Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Just a thought on XP
It is only a grind if it’s very repetitive. When more systems and quests come online it won’t feel that way.
Re: More rpg elements pls.
I would love so much to work for a game company like Intrepid, to shape and bring the world of Verra to life with all kinds of unique places. I truly hope this is planned.
Imagine inns styled like Stormwind, placed in remote corners of the map to offer shelter and rest to traveling adventurers. Mansions, towers filled with monsters and trinkets, chests spawning randomly with various rewards... The game already provides amazing atmospheres, so creating places filled with charm and history would be truly fantastic.
Currently, there's mostly bestiary and humanoids scattered everywhere, but I already really enjoy the points of interest. However, what I would truly love to see in the coming years are RPG elements taking over Verra.
Being able to sit at a tavern table, enjoying a cozy atmosphere... I know many features are being prepared, but bringing back the importance of "RPG" is essential, and it's something that has been lost a lot in recent years.
So yeah, a world shaped with charming places, exploration, ancient ruined cities like the ones we already have, but with furniture and lore. And I would love to be able to create them myself.
Imagine inns styled like Stormwind, placed in remote corners of the map to offer shelter and rest to traveling adventurers. Mansions, towers filled with monsters and trinkets, chests spawning randomly with various rewards... The game already provides amazing atmospheres, so creating places filled with charm and history would be truly fantastic.
Currently, there's mostly bestiary and humanoids scattered everywhere, but I already really enjoy the points of interest. However, what I would truly love to see in the coming years are RPG elements taking over Verra.
Being able to sit at a tavern table, enjoying a cozy atmosphere... I know many features are being prepared, but bringing back the importance of "RPG" is essential, and it's something that has been lost a lot in recent years.
So yeah, a world shaped with charming places, exploration, ancient ruined cities like the ones we already have, but with furniture and lore. And I would love to be able to create them myself.


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More rpg elements pls.
I would like to see more rpg elements in the game such as: epic class quests that reward you with special items or advanced spells. For example as a mage in order to learn lightning spells I have to locate a missing master/trainer who is the only known person to use this type of magic, or as a ranger to do a special quest that rewards you with a magical quiver that makes your arrows infinite,or to become a bounty hunter I have to complete an achievement to kill 3 red players first to prove I’m worthy and then I am rewarded with a magical map that shows all red players in the area.Little things like these that add flavor and/or reasons to travel and explore. Can you think of other rpg elements you would like to see? I’d like to hear your thoughts.
Dev Discussion #74 - Rogue Archetype

Dev Discussions are an opportunity to join in on player discussions about topics that Intrepid Studios want to hear your thoughts on. This is less about asking us questions, and more about us asking YOU the questions! If you do have questions about Ashes of Creation, keep an eye our social media channels for our monthly livestreams, check out the Ashes of Creation community wiki, or try the #questions channel in Discord!
In this thread, we’ll be discussing:
Dev Discussion - Rogue Archetype
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The Development Team wants your thoughts on the new Rogue Archetype! What are your first impressions of the Rogue? Do you have any thoughts or concerns regarding the Rogue? What are your favorite and least favorite aspects of the Rogue so far?
Edit - The team is looking for feedback on the following:
(As you share feedback, please note what level your Rogue is at!)
- General Rogue Feedback - What feels fun, and what doesn’t? Which abilities do you like best, and which abilities do you feel need the most improvement?
- Visual Effects (VFX) and Sound Effects (SFX) - How do you feel about current VFX and SFX for the Rogue archetype? While these are a work in progress, we want to know what you like, and what you don’t.
- Rogue Class Mechanic “Advantage” - How does it feel to generate this resource and spend it to empower abilities?
- Rogue Stealth - How does this feel to use in PvE? How does this feel to use in PvP?
- Dagger Weapon Combos - What do you like about Dagger weapon combos, and what do you feel needs improvement?
Please don't feel limited to the thought-starters above! Feel free to share any thoughts, concerns, or stories regarding gathering with us in this Dev Discussion.

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Kaspersky Trojan
Hello everyone,
I have just started playing the game, and during the installation phase, my antivirus software, Kaspersky Premium, detected several Trojan-type viruses, as indicated in the attached image. The antivirus continues to block and remove the game in order to protect the user. I would like to inquire about the company's position regarding this issue. Thank you.

I have just started playing the game, and during the installation phase, my antivirus software, Kaspersky Premium, detected several Trojan-type viruses, as indicated in the attached image. The antivirus continues to block and remove the game in order to protect the user. I would like to inquire about the company's position regarding this issue. Thank you.

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Alpha Two Update Notes 0.7.0 - Thursday, March 27, 2025
These are the update notes for changes to the Alpha Two that went to testers on Thursday, March 27, 2025
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug
KNOWN ISSUES
ALPHA TWO UPDATE NOTES 0.7.0 - THURSDAY, MARCH 27, 2025
HIGHLIGHTS
THE TURQUOISE SEA
HARBORS AND NAVAL SYSTEMS
ECONOMY & ARTISANSHIP
CHARACTER, ARCHETYPES & COMBAT
Ranger Archetype Changes
NODE SIEGE SYSTEM
NODES & WARS
GENERAL
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug
KNOWN ISSUES
- Node Sieges can rarely trigger at a different Node than the one where it was declared at
- Things related to Node Sieges may not spawn in correctly if the server worker where the Siege is starting has been up for less than 30 minutes
- When declaring a Node Siege, if a mayor isn't online they won't correctly become the leader of their team. Mayors may want to stay logged in to ensure they get team leadership if their Node is sieged
- Deconstructing Items - The "Possible Salvage Results" may display an incorrect number in the UI
- Deconstruction Kits are not currently able to be traded
- Potion Launchers may disappear from your Caravel ship
- Unadorned Daggers, the Rogue archetype starting dagger, is missing textures and showing up green in-game
- Purchasing Freeholds has been disabled at this time
- Placing Rooting Balls on Freeholds has been disabled at this time
- The north Alchemy Station in Lionhold is currently not working
ALPHA TWO UPDATE NOTES 0.7.0 - THURSDAY, MARCH 27, 2025
HIGHLIGHTS
- Rogue Archetype is now available!
- Dual Daggers weapon is now available!
- The Turquoise Sea has been expanded! Travel through the lawless tropics and explore eight new pocket dungeons, islands, and trade Commodities at the far flung Trading Post
- Naval System has been added! Visit the Harbor Master to purchase a ship, and use it to navigate the high seas
- Node Siege System has been added! Bring your friends and slay your enemies in an epic 100v100 battle for Nodes!
- Node Relic System has been added! There is a chance that certain bosses and mobs will drop a Relic that can be transported to a Node by Caravan. Some Relics will require more investigation to discover
- Freeholds have been added to Aithanahr, Sunhaven and Azmaran Nodes in the Sandsquall Desert. Freeholds for other Sandquall Desert Nodes will be unlocked later
- Ranger Archetype Changes
THE TURQUOISE SEA
- The Turquoise Sea has been expanded as a lawless tropics zone
- Added eight new pocket dungeons! The name of these new dungeons are Multrok’s Fall, The Brig, Ruins of Sholfire, Farfathom Caves, Pyrespire Vent, Isle of Bones, The Coral Grotto, and Subalfire Lighthouse
- Added a Trading Post in the Turquoise Sea for Caravan runs. There are new Commodities here
- Added new gatherables, events, mounts, and Rooting Balls in the Turquoise Sea
- Turquoise Sea has new recipes for the following Artisanship practices: Alchemy, Animal Husbandry, Arcane Engineering, Armorsmithing, Carpentry, Farming, Jeweler, Leatherworking, Weaponsmithing
HARBORS AND NAVAL SYSTEMS
- Harbor Buildings have been added to the new Turquoise Sea area
- Caravel ship has been added. Visit the Harbor Master to purchase a ship. This ship is intended for about 8 characters. A character can not have a ship and a Caravan active at the same time
- Potion Launchers on Caravel ships can be used to attack and destroy other ships and Caravan rafts
- Harbors are where characters are able to launch ships. Construction time for ships is 2 minutes before they become operational
- Docking ships at Harbors - Characters can dock their ship when they’re in range of a Harbor. A ship can only be deployed from the same Harbor where it was docked
ECONOMY & ARTISANSHIP
- We added a simple item search filter to the Player Marketplace. This is just a small quality of life improvement, and we will continue developing features to enable trade. This includes enhancements that occur based on Node level, and the future arrival of the player-driven Auction House. We will continue observing, playing alongside of you, and listening to your feedback in order to make Ashes of Creation the game we all want it to be.
- Deconstruction Kits are now available for players to craft at any Arcane Engineering station. These kits provide the first phase of our Deconstruction system, which allows players to deconstruct completed equipable gear in order to recover some of the materials used to construct them
- Gatherables will have more variation in their respawn time
- Sandsquall Desert has new recipes for the following Artisanship practices: Arcane Engineering, Armorsmithing, Jeweler, Leatherworking
- Maelstrom's Crown and Wisp Whelk trainable animals have been added as drops
CHARACTER, ARCHETYPES & COMBAT
- Rogue Archetype is now available
- Dual Dagger weapon is now available
Ranger Archetype Changes
- New Ranger Archetype Resource - Focus
- This resource starts and caps at 100. Ranger abilities deal up to 15% more damage depending on how much Focus is stored when damage occurs, and consume a proportional amount of Focus after the hit. 3 Focus regenerates per second, and weapon combo finishers restore 10 Focus
- New Ranger Ability - Salvo
- Fires all charges to deal 50% damage to the target enemy per shot when activated
- Stores up to 6 charges
- Generate 1 charge every 3 seconds and from weapon finishers
- Salvo replaces Barrage as the Ranger starting ability
- Triggers Enhance Armament effects
- New Ranger Ability - Power Shot
- Deals 200% damage to target enemy. Generates 25 Focus and does not consume Focus on hit
- This has been added as a tier 1 Skill Tree ability
- Power Shot can be Lightning Reloaded
- Ranger Mark and Hunt Revamp
- Mark of the Tiger, Bear, and Raven have been combined into a single ability, Mark Prey. Mark Prey will apply the Tiger, Bear, or Raven Mark to the target depending on what Hunt is currently active
- When a Mark is used, the Hunt buff effect temporarily leaves the caster and applies a debuff to the target. When the Mark duration ends or the target dies, the Hunt buff returns to the caster and also grants them a temporary defensive buff
- Mark cooldown has been reduced from 60 seconds to 30 seconds
- Mark of the Bear mitigation debuff has been decreased from 25% to 15%
- Barrage Ability Changes
- Moved to being a tier 2 learned Skill Tree ability
- Cooldown has been increased from 12 seconds to 15 seconds
- Weapon combos no longer refresh partial cooldown
- No longer triggers Enhance Armament (ammo) effects
- Removed Expeditious Barrage passive
- Arrowstorm - Fixed a bug causing this to trigger many more times than intended with certain abilities
- Removed self knockback from Scatter Shot
- Increased chance for Enhance Armament: Concussive to apply dazed effect from 50% to 100%, to be in line with other enhancements
NODE SIEGE SYSTEM
- Siege declaration banners can now be crafted and a Siege declared against any Node that is a tier 3 Village level or higher
- Once a Node Siege is declared, it will be queued to happen at least 24 hours in the future, during the next available 8 PM server time primetime window. For server time, Vyra and Lyneth are PDT, and Lotharia is CET
NODES & WARS
- Node Relic System has been added!
- There is a chance that certain bosses and mobs will drop a Relic that can be transported to a Node by Caravan. Some Relics will require more investigation to discover
- Once delivered to a Node, the Relic will appear in the Node Relic Inventory and provide a buff to the Node and/or the Node’s Zone of Influence.
- Through the Relic Management menu, a Mayor can activate or deactivate Relics
- War Declaration Changes - Guild Leaders and Mayors now have three charges to declare Guild Wars and Node Wars. It takes 18 hours to replenish one War Declaration charge so choose wisely
- Node Wars now supports War Camp, Home Shrine, and nearest Attuned Shrine as respawn options
- Node elections have been changed to always occur when scheduled, regardless of how long ago an unscheduled election for mayor occurred
GENERAL
- Freeholds have been added to Aithanahr, Sunhaven and Azmaran Nodes in the Sandsquall Desert. Freeholds for other Sandquall Desert Nodes will be unlocked later
- Improved water clarity while characters are under water
- More bug reporting categories have been added to the menu for /bug
- Fixed a bug for NPCs not rotating correctly
- Fixed some issues with map tooltips not showing any information

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Re: Our Issues with Combat and Gear in Alpha 2
Great job on this list. My favorite idea is allowing gear sets to be crafted past recipe level to make lower level POI sets still viable. To expand I'd like to see them make all POI mob levels match the highest level person in the group and the drops match the level of the person that won it. This would make all POI/mob encounters worth repeating at late stage game play. This also makes all the quests in the game have some meaning after 90% of the player base power levels to 50 ignoring any content. For example, a level 50 player farming grem skins at lionhold would have to fight grems his level making him actually have to compete for the hunted grems with the level 5's out there.
If the overland mobs matched the level of the highest person in the group, let's say that's Level 15, what happens when there's another group there contesting the mob spawns, and their highest person in that separate group is Level 14? The Grem can't be both Level 15 and Level 14.
Re: Just a thought on XP

20 days into the game without reading about the game before or watching youtubes/streams. Friend and I just started playing and this is where I am now. Games to easy imo, we need epic+ to be super rare. 1-50k rate for lego for example. Also the XP needed to level everything from players, weapons, crafts, nodes etc. Everything is at least 100x to LOW , the rates need to go up a lot. But with that said, we need more POI/PVE content to grind on to increase the rates.
Granted I did have to find crafters to make my gear, which took almost just as long as it did to farm the mats to make the gear LOL.
But I still think it should be much much much harder to create even a heroic item let alone a epic/lego item. I want OSRS rates / EQ 1 / SWG . Not WoW raid drop rates.
Just my thoughts.

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