Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Feedback: Font Size for inventory stack-able items.
Problem: Font size for inventory stack-able items.
I am able to read almost everything else on the screen, but I really have a hard time with the numbers in the inventory. The small white ##/## in the bottom right corner of the inventory icon is near impossible for me, especially on a lighter colored stack-able item. Can we make this larger? Change the color? Both?
I am able to read almost everything else on the screen, but I really have a hard time with the numbers in the inventory. The small white ##/## in the bottom right corner of the inventory icon is near impossible for me, especially on a lighter colored stack-able item. Can we make this larger? Change the color? Both?
1
Re: Make Levels Great Again!
Well, the good news is that they're fixing the Rune System.
The 'bad' news is that it still leaves us with the troublesome leftovers, and unlike some of their other stuff, this one isn't the type of thing they can just rip back out. Fortunately Throne and Liberty in particular probably can 'let this one slide', but it actually does go back to the thread concept.
As long as Devs chase the approval of both 'the players who like to grind/farm' and 'the players who don't like to grind/farm' at the same time without implementing a proper economy, they'll always be in this cycle of building up and tearing down things. And this includes even Levels, for some the most fundamental part of RPGs.
I'll hope the recent successful shifts in TL's economy model helps them see that they really don't need to constantly 'give less invested players quick progression'. The Auction House is roaring and they're finally making bank from Taxes alone (the equivalent of 10k monthly $15 subscriptions on my server). Though I guess that might not actually compare to whatever L2M and other blatantly P2W offerings are making so I should hope the massive number of people I see in cosmetics is doing the rest.
Finally, a game where I can still see semi-serious players who aren't max level and know that it's possible the only thing they're really missing is maybe 2 (arguably unnecessary sometimes) points of STR.
The 'bad' news is that it still leaves us with the troublesome leftovers, and unlike some of their other stuff, this one isn't the type of thing they can just rip back out. Fortunately Throne and Liberty in particular probably can 'let this one slide', but it actually does go back to the thread concept.
As long as Devs chase the approval of both 'the players who like to grind/farm' and 'the players who don't like to grind/farm' at the same time without implementing a proper economy, they'll always be in this cycle of building up and tearing down things. And this includes even Levels, for some the most fundamental part of RPGs.
I'll hope the recent successful shifts in TL's economy model helps them see that they really don't need to constantly 'give less invested players quick progression'. The Auction House is roaring and they're finally making bank from Taxes alone (the equivalent of 10k monthly $15 subscriptions on my server). Though I guess that might not actually compare to whatever L2M and other blatantly P2W offerings are making so I should hope the massive number of people I see in cosmetics is doing the rest.
Finally, a game where I can still see semi-serious players who aren't max level and know that it's possible the only thing they're really missing is maybe 2 (arguably unnecessary sometimes) points of STR.

2
Re: Make Levels Great Again!
Source: Throne and Liberty, where Levels really can be 40-50% of your character's power if you build correctly.
Let Ashes be WoW if that's what they want, the type of player that this makes happy in a PvP game is... generally not going to gel with the rest of the game.
What is wrong with Throne and Liberty levels being 40-50% of max power? Thats the number I was throwing around in my head. That way a naked max level guy is still 50% of the complete decked out guy. Seems much better for PVP imo.
Nolifers will still grind hard over a .5% increase, but a semi casual with a day job can still compete in PVP. Makes complete sense to me.
My bad, truly.
In Throne and Liberty this design is great. Top tier fabulous, no notes, no sarc. I hope they can keep it up.
But TL is building for an entirely different culture, has an entirely different basis for engagement, economy, ability to trade, and even developer incentives. Ashes doesn't even come close (I am not saying this is good or bad, they're just different).
TL PvP (excluding Ravagers) is about understanding your formation and counterplays, so if one of your team is undergeared the goal is to play around this. In Ashes of Creation, if one of your team is undergeared, your job is to give them gear.
Unless we're assuming that the entire gear design of Ashes up until now has been a 'haha, we just wanted to see how you guys would react lol', the goal is closer to what Steven is used to/enjoys.
Yes, it's ironic as hell that TL has 'given' what Ashes has 'promised' in cases like this, but it's moreso that none of us can really figure out why Ashes doesn't give us the basic obvious things it promises. I can only think of two other reasons.
1) The Devs or Director like it better this way
2) They're trying to make moreso ArcheAge but with long leveling for some reason, and therefore somehow can't seem to get their test phase in order and we'll know in the TTK/Stats pass
Either way, my prediction is that it still won't fit with what you want because game different.

1
Re: Display problem
👋A Goblin Shaman cursed the forums, and now it's looking a bit weird in some places - The team is aware tho and working on fixing it.
Re: Dev Discussion #75 - Node Siege System
Guild Master of Stonehold here.
We took this event seriously. We rallied our battle-ready members, just like you asked. Level 25s, geared, ready to participate, eager to help stress test and give meaningful feedback. And what happened?
Two of the largest PvP guilds - Cartel and Death Company - were immediately handed leadership of the attacking side. No discussion, no opportunity for other guilds to participate meaningfully in team formation or strategy.
Then, in full view of Intrepid staff, Lopata (leader of Death Company) asked if he could kick low levels. He was told yes - but instead of kicking low levels, he kicked every member of our guild, despite us being max level, geared, and signed up early. Every time we reapplied, we were kicked again.
By the time the siege began, the attacking team was made up of 95% Cartel and Death Company members - a public playtest hijacked by two of the most openly antagonistic and self-serving groups on the server.
The whole thing felt like a slap in the face to everyone else. We were invited to a community event - and watched it get turned into a private scrim for the very people whose entire reputation is built on exclusion, ego, and toxicity. They even mocked players afterwards with “join the dark side” comments in Discord.
If Ashes is supposed to reward long-term investment, trust, and character reputation - this event did the opposite. It left dozens of guilds and solo players standing on the sidelines while the loudest and most selfish groups took over.
The solution is very simple:
This was a missed opportunity to show off one of the core values of Ashes - that community and character matter. Please don’t let a few bad actors keep stealing the spotlight from everyone else who are here to help build something real.
- Glandallin
We took this event seriously. We rallied our battle-ready members, just like you asked. Level 25s, geared, ready to participate, eager to help stress test and give meaningful feedback. And what happened?
Two of the largest PvP guilds - Cartel and Death Company - were immediately handed leadership of the attacking side. No discussion, no opportunity for other guilds to participate meaningfully in team formation or strategy.
Then, in full view of Intrepid staff, Lopata (leader of Death Company) asked if he could kick low levels. He was told yes - but instead of kicking low levels, he kicked every member of our guild, despite us being max level, geared, and signed up early. Every time we reapplied, we were kicked again.
By the time the siege began, the attacking team was made up of 95% Cartel and Death Company members - a public playtest hijacked by two of the most openly antagonistic and self-serving groups on the server.
The whole thing felt like a slap in the face to everyone else. We were invited to a community event - and watched it get turned into a private scrim for the very people whose entire reputation is built on exclusion, ego, and toxicity. They even mocked players afterwards with “join the dark side” comments in Discord.
If Ashes is supposed to reward long-term investment, trust, and character reputation - this event did the opposite. It left dozens of guilds and solo players standing on the sidelines while the loudest and most selfish groups took over.
The solution is very simple:
- Devs should control who gets into each team.
- Limit it to level 25s if necessary.
- Use a first-come, first-serve signup pool.
- Let anyone who wants to shotcall step up, but don’t let them gatekeep participation entirely.
This was a missed opportunity to show off one of the core values of Ashes - that community and character matter. Please don’t let a few bad actors keep stealing the spotlight from everyone else who are here to help build something real.
- Glandallin
Re: Dev Discussion #74 - Rogue Archetype
The rogue feels a lot of fun to play and scrathes all of the itches I have when it comes down to playing an assassin/rogue archtype.
I just really hope that instead of nerfing it you bring all of the other classes up to scratch and make them just as fun.
As a game developer myself of 15 years I truly appreciate the work that went into the rogues design, and whoever the designer of the class is, needs to be given lead in bringing all the other classes up to the same standard. If all of the classes are as enjoyable as this then you for sure have a winning MMO on your hands.
I just really hope that instead of nerfing it you bring all of the other classes up to scratch and make them just as fun.
As a game developer myself of 15 years I truly appreciate the work that went into the rogues design, and whoever the designer of the class is, needs to be given lead in bringing all the other classes up to the same standard. If all of the classes are as enjoyable as this then you for sure have a winning MMO on your hands.

1
Alpha Two Update Notes 0.7.5 - Wednesday, April 2, 2025
These are the update notes for changes to the Alpha Two that went to testers on Wednesday, April 2, 2025
Node Siege Rewards have temporarily been removed. We’ll be doing testing of this feature on Alpha Two realms. You can find out more about Node Siege testing in Discord here.
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug
Known Issue
ALPHA TWO UPDATE NOTES 0.7.5 - WEDNESDAY, APRIL 2, 2025
Node Siege Rewards have temporarily been removed. We’ll be doing testing of this feature on Alpha Two realms. You can find out more about Node Siege testing in Discord here.
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug
Known Issue
- Node Siege attacking team invitations may continue to pop up, even after they’ve been canceled/declined
ALPHA TWO UPDATE NOTES 0.7.5 - WEDNESDAY, APRIL 2, 2025
- Node Siege gates are no longer affected by status conditions
- Node Siege gate health has been increased to 10,000,000
- Node Siege camp guards have been removed from the attacker and defender camps
- Potion Launchers on Caravel ships are no longer able to be interacted with after the Caravel is destroyed
- Guard Captains that melee can now use the Tomahawk ability

2
Re: Our Issues with Combat and Gear in Alpha 2
For sure, the inverse of that would be fine also, but again you're looking at TTK issues. We'll have to see on the 27th if it feels better with the changes being released.
Re: Our Issues with Combat and Gear in Alpha 2
I have also received feedback on certain weapons destroying the archetype feel of classes. With everyone being able to use every ranged weapon, it takes away some of the reason why people play ranged or melee classes.
If you want to be able to use a bow as a Mage you should have to spec into Ranger.
If you want to be able to use a wand as a Tank you should have to spec into Mage/Summoner.
This would give each class identity with weapons.
If you want to be able to use a bow as a Mage you should have to spec into Ranger.
If you want to be able to use a wand as a Tank you should have to spec into Mage/Summoner.
This would give each class identity with weapons.
overwhelmed on where to start
I've joined the party back in 2020 and have totally forgotten about the game till now. I'm wanting to make a DPS first then a cleric. Any direction would be helpful. ty