Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Just another grind fest?
All I can say is that I really, really wish this is how software development worked.
Because if Ashes wouldn't be able to of these amazing Graphics and Lighting -> while showing such insanely good Presentations from before in the first Place ? Why would someone lie and commit "under false pretenses" ?

1
[NA-Shol] Quake | Competitive PvP + Artisan/Econ | Recruiting Sweatlords & New Players!


Quake is an MMO gaming community with its roots going back to 2006. We offer a competitive atmosphere where players can unlock their full potential and maintain life-long friendships. The dedication and activity of our members, for nearly two-decades, speaks louder than any cheesy accolades we could list. We look forward to meeting you all on the battlefield!

Quake has always been a PvP-first community, and Ashes of Creation will be no different. That being said, we recognize those who put their sweat and tears into PvE and Trade to ensure we are battle ready. It is our goal is to achieve recognition as one of the top PvP guilds in the game, and to offer a space for those who enjoy trade skill gameplay to shine.
In addition to our goals of victory, we care deeply about the health of the game and server community. We will always be open to collaboration with other guilds to offer fun, fair content to the server.

It all starts with recruitment and delegation. Our skills to develop and implement an effective organizational structure is unmatched, and we have the experience to back it up. Every member has an important role to play, and we nurture a culture where everyone can excel (well, at least those who put in the effort.). During Alpha, we will refine our core and develop an intentional, merit-based command structure that will carry our guild into launch. We will achieve this by bringing in some of our experienced leaders from other games to complement those we find here in AoC. We will also devote hundreds if not thousands of hours into testing as we provide feedback for the devs. Our guild will devote hours into meta analysis, PvP training and performance reviews.
Whether you enjoy PvP, crafting or trade, we have a place for you here in Quake. Our expectations are high, but as long as you give it 100% and are receptive to constructive feedback, we will help you get to where you need to be. If you are someone who will get offended easily with us picking apart your build and gameplay to help you improve, then perhaps Quake is not the right fit for you. At the end of the day we are here to win, because winning is fun.

Please visit our Discord to apply. There is a "Join Guild" channel where you can open a ticket.
Contact @Sharka directly if you have trouble accessing our Discord or opening an app.
*NOTE! If given the option, we will pick a NA-East server at launch.
https://discord.gg/fNve4uUdg9

1
Re: [NA] Purple | Actual Competitive PvP
If you want to win PvP fights without zerging your opponents, join Purple.
[NA] Purple | Actual Competitive PvP
Who we are:
Purple is a guild made up of hand picked members who have been competitively playing MMOs from different communities for up to the last 25 years and have good synergy together. We intend to keep our roster tight with no fat or bloat. We want hyper active, competitive, dedicated, self sufficient gamers who love Ashes of Creation.
CURRENTLY ONLY ACCEPTING CLERICS, MAGES AND RANGERS
What to Expect:
• Dedicated Leadership who live and breathe the game.
• If we aren't at war with someone, we will be scrimmaging other guilds or having in house scrims to improve and keep in shape.
• Don't have thin skin, if you can't take constructive criticism, improve yourself and listen to battle comms, it may not be the group for you.
• Small scale PvP, large scale PvP.
• High end crafting specialties.
Discord Contacts:
• GM - slur (confessor65)
• Officers - Ndrj (ndrj)
Purple vs Genesis 3v6
https://streamable.com/c6y8pi
https://youtu.be/jdxdvK9U5Mg
https://www.youtube.com/watch?v=DySbMPCvH_A
https://medal.tv/games/ashes-of-creation/clips/jFYcWqNvIlauy8BEi?invite=cr-MSxtdG0sMjk0NTg2NTE3
https://medal.tv/games/ashes-of-creation/clips/jFHIMV3A2RAXZ9tY9/WToo8qPxZ5dB?invite=cr-MSxhejEsMzE2Njk0NzczLA
https://medal.tv/games/ashes-of-creation/clips/jFHIMgsPgkocs5Mzd/g8kwRo8vof3p?invite=cr-MSxUbGssMzA4NTYxODUxLA
https://youtu.be/l3FfLkKqwIE?si=KKsLd0KCQvIEG0FU
https://www.youtube.com/watch?v=n_RjVm1q6hY&t=218s
https://medal.tv/pt/games/ashes-of-creation/clips/kkACLFxqiWoC6Ea5X?invite=cr-MSxaV2EsMzUxMTY4NTYy
https://www.youtube.com/watch?v=glm7hj9WsN0
https://www.youtube.com/watch?v=7w0kE2u442c
https://medal.tv/games/ashes-of-creation/clips/kg7HveuvoaQVWqkqV?invite=cr-MSxkeE4sMjk0NTg2NTE3
https://medal.tv/games/ashes-of-creation/clips/kf4vgLWR7KqUpM0_1?invite=cr-MSxGc1osMjkyODgxNDkw
https://www.youtube.com/watch?v=UmX0LIClows
https://medal.tv/games/ashes-of-creation/clips/km5NRTfNlVyYBPvmo?invite=cr-MSxJd3IsMjk0NTg2NTE3
Purple is a guild made up of hand picked members who have been competitively playing MMOs from different communities for up to the last 25 years and have good synergy together. We intend to keep our roster tight with no fat or bloat. We want hyper active, competitive, dedicated, self sufficient gamers who love Ashes of Creation.
CURRENTLY ONLY ACCEPTING CLERICS, MAGES AND RANGERS
What to Expect:
• Dedicated Leadership who live and breathe the game.
• If we aren't at war with someone, we will be scrimmaging other guilds or having in house scrims to improve and keep in shape.
• Don't have thin skin, if you can't take constructive criticism, improve yourself and listen to battle comms, it may not be the group for you.
• Small scale PvP, large scale PvP.
• High end crafting specialties.
Discord Contacts:
• GM - slur (confessor65)
• Officers - Ndrj (ndrj)
Purple vs Genesis 3v6
https://streamable.com/c6y8pi


https://medal.tv/games/ashes-of-creation/clips/jFYcWqNvIlauy8BEi?invite=cr-MSxtdG0sMjk0NTg2NTE3
https://medal.tv/games/ashes-of-creation/clips/jFHIMV3A2RAXZ9tY9/WToo8qPxZ5dB?invite=cr-MSxhejEsMzE2Njk0NzczLA
https://medal.tv/games/ashes-of-creation/clips/jFHIMgsPgkocs5Mzd/g8kwRo8vof3p?invite=cr-MSxUbGssMzA4NTYxODUxLA


https://medal.tv/pt/games/ashes-of-creation/clips/kkACLFxqiWoC6Ea5X?invite=cr-MSxaV2EsMzUxMTY4NTYy


https://medal.tv/games/ashes-of-creation/clips/kg7HveuvoaQVWqkqV?invite=cr-MSxkeE4sMjk0NTg2NTE3
https://medal.tv/games/ashes-of-creation/clips/kf4vgLWR7KqUpM0_1?invite=cr-MSxGc1osMjkyODgxNDkw

https://medal.tv/games/ashes-of-creation/clips/km5NRTfNlVyYBPvmo?invite=cr-MSxJd3IsMjk0NTg2NTE3

2
Dev Discussion #75 - Node Siege System
Dev Discussions are an opportunity to join in on player discussions about topics that Intrepid Studios want to hear your thoughts on. This is less about asking us questions, and more about us asking YOU the questions! If you do have questions about Ashes of Creation, keep an eye our social media channels for our monthly livestreams, check out the Ashes of Creation community wiki, or try the #questions channel in Discord!
In this thread, we’ll be discussing:
Dev Discussion - Node Siege System
The Development Team wants your thoughts on the new Node Siege System! What are your first impressions of Node Sieges? Do you have any thoughts or concerns regarding Node Sieges? What are your favorite and least favorite aspects of Node Sieges so far?
More specifically, we're looking for feedback on the following:
In this thread, we’ll be discussing:
Dev Discussion - Node Siege System
The Development Team wants your thoughts on the new Node Siege System! What are your first impressions of Node Sieges? Do you have any thoughts or concerns regarding Node Sieges? What are your favorite and least favorite aspects of Node Sieges so far?
More specifically, we're looking for feedback on the following:
- Control Point Respawns - What did you think about the location of the control point respawns? Did you have any thoughts regarding wave respawns?
- Final Objective Location - What did you think about the final cap objective locations?
- Gate Destruction Time-To-Kill (TTK) - What did you think about the gate TTK?
- Impact of Archetypes - Did any archetype stand out as having too much or too little impact? Why do you feel specific archetypes had more of an impact?

1
Re: TTK changes and impact on dodge
Fun fact if you get a decent amount of accuracy (the stat people like to ignore cause it not dmg) you basicly bypass dodge with a 95% accuracy.
everyone to focused on big dmg numbers
everyone to focused on big dmg numbers

3
Re: TTK changes and impact on dodge
I agree that Dodge needs to be heavily nerfed.
Dodge jump covering a big distance + dodge increasing 80% evasion + stamina replenishment is way too much. Add that to the existence of CC breaks, CC immunity, and a longer TTK, and this can become problematic, as it could create awkward situations of people getting away too easily without requiring too much skill on their part. Dodge should be a big skill expression part of combat, and spamming it and flying 10 meters every dodge is not a good way to do a skillful dodge.
My suggestion would be to:
1. Remove the inertia mechanics from dodge or nerf it like 90%
2. Add a small cooldown before being able to dodge a second time
3. Use the light/medium/heavy gear system to make dodge more/less mobile depending on what average gear type you are using.
4. Remove the universal dodge skill tree and add dodge-related passives in the archetype skill trees instead (could also do this for sprint and block).
Dodge jump covering a big distance + dodge increasing 80% evasion + stamina replenishment is way too much. Add that to the existence of CC breaks, CC immunity, and a longer TTK, and this can become problematic, as it could create awkward situations of people getting away too easily without requiring too much skill on their part. Dodge should be a big skill expression part of combat, and spamming it and flying 10 meters every dodge is not a good way to do a skillful dodge.
My suggestion would be to:
1. Remove the inertia mechanics from dodge or nerf it like 90%
2. Add a small cooldown before being able to dodge a second time
3. Use the light/medium/heavy gear system to make dodge more/less mobile depending on what average gear type you are using.
4. Remove the universal dodge skill tree and add dodge-related passives in the archetype skill trees instead (could also do this for sprint and block).
1
Re: TTK changes and impact on dodge
I don't know about that. Dodge adds to combat and I don't particularly want it to be totally gutted, because melee classes want ranged class to be a free lunch. There is a certain level of game knowledge to the movement system in the game atm and I like that.
What Intrepid might do is prevent the stamina regen on every hit when dodging instead just on the initial hit, and see how that changes things. This is what is fuelling the excessive stamina regen and allows you to essentially barrel roll when hit by rapid fire, low damage per hit weapons like shortbows etc.
Despite all the complaints from the crowd which woke up to their power gains getting squashed by the last patch, the pvp feels better. People are still dying, you still get punished for over extending in group fights, pvp actually allows for more skill expression across all archetypes. Tanks and fighters don't get instantly deleted when trying to use their kit, and can build up their class resources. Over-nerfing the dodge would hurt those classes in group pvp, as you are destroying a movement mechanic which actually adds some dynamic play to the basic combat.
What Intrepid might do is prevent the stamina regen on every hit when dodging instead just on the initial hit, and see how that changes things. This is what is fuelling the excessive stamina regen and allows you to essentially barrel roll when hit by rapid fire, low damage per hit weapons like shortbows etc.
Despite all the complaints from the crowd which woke up to their power gains getting squashed by the last patch, the pvp feels better. People are still dying, you still get punished for over extending in group fights, pvp actually allows for more skill expression across all archetypes. Tanks and fighters don't get instantly deleted when trying to use their kit, and can build up their class resources. Over-nerfing the dodge would hurt those classes in group pvp, as you are destroying a movement mechanic which actually adds some dynamic play to the basic combat.
Re: 📊 Gear & Stat Tuning Feedback Thread – Help Shape Phase II Balance
I like the new direction of TTK, despite some complaints I keep hearing from people who simply got used to deleting other players under 3 seconds, this direction actually means you use your whole class kit. Both small and larger scale pvp feels good, focusing a target in group pvp still deletes people pretty quickly, higher level play requires some coordination with CC, shields etc. I could see TTK increasing "slightly" towards the 300 power direction, but not if that means an excessive gear stat treadmill, mostly locked away for the 1% of the game population.
Dps classes no longer 2 shot you with a fart, tanks and fighters actually serve a purpose in group pvp now and can stay in melee. PvP now is more about pressing 2 buttons, you actually have to use your class kit. Good support players can really make a difference too, whatever thats heal, CC, shield or other buffs.
Also I'm surprised how well the current diminishing returns play out. I heavily dislike massive gear stat differences as it removes the players skill from the game. Gear can still offer a substantial advantage, but you are no longer a god walking among mortals, who have no chance against you, and that is a good thing. Also the smaller power gap means you can focus more on playing the game instead of constantly chasing the next stat upgrade, and opens up those game features which are about pvp, to more players. Less gatekeeping, player "skill" and group coordination > gear stats, sounds good to me.
The reality is that those hardcore enough to always push for the best stats, can still do it and WILL do it, because they want that competitive advantage, however small it is.
Also slower TTK / other changes you have introduced mean that other stats actually MEAN something. You can at least TRY to build towards more tanky, evasion or lifeleeach etc. I hope gear variety is expanded so we have more build diversity in the long run for all classes.
Dps classes no longer 2 shot you with a fart, tanks and fighters actually serve a purpose in group pvp now and can stay in melee. PvP now is more about pressing 2 buttons, you actually have to use your class kit. Good support players can really make a difference too, whatever thats heal, CC, shield or other buffs.
Also I'm surprised how well the current diminishing returns play out. I heavily dislike massive gear stat differences as it removes the players skill from the game. Gear can still offer a substantial advantage, but you are no longer a god walking among mortals, who have no chance against you, and that is a good thing. Also the smaller power gap means you can focus more on playing the game instead of constantly chasing the next stat upgrade, and opens up those game features which are about pvp, to more players. Less gatekeeping, player "skill" and group coordination > gear stats, sounds good to me.
The reality is that those hardcore enough to always push for the best stats, can still do it and WILL do it, because they want that competitive advantage, however small it is.
Also slower TTK / other changes you have introduced mean that other stats actually MEAN something. You can at least TRY to build towards more tanky, evasion or lifeleeach etc. I hope gear variety is expanded so we have more build diversity in the long run for all classes.