Best Of
Re: Linux Tips, Tweaks and Troubleshooting Thread
johnstinkalot wrote: »HI all
I just installed fedora and been following guides from here and youtube on how to get AOC running
I can load the game and see my character but when i lhit play i can see it starts loading but i get kicked with this as soon i get in
This is what i did
Installed Bottles, Flatseal, & Steam
Downloaded Intrepid Installer from Website
Created a new bottles (Gaming Optimized)
Changed the Bottle Directory to downloads ( where the game files is) yes i know not the best place but the linux file system is still kind new to me
installed vcredist2022 and webview2
Did , Legacy Wine Tools and changed msedgewebview2.exe to Windows Version 7 and added urlmon,
Made dxvk.conf with d3d9.shaderModel = 1
Installed the game
Added eval $(%command% LauncherTetherPort=$(netstat -ulpn | grep wineserv | awk '{split($4, a , ":"); print a[2]}' ) -NOSPLASH) to launch options in Steam shortcut
sat In Compatibility to Proton Experimental
Can any help me out with why it kicks me ?
Tnx in advance
I would try the Faugus method. a lot simpler and less steps. but first, try to add `-USEEOS=0` to your steam launch options
ares20
1
Re: Nodes and guards in a world of magic (huge desire of mine)
Arya_Yeshe wrote: »
- Pay gold to the guard to ignore crimes for a certain period of time
- Guards often pickpocket non-citizens, while citizens are rarely affected
- Guards steal loot and say it was confiscate
- Guards can be bribed so they will ignore node enemies and enemies of the state
- Guards accept bribes to pose as your companions, aiding you in attacking war targets
- Guards sell confiscated items, including loot stolen from mobs and players, at 50% off
- Guards get drunk and get a 50% penalty on everything
- Guards be taking naps
Guards, by default, should behave like a criminal gang in town, a group of leeches who constantly abuse their power. The mayor can enact policies to straighten them out as much as possible, but the guards should never be completely perfect
If the node runs out of gold and resources for the edicts then social order should collapse, turning your node into a dysfunctional, impoverished state
This sounds AWESOME actually -> but how to justify that ? Is the Node a Crime-Syndicate's secret Base ?
How do you justify guards that are stoic and robotic in their behavior? Touché.
I thin k guards have to be a bit more human: flawed, relatable, and part of the living world. This will adds depth to the game and also gives the node’s leadership some degree of responsibility in managing public services.
The less oversight the more corrupt and unpredictable guards become. Without supervision, they might engage in unethical behavior, like sleeping on duty, harassing citizens, or pickpocketing players, ninja looting, taking bribes and so on.
Maybe the mayor could choose to skim profits from guard corruption or send them to the node’s coffers, opening the door for some mayors to become secret mafia bosses. If crime rises and the mayor turns a blind eye, guilds might retaliate by declaring war on his guild and lynch mobbing him out in the streets. Power should come with consequences.
I think this is great for player content and milk some more from violence and civil war within the node.
Re: Character voices
Most important Feature of all -> the Ability to set an Option to regulate the Noises made by the own Character.
Is it completely set off ? Or set activate 100% of all the Time and Moves ?
Does your Character do it regularly ? Or only rarely ? For Example Your Character makes "TEN" Moves.
You should have a literal Bar to regulate how many Times between 0 to 10 s/he should make certain Noses or say certain Lines when casting a Spell or swing a Weapon.
One Time out of Ten ?
Two Times out of Ten ?
Maybe Five Times out of Ten ? That would be a Noise/Line every two Spells/Attacks/etc.
Just so that Players can freely decide for themselves how often they want to hear or "have to hear" their own Character make Noises.
Is it completely set off ? Or set activate 100% of all the Time and Moves ?
Does your Character do it regularly ? Or only rarely ? For Example Your Character makes "TEN" Moves.
You should have a literal Bar to regulate how many Times between 0 to 10 s/he should make certain Noses or say certain Lines when casting a Spell or swing a Weapon.
One Time out of Ten ?
Two Times out of Ten ?
Maybe Five Times out of Ten ? That would be a Noise/Line every two Spells/Attacks/etc.
Just so that Players can freely decide for themselves how often they want to hear or "have to hear" their own Character make Noises.
Aszkalon
1
Re: How Solo Players (Basically) Saved MMOs From Going Extinct
But I do find it interesting that I haven't really heard of other mmos attempting to do the same. Maybe it's exactly cause GW already exists and it's taken up the entire niche already, while the WoW-clones part of the industry isn't really niche, as was shown by WoW itself.
This is exactly it.
The core of the MMORPG genre is getting some friends, and running a dungeon. This is the gameplay loop the genre was built on. This is your WoW, both EQ's, FFXIV (from my understanding), ESO, Rift, LotRO, etc. Each of these games do this loop a little differently, but they all have that core.
MMORPG's that are based around anything else are niche (which doesn't necessarily mean unpopular). A game like GW2 can only really be a one off within the genre - there isnt really scope for more games with that specific type of deviation from the core of the genre.
Noaani
1
Re: Where is the soul
First time logging in, in about 2 months so I decided to check out the new biome the anvils, I'll start by saying the new starting area is actually pretty cool, and a step up from the Riverlands although it definitely feels out of scale but was definitely a good and new experience
But once I reached the top of the cave, I was quite disappointed, the game visually looks nice and I can see improvement but the anvils basically looks like another Riverlands with different elevations, after running around for 25 minutes and feeling like I was just running in a circle because the zone basically all looks the same I decided to just log off
This is not a hate post I hope that I trepid do take this feedback on board but what is going on with the art team? None of the biomes seem to have any fantasy, any soul, and exploring them seems boring as you can basically stand on a high rock and see the entire biome from every single point of the anvils, I think the team needs to work on how the biomes actually look instead of just trying to make them as big as possible which again is another issue in its self as the world is going to feel quite empty and what's the point of having a huge world if it's basically just one biome spread out through 2 continents, I understand it's an alpha and a work in progress but this feedback isn't new, infact it's the same feedback quite a few people have been asking for, for over a year now, please add some mist or big trees we can't see past or canopies, the world really needs some life to it, some fantasy, some mystery and allure.
did the exact same thing a few days ago ..had the same thoughts as you also in fact i also went around the jundark and despite all the foliage and trees ..etc they shoved into it , it didnt feel like a jungle at all , it felt empty and souless and the way the zones ground/topography designed is just bad



https://www.youtube.com/watch?v=whlL8iDRIh4


