Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: [NA] Suspect | Mercenary | PvX | Competitive & Social | 18+ | Alpha/Beta/Launch
Buena gente, discord muy activo!
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Re: [NA] Suspect | Mercenary | PvX | Competitive & Social | 18+ | Alpha/Beta/Launch
Suspect is going to make Cooking great again. xD.
Come try the best dishes in Vyra!
Come try the best dishes in Vyra!
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Next Livestream - Wednesday, April 30, 2025 at 11am Pacific

Glorious Ashes of Creation Community!
Our next livestream will be Wednesday, April 30, 2025 at 11am Pacific! (Click here to convert this to your local time) Join us as we showcase new zones, pocket dungeons, and more!
During this stream, we will spend time answering some of your questions live from Twitch chat, Discord, and social media platforms. Stay tuned to our social channels for announcements on any upcoming Q&A livestreams!
We'll see you soon for our development update livestream! twitch.tv/ashesofcreation

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Re: Disable Evasion Rating (Physical/Magical Disable Evasion Rating)???
In the end, the big problem anyone bringing this up will face is simple.
Intrepid has a specific set of testers and backers who are the 'first line' of input for certain types of change. I definitely am not saying those people are favored, I'm pointing out that since the rest of us never see the input from those persons, and they just 'don't need to engage on forums in the first place', it's not like you can 'have a discussion.
Again, I am not strongly in favor of RNG at least in the sense that I would prefer it to be how @Apok says, but I also know that's not how the community at large felt, from the old threads. It's just that the community is now split into 'those who have the first ear' and 'the rest of the forums'.
So even if the only person in this thread going 'no random CC is fine actually' is Ludullu, that doesn't mean that Intrepid is going to 'get the message that most of their players don't like that' because that's not actually what's happening.
If anything, I'm just bringing up their arguments for the sake of dispelling that perception, but I suppose it could be equally true that everyone left with an interest in this game, even in the Phoenix Initiative group, is also asking them to change the CC/Disable Resist.
Point is that I'm probably gonna stop here, I don't want to 'get a reputation for wanting RNG CC chance' even by accident.
Intrepid has a specific set of testers and backers who are the 'first line' of input for certain types of change. I definitely am not saying those people are favored, I'm pointing out that since the rest of us never see the input from those persons, and they just 'don't need to engage on forums in the first place', it's not like you can 'have a discussion.
Again, I am not strongly in favor of RNG at least in the sense that I would prefer it to be how @Apok says, but I also know that's not how the community at large felt, from the old threads. It's just that the community is now split into 'those who have the first ear' and 'the rest of the forums'.
So even if the only person in this thread going 'no random CC is fine actually' is Ludullu, that doesn't mean that Intrepid is going to 'get the message that most of their players don't like that' because that's not actually what's happening.
If anything, I'm just bringing up their arguments for the sake of dispelling that perception, but I suppose it could be equally true that everyone left with an interest in this game, even in the Phoenix Initiative group, is also asking them to change the CC/Disable Resist.
Point is that I'm probably gonna stop here, I don't want to 'get a reputation for wanting RNG CC chance' even by accident.

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Abilities should cancel weapon attack animation
Using action camera. i have disabled all auto attack setting and hold LMB to weapon attack.
Using Abilities should cancel weapon attack animation. NOT talking about animation cancelling where the dmg still goes through from the weapon attack if you press an ability during weapon attack animation. NOT talking about abilities "interrupting" the weapon chain combo making it start over.
The issue is you need precise timing for abilities to go through during a weapon combo chain (around the end of the animation) if another weapon combo chain attack starts due to you missing the timing, you have to wait until that attack finishes to use an ability. This is not that much of a problem with slower weapons like the 2h greatsword but extremely noticeable and annoying with the daggers where it feels like 50% of the time when im pressing abilities the input does not go through and will only get worse with more attack speed.
Using Abilities should cancel weapon attack animation. NOT talking about animation cancelling where the dmg still goes through from the weapon attack if you press an ability during weapon attack animation. NOT talking about abilities "interrupting" the weapon chain combo making it start over.
The issue is you need precise timing for abilities to go through during a weapon combo chain (around the end of the animation) if another weapon combo chain attack starts due to you missing the timing, you have to wait until that attack finishes to use an ability. This is not that much of a problem with slower weapons like the 2h greatsword but extremely noticeable and annoying with the daggers where it feels like 50% of the time when im pressing abilities the input does not go through and will only get worse with more attack speed.

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Re: Power Scaling / TTK / Enchanting & Tinkering
TTK STILL TOO QUICK IT NEEDS TO BE 30~ SECONDS AT THE VERY LEAST LOL
Re: Disable Evasion Rating (Physical/Magical Disable Evasion Rating)???
@Azherae
I know that wasn't directed at me, but personally, its not that I don't find it skillfull, I just see alternative options as better/more skillful ways of achieving the same effect and presenting a similar type of challenge. For instance, to use a hybrid combat example, in Armored Core 6, stats are a super in depth part of the challenge, but they reinforce the actual mechanical and gameplay skill, rather than detract from those aspects. Like, your dodge has stats that can change its efficacy, but your dodge is still your dodge at the end of the day and if you execute it right you will dodge the attacks that it is meant to dodge. The stats moreso create different styles of dodging or shift the focus onto different actions within your build.
I think thats a way better method of balancing the importance of stats and build diversity, but without negatively affecting the combat feel.
Regarding the aspect of input rng, I touched on the idea that it isn't necessary to use output rng to fuel input rng (for the most part, at least).
Regarding the aspect of tactical management of rng chances/mitigating of rng through your strategy, imo it is also suboptimal to use output rng to reinforce tactical play, as tactical play can exist regardless of the output rng and is dependent on other aspects of the gameplay design (like, ya know, just designing the combat to be tactical). Imo, the tactical aspects are actually detracted through the output rng compared to the alternative options, even if it seems like its does a good job at that at first glance, imo. If you dodge in a tactical way and are rewarded for that 100% of the time, that is more tactical to me than only being rewarded 70% of the time but "allowing for that 30% chance of failure", I don't see what is gained in that scenario from a tactical gameplay perspective other than the input rng, which can be addressed in other ways.
And if you're not the type that considers 'stat building' to be a part of MMORPG skill, then I'm not sure Ashes is supposed to be appealing in the first place. It just isn't that skill-based otherwise. Sure, it seems that way at first, but a little muscle memory handles that.
I know that wasn't directed at me, but personally, its not that I don't find it skillfull, I just see alternative options as better/more skillful ways of achieving the same effect and presenting a similar type of challenge. For instance, to use a hybrid combat example, in Armored Core 6, stats are a super in depth part of the challenge, but they reinforce the actual mechanical and gameplay skill, rather than detract from those aspects. Like, your dodge has stats that can change its efficacy, but your dodge is still your dodge at the end of the day and if you execute it right you will dodge the attacks that it is meant to dodge. The stats moreso create different styles of dodging or shift the focus onto different actions within your build.
I think thats a way better method of balancing the importance of stats and build diversity, but without negatively affecting the combat feel.
Regarding the aspect of input rng, I touched on the idea that it isn't necessary to use output rng to fuel input rng (for the most part, at least).
Regarding the aspect of tactical management of rng chances/mitigating of rng through your strategy, imo it is also suboptimal to use output rng to reinforce tactical play, as tactical play can exist regardless of the output rng and is dependent on other aspects of the gameplay design (like, ya know, just designing the combat to be tactical). Imo, the tactical aspects are actually detracted through the output rng compared to the alternative options, even if it seems like its does a good job at that at first glance, imo. If you dodge in a tactical way and are rewarded for that 100% of the time, that is more tactical to me than only being rewarded 70% of the time but "allowing for that 30% chance of failure", I don't see what is gained in that scenario from a tactical gameplay perspective other than the input rng, which can be addressed in other ways.
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Re: Lifesteal: for or against?
i like lifesteal.
i dont like the 25% chance to proc it. rng healing is not skillbased.
with the recent update the numbers u can get on lifesteal are just way too big. getting to alomst 100% is not good balance wise.
imo lifesteal should be coming as a tradeoff and only be useful enough for dps build characters.
so the suggestion wold be to make it 100% proc chance while keeping the value in check and give those items no other dmg benefits. that way you either do substantially more dmg or you get idk 5% lifesteal on one item. balance need to be watched carefully and some diminishing returns are advised.
thats my 2 cent on that topic
i dont like the 25% chance to proc it. rng healing is not skillbased.
with the recent update the numbers u can get on lifesteal are just way too big. getting to alomst 100% is not good balance wise.
imo lifesteal should be coming as a tradeoff and only be useful enough for dps build characters.
so the suggestion wold be to make it 100% proc chance while keeping the value in check and give those items no other dmg benefits. that way you either do substantially more dmg or you get idk 5% lifesteal on one item. balance need to be watched carefully and some diminishing returns are advised.
thats my 2 cent on that topic


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Re: Artisanship Team: You're Working Too Hard (02/25/25)
For anyone keeping up on this one, I'm more comfortable/confident that the team isn't actually working too hard, as of the Stat update.
Because the system actually updated with new values (and I don't think they were just adding or removing a divisor, but if so, also a good sign in terms of amount of work they are doing).
The system updated with new values but didn't change the Physical Power or Magical Power rating values granted by food to be percentages nor to focus on more balanced stats.
TL;DR Green Daggers and Spaghetti have about the same Physical Power rating. You can 'double' (to an extent, obv there are other sources) your Physical Power as a Dagger user by eating a plate of Pasta. I admit I didn't look into this too hard so if this is wrong someone please correct me, but for now, it looks like I was worried for nothing.
Because the system actually updated with new values (and I don't think they were just adding or removing a divisor, but if so, also a good sign in terms of amount of work they are doing).
The system updated with new values but didn't change the Physical Power or Magical Power rating values granted by food to be percentages nor to focus on more balanced stats.
TL;DR Green Daggers and Spaghetti have about the same Physical Power rating. You can 'double' (to an extent, obv there are other sources) your Physical Power as a Dagger user by eating a plate of Pasta. I admit I didn't look into this too hard so if this is wrong someone please correct me, but for now, it looks like I was worried for nothing.

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Re: Questions About Freedom of Progression, Nodes, Gathering, and Playing Solo
I'll go further based on recent stuff, and honestly I don't like to say it because it is effectively 'asserting that Intrepid will not do what they claim' which is, honestly, at least rude to them, but...
There's no chance that you'll be able to enjoy the world in the way you are thinking of while still feeling immersed.
But it's not that you would hit an insurmountable wall, it's that you'd hit a sheer cliff face and it would then come down to how good you are at 'rock-climbing' (or how fun you find that to be).
All you need is a guild with similar goals though, and maybe a stronger patron-guild to protect yours when things get rough, to get some 'handholds'. If you are the type who loves to really grind and doesn't care about keeping up except to have access to that grind, you are 100% fine I think, and Ashes will be a good fit for you, but if you're asking this question, I kinda feel my first answer is more accurate.
There's no chance that you'll be able to enjoy the world in the way you are thinking of while still feeling immersed.
But it's not that you would hit an insurmountable wall, it's that you'd hit a sheer cliff face and it would then come down to how good you are at 'rock-climbing' (or how fun you find that to be).
All you need is a guild with similar goals though, and maybe a stronger patron-guild to protect yours when things get rough, to get some 'handholds'. If you are the type who loves to really grind and doesn't care about keeping up except to have access to that grind, you are 100% fine I think, and Ashes will be a good fit for you, but if you're asking this question, I kinda feel my first answer is more accurate.

2