Best Of
Re: [NA] Suspect | Mercenary | PvX | Competitive & Social | 18+ | Alpha/Beta/Launch
How about the latest Summoner concept art? Can't wait for more details!
Yes more Summoner please! Maybe we will see a sneak on the 30th.
Re: [NA] Suspect | Mercenary | PvX | Competitive & Social | 18+ | Alpha/Beta/Launch
Summoner ptr??? i can't wait
Gruntag
1
Re: [NA] Suspect | Mercenary | PvX | Competitive & Social | 18+ | Alpha/Beta/Launch
Guild storage is coming!
Gruntag
1
Re: [NA] Suspect | Mercenary | PvX | Competitive & Social | 18+ | Alpha/Beta/Launch
Bro we are gonna hit Phase 3 so hard it won't know what hit it!
Pawkets
1
Re: [NA] Suspect | Mercenary | PvX | Competitive & Social | 18+ | Alpha/Beta/Launch
August 26th lets go! Get ready boys!
Pawkets
1
Re: Amazing world, painfully dull grind
There is no endgame atm. Caravan's aren't endgame content. Everything in the game is placeholder sandbox or old school monotonous stand in one place for hours upon end bored grind.
AoC isn't a game yet. Every stage falls flat and is under developed and lacks appeal.
One problem they have atm is not only arw things under cooked they're also convoluted and/or hidden which won't draw the masses.
A large % of players will require a guide to provide content for them by dragging tgem around the map to experience things found only by mining 3rd party websites like Ashes Codex. There will be large falloff from the more casual and small groups and solo players who lack a guide via a guild leader etc.
The sandbox element coyld work but only if there are numerous fun and interesting and rewarding paths players can take to embark into the world with (gathering, crafting, adventuring, exploration, economic, etc.)
Atm gathering is faulty and overly difficult to obtain low level mats of certain types so it is a non-starter path to play the game.
Processing/gathering needs a lot more dev time but also is non-functional from a game loop standpoint to engage with.
Solo players can do very little past level 10 as an adventurer. Can't kill much of anything at your level solo as you advance towards level 20. There is no solo content and many classes go OOM after two rotations through their kit so playing solo is non-viable. By the time you're strong enough to pull packs of mobs to solo grind them you hit the 10+ level block preventing drops from being awarded making that non-viable even for glint.
Exploration is do-able but with how fast mobs are compared to our characters you're pretty much dead as a low level if you go into any dense mob areas solo at low level while traversing the world.
To your point on early game the only thing players can do functionally is group farm mobs gor hours. Everything else is non-functional or barebones leaving a poor player experience
It still feels to me like we are testing primarily their server stability performance while they slowly develop the bones of a game that are vacant.
AoC isn't a game yet. Every stage falls flat and is under developed and lacks appeal.
One problem they have atm is not only arw things under cooked they're also convoluted and/or hidden which won't draw the masses.
A large % of players will require a guide to provide content for them by dragging tgem around the map to experience things found only by mining 3rd party websites like Ashes Codex. There will be large falloff from the more casual and small groups and solo players who lack a guide via a guild leader etc.
The sandbox element coyld work but only if there are numerous fun and interesting and rewarding paths players can take to embark into the world with (gathering, crafting, adventuring, exploration, economic, etc.)
Atm gathering is faulty and overly difficult to obtain low level mats of certain types so it is a non-starter path to play the game.
Processing/gathering needs a lot more dev time but also is non-functional from a game loop standpoint to engage with.
Solo players can do very little past level 10 as an adventurer. Can't kill much of anything at your level solo as you advance towards level 20. There is no solo content and many classes go OOM after two rotations through their kit so playing solo is non-viable. By the time you're strong enough to pull packs of mobs to solo grind them you hit the 10+ level block preventing drops from being awarded making that non-viable even for glint.
Exploration is do-able but with how fast mobs are compared to our characters you're pretty much dead as a low level if you go into any dense mob areas solo at low level while traversing the world.
To your point on early game the only thing players can do functionally is group farm mobs gor hours. Everything else is non-functional or barebones leaving a poor player experience
It still feels to me like we are testing primarily their server stability performance while they slowly develop the bones of a game that are vacant.
Re: Ty for the dely
I sense a pattern forming....
The pattern that all the 2028 or above-Sayers might be right ?
We must only keep One thing firmly in mind.
The " START " - of any MMO - is extremely important.
Ashes of Creation should absolutely NOT BE ALLOWED - to have a messed up, messy Start.
It can - AND WILL - damage the Game forever in the long Run.
This is why even if there is still more Delays than we have Fingers on both Hands -> it is more important that Sir Steven and his mighty Crew have all the Time they ever need -> to make it a decent to epic Game when it is supposed to launch.
🫡 . 🫡 . 🫡 . 🫡 . 🫡
Aszkalon
2
Re: Amazing world, painfully dull grind
Steven has already said "yeah, we'll have some grind".
" ... ... don't ... ... "
After butchering and butchering a felt " MILLION " of Goblins ... ...
... ... ... my Weapon slowly starts to look beautiful in ANOTHER way than before ... ... ...

Aszkalon
1
Unlimited Excitement
I'm counting down the days until I can lost into the world of Ashes of Creation—exploring Verra, chasing epic moments, and embracing the adventure at every turn. Who’s coming with me?
4

