Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Looking for the best GPU to run Ashes of Creation
@Caww
You typo'd in the most ambiguous way possible. Were you recommending 1440 or 1080? And while you're at it, what does "more options when it comes to price" mean? Not disagreeing, just figured I'd ask for clarification..
Thank you, fixed typo. Since OP is not looking to go 4K for a screen resolution as part of his upgrade all the mid-range GPUs will accomplish what he is looking to do. The "more options when it comes to price" just means OP will not need to suffer the indignity of grossly over-paying (when available) for one of the higher-end GPUs (think nVidia) and can consider AMD GPUs since they are heavily focusing on the mid-range price/performance market segment.
I would still like to draw attention to the OP about the 500 watt power supply and suggest budgeting-in extra money for replacement (I know it hurts to replace a functioning piece of hardware, especially since all power wires will need to be removed and re-routed with the new supply but 500 watts really won't do the the job, even the plain 4060 has a recommended minimum of 550 watts)

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Re: LOVE the PVX potential in this game
Yep, I've been saying for years now that fighting for spots is the best content this game can bring, and that Intrepid should do their best to make it the first truly PvX experience, where players have some abilities to control the mobs and where mobs are way closer to player abilities in their toolkit.
And I fully agree with Azherae's plea to not make zones "lawless". It was a dumb idea with the seas, it was a dumb idea with the current A2, and it'll be an endlessly dumber idea for the full release.
Figure out mob AI, figure out player abilities, figure out ttk, figure out PK/BH balancing, figure out proper node/guild wars - and you'll have yourself a perfect PvX world. And I know that all of those figures and outs are far from easy, but that's just the reality of trying to make this kind of game and succeeding at it.
We all followed this game exactly because yall said you'd at least try to succeed.
And I fully agree with Azherae's plea to not make zones "lawless". It was a dumb idea with the seas, it was a dumb idea with the current A2, and it'll be an endlessly dumber idea for the full release.
Figure out mob AI, figure out player abilities, figure out ttk, figure out PK/BH balancing, figure out proper node/guild wars - and you'll have yourself a perfect PvX world. And I know that all of those figures and outs are far from easy, but that's just the reality of trying to make this kind of game and succeeding at it.
We all followed this game exactly because yall said you'd at least try to succeed.

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Re: Action camera mode - Targeting - Something have to change

This is a perfect illustation of how bad the state of this targeting is.
I can aim dead center (know its off center in screenshot) at a target infront of me.
But it will not target but it wants to target something way off to the left instead
Can we please get a update on the targeting in the game.
Make it in action to always target closest to crosshair unless focus-target, or tab-target selected an enemy.
and the tab-targeting in the game is also horrible it does not should select based on your viewing direction to start then it should select close to the previous target before going way off to the side or off screen.

Also the target selection is super short when in tab-camera you can select miles away. let us focus target mobs further way then we can hit.

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Re: Action camera mode - Targeting - Something have to change
Action camera has worsened in the last several updates.
Right now you also struggle to attack or cast abilities even if you have crosshair over target or even if you have target targeted with focus-target or tab-target in action camera.
and what you have to do is swap into tab target cast an ability (sometimes need to tab to the same target again) and then swap back to action camera. Sometimes it works by interacting with e interface (open and close, the one worked the most is escape menu)
This is making me have to play tab-camera even if my preference is action-camera.
When its working its so good game-play, targeting is still not fixed and if that gets fixed its gonna be amazing to play in action camera mode.
Can we please get some focus on fixing this issue?
Right now you also struggle to attack or cast abilities even if you have crosshair over target or even if you have target targeted with focus-target or tab-target in action camera.
and what you have to do is swap into tab target cast an ability (sometimes need to tab to the same target again) and then swap back to action camera. Sometimes it works by interacting with e interface (open and close, the one worked the most is escape menu)
This is making me have to play tab-camera even if my preference is action-camera.
When its working its so good game-play, targeting is still not fixed and if that gets fixed its gonna be amazing to play in action camera mode.
Can we please get some focus on fixing this issue?

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Re: Fast travel
This topic has already been widely debated, but we are in a game where fast travel clearly has no place. Adding it would kill a large part of the game experience just to please a few people who don't even take the time to fully enjoy the game.
The game is built around trade, exploration, and immersion. Allowing fast travel would ruin many of these essential features.
Steven and the developers have repeatedly confirmed in the dev blogs that fast travel will not be part of Verra, and that’s a very good thing.
You want teleportation? Well, scientific cities will be connected to each other. For everything else, you have your mounts and your feet.
Because we know you, the ones who complain about the lack of fast travel because you only have two hours to play. Then, you’ll whine because you have to walk to the instances, you’ll be tired of looking for a group for a dungeon, and then you’ll ask for an automated group finder. And once that’s in place, you won’t even bother saying hello when joining your instance groups. If something goes wrong, it’s always the tank’s or the healer’s fault, a little taunt, and you leave.
Yes, I admit it; I’m salty against this mentality that always wants to simplify everything in the game.
The studio’s stance is clear, and I really hope they never listen to you.
Then we hope that they will bankrupt soon. It sounds like you only pay money, and only your opinion is important there.

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Re: Fast travel
Adding it would kill a large part of the game experience just to please a few people who don't even take the time to fully enjoy the game.
This makes no sense.
Adding it doesn't remove anything. If you want to spend an hour running from one location to another, you still can. If you want to use the argument of "I would walk if I have to, but would use fast travel if it is available", then you should reconsider. You are literally saying you want to a part of the game.left jn thst you would happily bypass for more enjoyable content if you had the option to do so.
It doesn't lower the chances of PvP, as it isn't taking players out of the game world - it is just moving then to a different part of the game world. If anything, it should mean there is more PvP because the population would be generally more concentrated than spread out. Rather than running around the open world looking for players traveling, you just go to the areas they want to be in and PvP there.
The only (and I do mean only) valid reason to not want fast travel is to prevent players massing in one location quickly - and so any fast travel suggestion that avoids this is 100% valid.

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Re: Quest - The Whispering Skulls
A little bird has told me something about this quest ... interesting.
Quest - The Whispering Skulls
I am just curious about this quest... did someone was able to resolve it?
(It is a level 10 quest)
I only got 1 Skull....by chance, no clue where to look for the others... i don't know if the quest description is a bug or a feature

If you are wondering where i got this quest, around here, exploring, nearby Carphin:

(It is a level 10 quest)
I only got 1 Skull....by chance, no clue where to look for the others... i don't know if the quest description is a bug or a feature


If you are wondering where i got this quest, around here, exploring, nearby Carphin:

Re: LOVE the PVX potential in this game
I'll bet that we get to see the team's vision for this when we have 'Top of Carphin' PvX again without the Devs controlling the bosses.

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Re: TTK and Power scaling can be easily fixed.
I know it's been a huge fucking ask from me, but this is exactly why I've kept asking for cross-lvl interactivity in encounters.tl;dr Big power jumps in gear are related to discouraging average players from mixing with high-skill players without either side realizing that's what's happening. In a game with no DPS meters and simple PvE, this is among the only ways to do this.
Those same tools could be used for cross-power interactivity. The game sees that a mob was aggroed by a group with high enchantments? Now this mob has a different reaction pattern, a stronger buff effect and a faster enrage. The game sees the same mob attacked by a group with underpowered people? Now this mob calls upon his weaker friends that mainly attack the underpowered dudes (if there's still someone of an equal power to the mob in the party).
And sure, Steven has never been a pve guy, so I highly doubt anything like this would ever appear in Ashes (cause even other mmos don't do this shit), but a man can dream...
No, the mechanical solution to this is much easier. Like, incredibly easier, but again, it's about stroking egos.
It's not worth derailing this thread with (I'm happy to make a Splinter if we end up starting to) but the main thing people need to accept is that MMOs that don't stroke egos don't generally draw big crowds, for obvious reasons.
Older MMOs didn't have to compete with WoW, and generally were trying to draw audiences that wanted to experience a (personal) story and perceived this to be related to challenge. Even WoW was this for a while, but eventually they got the usual 'why can't you tell me the story without all this difficult game-playing?' and everything since then has had to figure out how to get investors to understand this.
Games made by those who have become used to this also automatically drift that way. But all hope is not lost yet. New World started with nearly no ego-stroking (but unfortunately also went full PvP in a way that made no sense) and TL is learning the 'separate it from the gameplay and discourage people from talking about it' technique. Ashes will find its own way, I think. Steven has experience in what it takes to change from being one type of player into another.

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