Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Why make everything so punishing??
I tend to agree, the other issue is, even with it being exhaustingly punishing, none of the systems are even fun, like straight up deleting 25% of resources on death could be removed as it's extremely rare you will ever make it back to your corpse to loot it anyway
Add to that the XP debt you get from death, no idea what it's adding to the game.
2
Re: Suggestion: Looking For Group
Vyra in P1 fought back against the newcoming toxic players. Several guilds on the server immediately came together to show that the server is not about shitty behavior and pointless toxicity.but Ashes will 'always' have that problem where the 'calmer' servers can be disrupted rapidly by the 'hostile' player subgroup, because Intrepid intentionally doesn't give us any tools to deal with that.
And sometimes, the basic nature of the game goes against it. I think this is one of those times.
Now, obviously this was on a relatively small scale, compared to what we might get on release, but I still think that the game does let us address this issue. And will only give us more tools once pvp systems are implemented correctly.
Yeah, I was there, but that didn't last, and merging servers into the size required for the game to function...
It's just speculation/bias based on past (and I guess recent) experiences.
My group's TL server got worse and worse relative to our preferences, and after the merge and realizing that they weren't going to get 'balanced out' (it got worse technically), we transferred to another and it's Night and Day, as they say.
But in Ashes, server transfers aren't that simple, and if they were even temporarily, you'd get some effects that I think are worse.
That said, P1 was pretty 'not representative of Ashes', we didn't even know about static respawns then, and there were no "Marketplaces" so you could lock out unwanted players.

1
Suggestion for guild XP commodity
Should have this item cost gold not glint, since glint is untradeable this allows guild member to pass gold to guild leader to buy the commodities and load themn up on his own caravan and then the rest of the guild can defend it instead of runnign there own caravans of like 1-2 XP emblem things each.
Would also add a gold sink aswell which is an extra bonus imo with how current economy is going
Would also add a gold sink aswell which is an extra bonus imo with how current economy is going
1
Re: Suggestion: Looking For Group
Obviously could be tied to discord as well, but that's more about whether Intrepid would want their app to be tied to other 3rd party stuff or not.
This part doesn't matter much unless you mean them 'banning' it.
The pipeline from 'a thing that can be visually seen on a screen by a player' to 'basically any other site or utility' is 3-6 days of 'work' at best, someone will do it just for community purposes.
Exactly how it gets used will depend on game/server culture, but unless Intrepid tries to 'ban' it (and there's almost no way to) adding this is basically adding party finder (relative to what most non-instanced party finders do).

1
Re: Suggestion: Looking For Group
I believe that global chat is polluted. This is a real problem.
And we can find a simple solution without losing social interaction.
Agreed.
I dont see why the act of spamming "LFG" in general chat is considered "social". If anything it is anti-social. It disrupts conversations people are having in general chat.
Not only that, but when looking for group, you are sitting spamming general chat, and looking at the general chat box scanning for replies. How is this fun? How is this "social"?
To me the social part starts AFTER u form the group. Then you can chat with teamates, talk about what you want to fight etc.
The current PUG formation is terrible and frustrating. They are trying to funnel people to either join guilds or play a diff game, not a smart decision matrix for player retention.

1
Re: Voyager Plus
We're all Members at that tier at present. We're all lumped together with the other tiers currently on offer. I don't know if the situation will change. Personally, I prefer the anonymity but we can't post on the forums without a Handel and a tag lol.
Re: 🌼👋 Dev Discussion: Gatherable Spawning System
This is actually a deal breaker for me (word on the forums is this is how it's supposed to be.). Because everything you said. Too much revolves around it to allow a few no lifers to lock it down like this. I've no lifed games to do stupid shit like this, it's not fun. The advantage they get by doing this is massive and it will effect you as a player, because you have to compete with it. I'm not competing in a game of "who can login after reboots fastest". This is trash design, no side of it is actual fun.
6
Re: Why make everything so punishing??
I tend to agree, the other issue is, even with it being exhaustingly punishing, none of the systems are even fun, like straight up deleting 25% of resources on death could be removed as it's extremely rare you will ever make it back to your corpse to loot it anyway
Corruption is way over tuned
Gathering is boring, lackluster and not engaging at all
Level 1 crafting requirements are extremely over the top
It sort of feels like Intrepid have this idea that every single system in the game needs to be a 250 hour grind or its to easy
The other issue and I think this is a big one, intrepid so NOT play their game, even if they hide some alts in random guilds they are not actively engaging with the systems they created, they are spawning fully crafted legendary gear that removes any aspect of seeing how bad these systems are
Corruption is way over tuned
Gathering is boring, lackluster and not engaging at all
Level 1 crafting requirements are extremely over the top
It sort of feels like Intrepid have this idea that every single system in the game needs to be a 250 hour grind or its to easy
The other issue and I think this is a big one, intrepid so NOT play their game, even if they hide some alts in random guilds they are not actively engaging with the systems they created, they are spawning fully crafted legendary gear that removes any aspect of seeing how bad these systems are

7
Re: [NA] Godforged | PvX | Semi-Hardcore | Community Driven
If your guild doesn't look like this every day, drop in some time ^^

