Best Of
Re: Suggestion: Penal Labor & Node Work Camps – Enhancing the Corruption Loop
I really think this would be a amazing addition to the game!
Spyder
Re: Suggestion: Penal Labor & Node Work Camps – Enhancing the Corruption Loop
YES THIS SOUNDS AWESOME PLEASE DO
Re: PvP arena in cities (like a colosseum)
Having spectators, cooldown resets, optional betting, and maybe even weekly ranked duels could turn it into a mini social hub within the city. It wouldn’t break balance if kept separate from open-world PvP rewards, but it would give players a way to show off builds, test fights, or just enjoy some competitive flavor in a controlled environment.
It could even tie into node progressionm, like a high-level military node unlocking special arena events. What do you all think?
Vyllz
Re: Races feel disconnected from the node system / race identity vs gameplay meaning
As you say, they may the decision to remove Racial Passives so that people didn't feel forced into playing a race they didn't like. I think it was a good decision.
One of the goals for race was to tie the node architecture to the dominant race of the citizenship, so if most of the citizenship was Ren'Kai, then the node would have a Ren'Kai theme to it. There may still be a possibility for Racial Augments, but I'd expect that went the same way as the Passives did.
Re: RETURN OF EAC FAILURE: REASON 5
No offense, but when a game doesnt work because it conflicts with your anti virus, thats a Dev problem. under no circumstance am i turning anti virus off for a game. Easy anti cheat is the problem, they just wont admit it. sort it out people.
Re: RETURN OF EAC FAILURE: REASON 5
This appears to be a conflict between Easy Anti-Cheat and McAfee (maybe other security software too). The only solution that has worked is to uninstall McAfee. Just turning off the scanning functions (files and connections) is not enough. You have to completely uninstall McAfee. This is not a good solution. Just one that works. The real solution is up to the dev team. They either need to clear this up BEFORE they release each update or drop Easy Anti-Cheat and go with a different cheat prevention method.
Re: RETURN OF EAC FAILURE: REASON 5
Same for me, first time receiving this error. I've verified the files multiple times. I've completely uninstalled (and deleted the few files and folders left behind) and reinstalled multiple times. I've removed background applications (I even shortly disabled security). Nothing is working.
My launcher shows the following version: vAOC-CL-434126
My game once loaded shows the following version: 20251228002-434126
Re: Some future inevitable changes
I think you are seriously missing a piece of the game’s vision that is central to the promise of the “immersive adventure vs. themepark” aspect of Ashes.
BECAUSE there is no fast travel and limited instance dungeons, local auction houses will ALWAYS be relevant. Yes, there will be hotter markets and cooler markets, and that will cause all kinds of interesting mechanics around trade and caravans and node mechanics.
People will naturally have a tendency to spread out due to a host of mechanics and the travel time means location matters a lot more than New World. Getting away from pvp pirates, and overcrowded POI’s, and depleted resource nodes, and an opportunity to be mayor of a smaller node, and crate deliveries, and limited building capacity in a node are examples of the forcing functions that will spread people out across the world.
I’m simplifying a lot here but the point is that the vision is to create systems that force the population to spread, and then leverage the heterogeneity of the world map to create dynamic systems that create compelling, open ended gameplay loops.
2 concrete points for the part of the community just discovering this:
- Get out of the riverlands. Farming an overcrowded POI because the xp guide online told you to is limiting your experience. My friends were hesitant to move over from wow, and moving to the Anvils is what allowed them to understand this game and enjoy it.
- If you enjoy playing the market, try running crates to a different biome and get to know what can be crafted where and what is in demand. There are a TON of market inefficiencies for you to leverage. The individual player stalls help this since we don’t have the luxury of mindlessly following the market. Much like real life, a specialized and knowledgeable investor can make a killing in a few local markets.
I hope that helps contextualize some of the mechanics!
Neskartu
Re: Knights of Shadowhawk
I have been in many guilds over my gaming time and Knights of Shadowhawk is the best..I work out of town and cant play all the time and Guild leadership works with me on my Absent.. Love this Guild and the Members in it
Narixe
Re: Ship Destruction – Permanent Loss and Targeted Griefing in Alpha 2
Yep I agree, seems like it wasnt fully thought through
