this particular interaction. I mostly see (and use) the phrase for anyone who's targeting core features with HUGE changes.things like floaty combat, janky animation transitions, or disconnected systems
As for any changes that might attract someone who's not in the direct target audience - I do believe those are still planned, but not implemented. Though with Steven saying that we'll still have some grind - I do think that the phrase is just too applicable to a lot of people not to use it.
Yes, a ton of people dislike grind, but that's simply the design Steven wants/believes in. And it'll keep the game niche, which almost exactly means that "it's not for everyone".
Ludullu
1
Re: 1 month of free membership seems like a small reward for supporting the game since the beginning
Just remember, you are getting all the months that you are helping test included. The longer the testing goes, the longer you are 'playing' for that $100.
Not to mention that A2 is not 'since the beginning' That was A0 and A1.
Not to mention that A2 is not 'since the beginning' That was A0 and A1.
Re: 1 month of free membership seems like a small reward for supporting the game since the beginning
Then don't.Elohim_Venture wrote: »I'm simply pointing out that paying $100 to support the game at such an early stage, like Alpha 2, and only receiving one free month at launch feels like a small return.
That said, if you are pushing to get more for that $100, you aren't actually wanting to support the game. You are wanting to purchase subscription time.
Noaani
1
Re: 1 month of free membership seems like a small reward for supporting the game since the beginning
that's called entitlement there friend 

