Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
[+] Runic steed
Quick bit of positive feedback for the artist - this mount is beautiful. The glowing runes in darkness were unexpected and a pleasant surprise - very nice job.

6
Caravan solutions, solo players/small guilds, risk<->reward
Hello!
Hope this message reaches the Devs.
I just seen this video from Space Coconut, it pretty much summarizes all the aspects and problems with the caravan system.
Bugs will happen that is not the main focus here, rather the system.
The main takeaway for me is the attacker/defender risk vs reward and how to control zerging caravans.
https://www.youtube.com/watch?v=zhiuiGykx5w
Thank you.
Hope this message reaches the Devs.
I just seen this video from Space Coconut, it pretty much summarizes all the aspects and problems with the caravan system.
Bugs will happen that is not the main focus here, rather the system.
The main takeaway for me is the attacker/defender risk vs reward and how to control zerging caravans.

Thank you.
1
Re: Let's talk about balance
My main point is that it's useless to expect good balancing in A2, but I do agree that one-shots are bad, so I'm ssggesting smth that would help with one-shots, at least somewhat, while not also require rebalancing of the pve side."People telling others who aren't good at PvP that they're wasting their time and are trash at the game." except that when this happens due to in game imbalances, people do quit.I was wrong on mentioning archetypes in that comment. It should just be a universal tree, just like the weapon ones are. That way it's still a "I decided to lvl defense passives against wands, but this mage was using a book" or smth along those lines.Because it's one thing to shrug that off when you know you need to improve, and another to do it when it's because the devs made your class/character bad.
Ah ok, I definitely have less of a concern about that.
In my experiences, that would make most of the difference. Sure, having a meta is still a bit of a problem but I agree that worrying about metas in testing isn't that necessary.
'Fixes' that meaningfully tie the meta to choices as rigid as Class/Archetype (even in games where these are easy to change) tend to go poorly, so I'm thankful to know you aren't really suggesting that as a 'main solution'.

2
Re: Let's talk about balance
My main response is "no, we don't need balancing in A2 P2".
But on the topic of "doing something", I think your issues can be somewhat alleviated by adding armor passives for archetypes (just like weapon ones). And to avoid rebalancing pve interactions, those passives can address purely player weapons, rather than attack types and stuff (with the pve side of this coming on later).
Those passives could address one-shots w/o making you near-invulnerable in pve.
But on the topic of "doing something", I think your issues can be somewhat alleviated by adding armor passives for archetypes (just like weapon ones). And to avoid rebalancing pve interactions, those passives can address purely player weapons, rather than attack types and stuff (with the pve side of this coming on later).
Those passives could address one-shots w/o making you near-invulnerable in pve.

2
Re: Launcher Makes PC Inoperable while downloading / File System Operations
This is still about and really needs addressing,
when patching it completely freezes the PC from doing anything even the likes of discord cant be used
when patching it completely freezes the PC from doing anything even the likes of discord cant be used
2
MASSIVE performance drop with this latest build

Image from my whole PC. Specs are below.
- Geforce RTX 2070TI gpu
- AMD Ryzen 7800 8 core 4.20ghz CPU
- 32GB ram
- samsung SSD 990 EVO / Samsung SSD 990 Pro (both 2tb each)
My cpu / ram keep capping out where as of January 10th I was able to play at nearly 60fps and ZERO performance issues.
Right now it does not matter what graphic settings i place the Alpha 2 at - I cannot do anything. It's like a slide-show. Mind you I can run a ton of games that are not in alpha - Starfield ( 100% max graphics ), Dragons Dogma 2 max graphics, WOW with tons of addons etc etc.
Again I am aware AOC is in Alpha, but it's currently unplayable with all my drivers updated as well.
Re: Let's talk about balance
Question: Is it worth spending the time to balance the game in its current state, time which could be spent fixing bugs or making new content for us to test?
Re: What are we testing now?
We are in an Alpha 2 and this means we need to help DEV to test stuff out and help them see how the game runs. We try handing them all kinds of suggestions, positive and negative feedback and hope they use it to make the game better....so far so good.
But what do we test now?
MY first suggestion is to upgrade the xp and cash we earn with a kill massively. Why you want to bore alpha 2 players who help testing with endless grinding is pointless.
Questing is bad...to be honest. Its the same system New World got and they got flamed. After first month almost 80% of the players left that game and never return. AoC is heading same direction doing this.
people only want to repeat the same quest a few times before they decide watching grass grow is more fun. I hope they add waaaay more and different quests.
Grinding is tested to the max. Every one needs to do it...and i guess they see that it works.The only down side is that even now some spots are so heavy crowded people fight over who gets to kill what mob.
Grief system works...and what i hear one side enjoys it...stealing from your fellow players is something they like. The rest hate it. Stealing in pvp i could understand...but in pve and high levels who steal from lower levels cause its easy money is bad.
They could put in a timer...lets say 5 minutes that you can get your stuff back or so...but then the idiots start to camp corpses to over and over kill the lower players. THIS is why most games dont do this. Its bad for the game and normal players will say bye bye pretty soon.
PvP not seen at all. Caravans i see and join never get attacked. Everyone ignores it. The one time we got attacked it was by the one guild that does pvp.
No keep attacks. No town attacks. Nothing. The only thing we see are the loot stealing players who attack much lower level players to farm them. 25 years of pvp and this is what we see. I hope it gets better.
Players who are new to pvp get no option to learn how it works.Make some battlegrounds where they can learn it. make it level restricted so lets say first one lvl 10 to 15...second 16 to 20 etc.
Have the different types of pvp the end game will have in it so by the time they reach it they know how it works. This also ad another dimension to the game.
Crafting is fun....but could be a lot better. Its way to complicated and if you not familiar with any off it i wish you good luck.
Also some connections are odd.
If you train a wolf or so you have to chop lumber to Fuel ?????? the beast so you ca ride him...well 50% of the time . You might get a pointless mount for most who is for the caravans. bye bye cash, times and the wood you chopped.
Bosses that are never up. For weeks now i try to kill Ted...well Ted is always on vacation. IF you are lucky and he is here and someone kills him..better delete the quest cause he will not return. Same with many other bosses.
Drag mobs trough other players to get them killed. Works like a charm. We see players do this to wipe a group...then steal the loot off their corpses and take over the spot...but mostly run off before getting caught.
Grief in ultimo style and your not marked pvp before you kill the entire group...by the time they are back after the butchering...you took off with all the loot.
This can easy be fixed if its not suppose to do it.
So AoC tell us what you aim for next...what you want us to test and what is going to change.
Testing how much BS you'll put up with before you stop "playing" in a test environment. This is valuable data, it'll show them how much tolerance you have, so they'll know what they can get away with in the future.
I jest... i hope... but who knows... that's why i stopped. Nothing else to test. Phase 2 is basically the same as Phase 1. Maybe Phase 3 will bring some worth while changes. I will be checking out the rogue when it's out. Until then I'll be playing games that are actually playable. Actual test is real work, and we ain't getting paid, we paid to do it, so if you stop having fun and/or run out things to actually test, just put it on pause.
Great question and great points!
2
Re: Downtime for updates
No matter what time they do it, it will be less then ideal for someone.