Best Of
Re: Steven, Please Rethink “Not for Everyone”
Enigmatic Sage wrote: »a game for everyone is a game for no one.
It means you don't know or have any clue whom the target audience is.
Another one who missed the point. No one is asking for that.
Re: Steven, Please Rethink “Not for Everyone”
Enigmatic Sage wrote: »a game for everyone is a game for no one.
It means you don't know or have any clue whom the target audience is.
A game for everyone that ends up being for no one still ends up with a massive playerbase.
A game for a very small few usually ends up not being a game for very long.
Ashes target audience is getting smaller and smaller every time Steven talks about it.
Noaani
3
Re: Wait!! dull Grind, vertical Power Scaling and RNG Gear Enchanting?? WTF
this post made me install old school RS, here we go

I have random feelings about random stuff, i can't pintpoint where they belong exactly, sometimes its a yes sometimes its a no

I have random feelings about random stuff, i can't pintpoint where they belong exactly, sometimes its a yes sometimes its a no
Re: How Do You Feel About Immersion-Focused Changes That Shift (by complicating) Game Mechanics?
@Ace1234 - Thanks, you've furthered my understanding of how Throne and Liberty's design is right even in some spaces I wouldn't have thought 'necessary', relative to instanced content.
Specifically I was thinking that they were 'doing the right thing' by taking the easier path when it came to certain types of development, but your response reinforces the idea that it's not just the easier path, it's also the necessary one for your demographic.
Specifically I was thinking that they were 'doing the right thing' by taking the easier path when it came to certain types of development, but your response reinforces the idea that it's not just the easier path, it's also the necessary one for your demographic.
Azherae
1
Re: Wait!! dull Grind, vertical Power Scaling and RNG Gear Enchanting?? WTF
IMO systems like this are really good.
The issue is that a good number of western players don't understand them. People tend to treat it like luck, when they should be treating it as a matter of probability.
Never enchant what you can't afford to lose, and never enchant only one of any given item.
In Archeage, where this system is mostly pulled from, if I was enchanting an item with the target of hitting a tier 3 above where the risk of destruction starts, I am starting off with 32 of that item, and am stil prepared to walk away with nothing.
The issue is that a good number of western players don't understand them. People tend to treat it like luck, when they should be treating it as a matter of probability.
Never enchant what you can't afford to lose, and never enchant only one of any given item.
In Archeage, where this system is mostly pulled from, if I was enchanting an item with the target of hitting a tier 3 above where the risk of destruction starts, I am starting off with 32 of that item, and am stil prepared to walk away with nothing.
Noaani
1
Re: [NA] Overlord | Hardcore | Organized PvX | Server First | Alpha/Beta Required - 350+ in A2
At this point i've been rolling with Overlord for years through thick and thin. Have met lots of varied people and undergone countless adventures, laughs, and beyond. While it's always uncertain when you hop into a new guild (especially bigger ones), there is a place here to find and feel at home while kicking ass. Always happy to include new members and get them having a good time with the rest of us.
If you're down here reading comments I better see you there soon. ;P
If you're down here reading comments I better see you there soon. ;P
1
Re: Exterme PvP: Lich King Build: Turn Dead Players into Your Army
I like the Design of this Dwarf Necromancer. 


Aszkalon
1
Re: Exterme PvP: Lich King Build: Turn Dead Players into Your Army
Arya_Yeshe wrote: »Enigmatic Sage wrote: »IIRC in the original WOTLK, the Death Knight could resurrect a player as a ghoul to help DPS for a fixed amount of time. That play had control of themselves though.
But, for what @Arya_Yeshe is discussing, you'd need a "residue" system in place where the summoner had limited amount of time to capitalise on the residues before they dissipated. Goes without saying that the residue would be visible to class only.
What if the more wraiths you control, the more mana per second it drains? This would force the caster to put his hands on every possible boost like mana potions, mana steal, mana regeneration, and anything else they can use just to keep their mana above zero. If the mana hits zero, all wraiths will vanish. I think this would be a fair system.
The caster could also have the option to release wraiths by clicking a button, each click releases one wraith and there could be a button to release all wraiths at once.
I would keep the mechanic where, if a wraith kills a player, a new wraith is summoned from the ashes. Snowballing is where the fun is.
I think this is balanced and fair. If your wraith army grows too large and beyond what you can manage, you'll lose control and the entire army will vanish. Chef's kiss!
Could definitely work, for balance purposes you'd need to know variables for:
-theoretical mana caps (buffs with and without)
-mana per second values (is it simple multiplication values or is does it increase exponentially)
-consumption rates ( IE: 2 wraiths = 2x mana per second consumption or is it 2.5x, perhaps is 3 wraiths 5 times)
-wraith entity caps
Definitely an interesting idea assuming a player can maintain upkeep through various variables
Re: Exterme PvP: Lich King Build: Turn Dead Players into Your Army
Enigmatic Sage wrote: »IIRC in the original WOTLK, the Death Knight could resurrect a player as a ghoul to help DPS for a fixed amount of time. That play had control of themselves though.
But, for what @Arya_Yeshe is discussing, you'd need a "residue" system in place where the summoner had limited amount of time to capitalise on the residues before they dissipated. Goes without saying that the residue would be visible to class only.
What if the more wraiths you control, the more mana per second it drains? This would force the caster to put his hands on every possible boost like mana potions, mana steal, mana regeneration, and anything else they can use just to keep their mana above zero. If the mana hits zero, all wraiths will vanish. I think this would be a fair system.
The caster could also have the option to release wraiths by clicking a button, each click releases one wraith and there could be a button to release all wraiths at once.
I would keep the mechanic where, if a wraith kills a player, a new wraith is summoned from the ashes. Snowballing is where the fun is.
I think this is balanced and fair. If your wraith army grows too large and beyond what you can manage, you'll lose control and the entire army will vanish. Chef's kiss!
Re: Steal Chrono Odyssey's Horses
you guys had an "interesting" time in CO too huh lol

