Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Major Graphic Upgrade Needed.
Real gamers don't care much about graphics. The game looks fine as is, I'd play it even if it had star wars galaxy graphics.
That's just not true, most gamers care about graphics even if it's not their number 1 prio

1
Re: Major Graphic Upgrade Needed.
yea sure its alpha but wonder how the streams looked like 100 times better with more beautiful , lush and vibrant colors
Re: Idea for AOC, not sure if it has been done before. For all my fellow nerds.
My mind read that as some sort of std until I read 3d printing.
Re: Need help with Crashes / Locking up
indigohaze wrote: »Songcaller wrote: »Advanced driving courses can help with crashes. You'll need coppers to lock people up.
But what if I'm a pedestrian?
You could join my movement to put bikes in bike lanes and not on pavements. 😀
Re: Reputation System for Nodes
I think this would create NPC-like factions, separating the nodes from players. I get what you’re trying to accomplish, but nodes are meant to be more dynamic based on player interactions.
If the idea is to create a function to punish looters and prevent looting, maybe something like a log of which player looted your corpse (in a non-pvp event) that you could ‘turn in’ to the bounty system - which would put that person’s name on a bounty hunter’s list/radar. So that player transgression evokes player consequences.
If the idea is to create a function to punish looters and prevent looting, maybe something like a log of which player looted your corpse (in a non-pvp event) that you could ‘turn in’ to the bounty system - which would put that person’s name on a bounty hunter’s list/radar. So that player transgression evokes player consequences.

2
Re: The Plea of the People: Linux Please
I'm sure Intrepid is hard at work implementing that so they can benefit from 5 more subscribers. In all seriousness, it's probably far too expansive and the returns nowhere near enough to justify it.
Re: Reputation System for Nodes
The game will not protect but let players remember who acts in an unfair way and track them.
Being in a guild and playing with the guild has advantages.
There used to be an Enemy of the State which now redirects to
https://ashesofcreation.wiki/Reputation
On Discord @Talents said that Enemy of the State was removed.
https://discord.com/channels/256164085366915072/257283936756039680/1216147841786056754
Being in a guild and playing with the guild has advantages.
There used to be an Enemy of the State which now redirects to
https://ashesofcreation.wiki/Reputation
On Discord @Talents said that Enemy of the State was removed.
https://discord.com/channels/256164085366915072/257283936756039680/1216147841786056754

2
Idea for AOC, not sure if it has been done before. For all my fellow nerds.
AOC should make it so we can download a STL of our characters and or mounts for 3d printing.
Re: Best stuff/time investment in the game comes from low APM activities - not a fan
Let's look at the bigger picture here though.
In other words, the game is at the apm of roughly grand master lvl player of Starcraft
You need to grind mobs for glint to run a good caravan. Grinding mobs is a ton of apm for a ton of time, so the overall apm is way higher.1. Caravans: Very low Action Per Minute activity. Most of the time. And even if you do get attacked and fight, you have travel time to deal with. ~10 APM?
What is the purpose of your travel? I'd imagine quite often it'll be grinding mobs, so the same as point 1.2. Traveling: A significant part of this game is traveling. It is a major time investment. I'm sure they have analytics on it. Not a very high APM activity either. ~20 APM?
If they manage to design wars correctly, all of this time will be filled with pvp, which is an insanely high apm. In L2, with "+-a few hours" timers on bosses, those float hours would be filled with pvp, because at any given point you want YOUR guild to be the one that gets the boss first. And with even a slightly long travel time from your respawn to the boss location - you want to ALWAYS keep your enemy dead and outside of the boss location. So, again, super high apm, if designed right.3. Boss camping: Sure, the boss fight itself might involve a decent combat APM, but what then? Maybe kill the surrounding monsters, but if another team is there they can snipe it off of you. Safer to spend some time waiting to be sure to tag, and this will only be worse the more random the boss spawn timer is. Or traveling between bosses. End result is a lower APM gameplay overall.
In a free trade economy all of these are optional, because you can just buy that shit. And to buy stuff you need money, which is mobs. High apm4. Gathering: Gathering is mostly traveling (low apm) plus clicking and waiting ~5s, so maybe still 20 APM?
5. Processing: Running to and from storage to the processor and loading up, again maybe 20 APM?
6. Crafting: Probably about 20 APM still
Or you can just go unga bunga and have high apm. Optional.7. Planning your character progression and working with others: 0 APM
Depending on how much time you have to play - this is usually a fraction of the grind time, and you can also grind soloable mobs while you wait. High apm.8. Waiting on team, LFG, etc. : 1 APM
And this point alone nullifies all the other points, because you can do this while doing all the other activities.9. Spamming global chat for shitzngigglez: 300 APM
In other words, the game is at the apm of roughly grand master lvl player of Starcraft


2
Re: Crashes During Connection (loading) - first time happening
I am having the same issue, i run the launcher and then i hear the character select screen for a few seconds and then i crash. I have tried the repair, running as admin, restarting my PC.