Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Wanna get the game, but it seems that there is nothing similar to feral druid from WoW...
I really wish people would STOP comparing this game to WOW or even trying to!!
This game is 1000% more than WOW ever could be. Get over WOW, stop trying to inject an inferior game into this one. And if it bothers you to such a point, then don't buy it and good luck to you.
This game is 1000% more than WOW ever could be. Get over WOW, stop trying to inject an inferior game into this one. And if it bothers you to such a point, then don't buy it and good luck to you.
2
Re: [Feed Back] Expanded Keybind Flexibility (Mouse + Number Combos)
I agree 1000%.
Actually, we can't use Ctrl, Shift, and Alt freely.
Absurdly they don't work correctly with Numkeys and F1-F12.
The game does not even recognize F13-F24.
We need more options. Especially if they are going to force four interact keys on us, and all the shit we need to dodge, block, and attack. Multiple binds to mount/dismount/ do mount shit.
Actually, we can't use Ctrl, Shift, and Alt freely.
Absurdly they don't work correctly with Numkeys and F1-F12.
The game does not even recognize F13-F24.
We need more options. Especially if they are going to force four interact keys on us, and all the shit we need to dodge, block, and attack. Multiple binds to mount/dismount/ do mount shit.

1
Whats going on with hunting?
Maybe I'm missing something but Hunting seems to be the most difficult gathering skill to level. at least from 0-10. Is that the intention? Finding NPCs that you can hunt is far and few between or heavily farmed. Meanwhile, I run past trees, flowers, and rocks all day. Also, it seems a little strange that you hunt something by going up to it and petting it then maybe it dies or maybe it gets domesticated.
It just doesn't feel well thought out at this point and I'm wondering/hoping there's more development planned for it.
It just doesn't feel well thought out at this point and I'm wondering/hoping there's more development planned for it.
1
Re: Drop the hammer
We take cheating and reports of cheating very seriously. We encourage anyone with proof to submit a report to our customer service team in a ticket.
the copy paste reply's are meaningless. if people aren't banned for blatantly exploiting for personal gain then it's open season. I am absolutely going to exploit now for my own person gain.
1
Please make this game True PvX with multiple incentive.
This is a suggestion/concern—please take it with a grain of salt.
I just want some closure to know that this game is actually going to be a true PvX experience. Recently, I’ve noticed more PvE and PvP events being separate, which worries me. I’ve played many games in development that advertised themselves as “PvX,” and they almost always conflate PvP + PvE separately as = PvX, which usually leads to the game’s demise. These games either cater too heavily to PvE players, turning into a “single-player” experience, or focus too much on PvP, becoming too toxic for casual players. I hope this won’t happen here.
I mention this in light of both recent and past changes.
I originally thought the game would offer a mostly harmless global experience with layers of micro-events that increase risk and reward on an individual basis. I still believe this is essential, but the world needs strong incentives across the map to encourage meaningful player-driven interactions.
Here are some examples of what I mean:
Gathering: PvE gathering is great and widely loved, but it could be made PvX without losing the PvE base. For instance, all gathering could remain PvE by default, but if a player procures an epic or legendary resource, they could become flagged for PvP. This would allow other players to attack and potentially take the rare items, while players could counter this through stealth or evasion skills. This creates a healthy PvX dynamic.
Another Gathering example: Instead of having people purely just go out and hit random trees and rocks expecting to find a high rarity, you can add a more skill-based approach to it involving the maturity of the tree, inspection of the tree, or even arcane pylons to add more depth to it. Anything that reaches more people rather than a solo casual experience 100%.
Lawless zones in POIs: These are a promising start for PvX, but incentives need improvement. Currently, about 80% of players in lawless zones simply coexist to gain mutual XP and luck benefits. You could implement systems where killing other players in lawless zones increases XP and loot rewards as long as the player stays in the zone, but loses those bonuses if they leave or die or even have it where your lucky increases the longer your group grinds without a single player death to incentivize a "skill" mechanic. Multi-layered systems like this would strengthen the PvX experience.
Caravans: Caravans are a perfect example of PvX, offering risk/reward choices that can lead to PvP conflicts. I think allowing caravans to run glint for money was a missed opportunity, as it’s a too-direct incentive. Instead, caravans could yield multiplicative amounts of resources, creating competition for guilds or players without simply being a money sink. This would encourage meaningful world interaction and risk/reward dynamics.
In short, I hope the game maintains its PvX vision, with layered systems that reward player choice, risk-taking, and interaction. Stronger incentives and multi-layered dynamics across gathering, lawless zones, and caravans could make this a truly unique experience.
I just want to preface too that I think Ashes is doing a great job in a player-driven world on a more macro scale with node systems, guild management, sieges, etc. But I think it needs to focus on a more individualistic PvX experience so there are healthy microcosms within the larger scale of macro-worldbuilding within Ashes. Leaderboards, individual conflicts, individual lost/gain, achievements involving players choices within the world for player identity etc. Citizenship can't be too forced so it doesn't feel contrived. Make sure these systems are communicated clearly to players, so they understand the risk/reward potential—otherwise, the mechanics may exist but not engage the community fully.
I just want some closure to know that this game is actually going to be a true PvX experience. Recently, I’ve noticed more PvE and PvP events being separate, which worries me. I’ve played many games in development that advertised themselves as “PvX,” and they almost always conflate PvP + PvE separately as = PvX, which usually leads to the game’s demise. These games either cater too heavily to PvE players, turning into a “single-player” experience, or focus too much on PvP, becoming too toxic for casual players. I hope this won’t happen here.
I mention this in light of both recent and past changes.
I originally thought the game would offer a mostly harmless global experience with layers of micro-events that increase risk and reward on an individual basis. I still believe this is essential, but the world needs strong incentives across the map to encourage meaningful player-driven interactions.
Here are some examples of what I mean:
Gathering: PvE gathering is great and widely loved, but it could be made PvX without losing the PvE base. For instance, all gathering could remain PvE by default, but if a player procures an epic or legendary resource, they could become flagged for PvP. This would allow other players to attack and potentially take the rare items, while players could counter this through stealth or evasion skills. This creates a healthy PvX dynamic.
Another Gathering example: Instead of having people purely just go out and hit random trees and rocks expecting to find a high rarity, you can add a more skill-based approach to it involving the maturity of the tree, inspection of the tree, or even arcane pylons to add more depth to it. Anything that reaches more people rather than a solo casual experience 100%.
Lawless zones in POIs: These are a promising start for PvX, but incentives need improvement. Currently, about 80% of players in lawless zones simply coexist to gain mutual XP and luck benefits. You could implement systems where killing other players in lawless zones increases XP and loot rewards as long as the player stays in the zone, but loses those bonuses if they leave or die or even have it where your lucky increases the longer your group grinds without a single player death to incentivize a "skill" mechanic. Multi-layered systems like this would strengthen the PvX experience.
Caravans: Caravans are a perfect example of PvX, offering risk/reward choices that can lead to PvP conflicts. I think allowing caravans to run glint for money was a missed opportunity, as it’s a too-direct incentive. Instead, caravans could yield multiplicative amounts of resources, creating competition for guilds or players without simply being a money sink. This would encourage meaningful world interaction and risk/reward dynamics.
In short, I hope the game maintains its PvX vision, with layered systems that reward player choice, risk-taking, and interaction. Stronger incentives and multi-layered dynamics across gathering, lawless zones, and caravans could make this a truly unique experience.
I just want to preface too that I think Ashes is doing a great job in a player-driven world on a more macro scale with node systems, guild management, sieges, etc. But I think it needs to focus on a more individualistic PvX experience so there are healthy microcosms within the larger scale of macro-worldbuilding within Ashes. Leaderboards, individual conflicts, individual lost/gain, achievements involving players choices within the world for player identity etc. Citizenship can't be too forced so it doesn't feel contrived. Make sure these systems are communicated clearly to players, so they understand the risk/reward potential—otherwise, the mechanics may exist but not engage the community fully.
1
Re: Exploiters go red.
Intrepid has been clear that anyone with proof should submit a report through a support ticket so the team can take action. This helps keep Verra fair and enjoyable for all players.
That i have my friend, and shall continue to do. Love this game too much to let it be tainted by a few bad eggs.
My bet its no more then two to three hundred players. Breaks my heart.
Re: Please make this game True PvX with multiple incentive.
a solid PvX is kinda the Holy Grail, we shall see if the vision is of joy or tears....

2
Re: Wanna get the game, but it seems that there is nothing similar to feral druid from WoW...
I get where you’re coming from. While Ashes doesn’t have a “druid” archetype like WoW, the class system is designed to let you create unique playstyles through primary + secondary choices and augments. That flexibility means you can lean into nature-themed or melee builds depending on how you combine classes. Intrepid’s vision isn’t about copying other games, but about giving players tools to make their own identities in Verra, which I think is even more exciting.

1
Extreme use of computer resources and temperatures
It's a long one. But it comes with pictures! This is a bug report and nothing more.
Since installment last weekend session, Ashes has been eating my computer alive. I'm above recommended specs
CPU - Intel Core i7 -9700K @3.60GHz (8 core)
RAM - (2) G.Skill F4-3200C16-16DTZKW (Speed 3200, 32GB)
GPU - Nvidia GeForce RTX 3080 Ti
MB - Gigabyte Z390 AORUS PRO
The problems I'm having is that I can barely run this game at all. CPU and RAM are always at 100%, and the game doesn't even chug, I get several seconds of frozen frames constantly. During all this, it's trying its best to melt the CPU, with almost all cores constantly 88-96°C and often peaking to 100°.
Yesterday it was only ravaging the CPU and temperatures were the highest I've seen )(#1)(#2)
1

2

Today is when it started using the RAM 100% for several seconds, even half minutes. It would do this seemingly at random, every instance different. I also realized the yesterday I had a fair amount of programs open, so today I only had HWMonitor (for temperatures), Task Manager for resources (CPU and RAM loads), and Photoshop (to capture screenshots, and to provide resource use differences)(#3)
3

All in-game settings are at the lowest possible(#4)while graphic-intense games like Final Fantasy XIV can be played at max settings and rarely push temps up to 90 nor does it take over the CPU or RAM 100%(#5)
4

5

I realize this is alpha and not everything runs super smooth. This is a bug report and nothing more.
Though I have the feeling someone’s going to look at my graphics settings and have a 1 button fix.
Since installment last weekend session, Ashes has been eating my computer alive. I'm above recommended specs
CPU - Intel Core i7 -9700K @3.60GHz (8 core)
RAM - (2) G.Skill F4-3200C16-16DTZKW (Speed 3200, 32GB)
GPU - Nvidia GeForce RTX 3080 Ti
MB - Gigabyte Z390 AORUS PRO
The problems I'm having is that I can barely run this game at all. CPU and RAM are always at 100%, and the game doesn't even chug, I get several seconds of frozen frames constantly. During all this, it's trying its best to melt the CPU, with almost all cores constantly 88-96°C and often peaking to 100°.
Yesterday it was only ravaging the CPU and temperatures were the highest I've seen )(#1)(#2)
1

2

Today is when it started using the RAM 100% for several seconds, even half minutes. It would do this seemingly at random, every instance different. I also realized the yesterday I had a fair amount of programs open, so today I only had HWMonitor (for temperatures), Task Manager for resources (CPU and RAM loads), and Photoshop (to capture screenshots, and to provide resource use differences)(#3)
3

All in-game settings are at the lowest possible(#4)while graphic-intense games like Final Fantasy XIV can be played at max settings and rarely push temps up to 90 nor does it take over the CPU or RAM 100%(#5)
4

5

I realize this is alpha and not everything runs super smooth. This is a bug report and nothing more.
Though I have the feeling someone’s going to look at my graphics settings and have a 1 button fix.
1
Re: Extreme use of computer resources and temperatures
My system is modular and air cooled, and all fans, including those of the heatsink (Be Quiet!) have been recently cleaned and checked. After my first weekend of Ashes (Nov 8), I have subsequently moved my temp cap from 90 to 100, which it still hits points (#1) and (#2)) I included point (#5) to show that this overheating and resource hogging is an incident (so far) unique to Ashes. I was showing that I could run Final Fantasy 14 at max settings in a densely populated area and not encounter anywhere near the numbers I get when playing Ashes.
I recognize Alphas exist to see how the 8 billion combinations of computer builds run the program. Thus emerges optimization. But optimization relies on the data collected in the game, as well as bug reports, which this is, I just couldn't properly screenshot what was happening with the /bug tool in game. It was also to see if others were experiencing this, as well as following suggestions to post here after posting this in the Ashes Discord.
I will run multiple benchmarks (UserBenchmark, PCMark, 3dMark), as well as a few taxing games/programs, next time I'm on the PC to provide more data.
I recognize Alphas exist to see how the 8 billion combinations of computer builds run the program. Thus emerges optimization. But optimization relies on the data collected in the game, as well as bug reports, which this is, I just couldn't properly screenshot what was happening with the /bug tool in game. It was also to see if others were experiencing this, as well as following suggestions to post here after posting this in the Ashes Discord.
I will run multiple benchmarks (UserBenchmark, PCMark, 3dMark), as well as a few taxing games/programs, next time I'm on the PC to provide more data.
1