Best Of
Re: what is going on with this project
How many games in alpha state have you seen? Cause I've only seen 2 so far and the other game still had grey boxes instead of units.thunderfury2024 wrote: »I have rarely seen anything as ugly as the city shown in the last video.
It was so incredibly poorly designed that I am at a loss for words.
Ludullu
2
Re: Another PvP loop
I'm against this mainly because it would require a completely different gearing pace and I do not want that kind of pace in Ashes.
Ludullu
1
Re: what is going on with this project
I stopped reading at "I will start by saying, like many i bought into the project almost 8 years ago, with the expectation that the game would have released maybe 4-5 years ago"
Orym
4
Re: Character voices
Cast words are nice. And for me, the most important missing sound is the moan, groan and heavy breathing during sword and weapon swings, mostly during the autoattack.
1
Re: Launcher not visible
i'm in the same boat, i think it got screwed up when i changed one of the settings tabs. did the open with pc and another one.
Re: What are people's node & biome preferences?
just ideas (based on artwork i like and also some games i've played) * feel the world is missing some characteristical fantasy sparkle/touch to it, like maybe some dragonflies flying near water ponds/streams/lakes/rivers, moths flying around lit lamps, an abundance of fireflies flying around at night, maybe even some pixies (fairies)*

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*some Harry Potter vibes, like books open by themselves and pages getting flipped as if someone reading, cauldrons hovering and boiling with a spoon inside moving in circles (as if preparing something) by itself, tea getting served by itself and so on....(perhaps in a mage household/place of abundant magic)*

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*would be really cool have some sort of a cards mini game going on at the tavern*
*also in hogwarts legacy there would be some birds roaming/flying around like owls/crows/partridges/eagles, same for assassin creed origins/odyssey there would also be ibis/herons/flamingos/vultures or seagulls; small animals as well like rats/rabbits/cats/dogs and farm animals; fields of crops and flower fields enhancing even more immersion*
*we are in need of some more dense forests*









*love seeing tapestries in games*











*details even the smallest ones is something important to me and something i pay attention to (as in partake of immersion), from food over the tables to an enormous range of decoration/utensils/tools, over to the flowers in the field or in vases, etc.*















































missing the footprints over certain terrain like sand/snow and mud, the dust/sand in the air with the breeze/wind, also sand lifting from behind while running or even just moving, petals from tree flowers going with the breeze, or leaves that fall and land over the water surface; all of that contributes for more depth in immersion (immersion something that i feel tends to be lacking in quite a lot of mmos, while rpgs achieve it pretty well)

mountains that look more like mountains...

ruins are lacking signs of age (like fungi/lichen/liverworts/algae or moss covering the stone (or actually any rock/stone surface in general) structure)
[i've seen some of these details/features in the development update showcase videos...but a lot still be missing in the alpha]














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*some Harry Potter vibes, like books open by themselves and pages getting flipped as if someone reading, cauldrons hovering and boiling with a spoon inside moving in circles (as if preparing something) by itself, tea getting served by itself and so on....(perhaps in a mage household/place of abundant magic)*

^


^
*would be really cool have some sort of a cards mini game going on at the tavern*
*also in hogwarts legacy there would be some birds roaming/flying around like owls/crows/partridges/eagles, same for assassin creed origins/odyssey there would also be ibis/herons/flamingos/vultures or seagulls; small animals as well like rats/rabbits/cats/dogs and farm animals; fields of crops and flower fields enhancing even more immersion*
*we are in need of some more dense forests*









*love seeing tapestries in games*











*details even the smallest ones is something important to me and something i pay attention to (as in partake of immersion), from food over the tables to an enormous range of decoration/utensils/tools, over to the flowers in the field or in vases, etc.*















































missing the footprints over certain terrain like sand/snow and mud, the dust/sand in the air with the breeze/wind, also sand lifting from behind while running or even just moving, petals from tree flowers going with the breeze, or leaves that fall and land over the water surface; all of that contributes for more depth in immersion (immersion something that i feel tends to be lacking in quite a lot of mmos, while rpgs achieve it pretty well)

mountains that look more like mountains...

ruins are lacking signs of age (like fungi/lichen/liverworts/algae or moss covering the stone (or actually any rock/stone surface in general) structure)
[i've seen some of these details/features in the development update showcase videos...but a lot still be missing in the alpha]













Kallysha
2
Re: Risk, Reward, Difficulty & FUN: What Intrepid is Missing
Yeah, it's that point #2 that is where we have the 'disconnect' here.
For the 50h a week group, if a game offered something dangerous and risky enough for them to view it as 'real content', but also the game has Fantasy MMO style progression, there's no way the 5h a week group will touch that content.
That's what I meant by low tolerance. A Fantasy MMO doesn't ever really 'take enough things away' from a player who loses to ever make it even back out, that's something you only get in EVE.
This thread already started discussing one of the few things Ashes does take away, your exp, and the gap is already obvious, like... who dies often enough in Fantasy MMOs these days to even care about exp debt? The 'average' player trying to keep up with the top ranks.
I'm sure you have just as many stories as me about this, unless somehow your Guild Wars allies were all great players.
There will never be a group formed by 5h week players since such groups will simply vanish.
The groups that will stay are the groups with average playtime of 15-20h a week and those groups will have some people who play for 5h a week.
Nowadays I play 0h hours a month in my alliance lol, unless a big war comes up and then people can batphone me and i will simply play the war for helping my friends and then i will logoff. This happens because we already lived that cycle from 1 to 5 many times together
IT IS CRUCIAL patching up the group after getting destroyed in battle (winning or losing there are always some losses right), people absolutely need systems they can patch their people up collectively... maybe the guild should have systems they can use the guild's gold for repairs and for ship replacements, resources and maybe even a collective xp pool so they can counter xp loss during sactioned events
Not even kidding about it, this is important, its from this that the bro vibe arises, here is from where content and meaningfulness comes from


