Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Judgement is weird with dual targeting
Ever since I changed my settings to allow for both an ally and an enemy to be targeted, I let my tank die twice and it was very close a lot more, as I forgot to remove my enemy target before casting Judgement to heal him up. Even when I do, I lose precious time to check whether my targeting is correct now before throwing out the instant cast to save a party member.
I would love for this spell to prioritize being cast on allies, then enemies, then myself if possible. Or even better, make it customizable, maybe in a fashion similar to WoW macros, so I can clear unwanted targets before casting it in a single button press.
I would love for this spell to prioritize being cast on allies, then enemies, then myself if possible. Or even better, make it customizable, maybe in a fashion similar to WoW macros, so I can clear unwanted targets before casting it in a single button press.
1
Re: Attacking a world boss should flag you as a combatant
/no..
would make it even harder to see friendly from foe.
would make it even harder to see friendly from foe.
1
Re: [Feedback] Racial identity feels like it's missing; races don't feel visually unique.
I cant think think of any mmo that took Racial identity this far.
I was idly thinking about this while I was at work, and realized I wanted to push back on it a bit.
EQ literally had every single race have a unique armor. I'll grant that was likely due to tech limitations, but the same armor on different races looked completely different, so it's not like that's at all a unique concept here.
WoW didn't have unique armors per race, but each race was its own unique rigged model that had *completely* different dances, jokes, flirts, weapon swing animations, running animations, mounts, jumping animations, idle posture, etc. Racial identity ran extremely deeply in WoW.
Final fantasy races are all visually distinct even when wearing the same armor.
As Crazysam said:crazysam87 wrote: »First thing I felt when creating my char was how inconsequential and boring it was to pick one. In the current state, they could just remove selection and I would not see a difference.
Everquest had unique skills and vision systems for different races. Iksars started with 100 swimming skills because... lizard. They also had forage across the board. Ogres had frontal stun immunity. Trolls had base health regen bonuses. Multiple races had bonuses to their vision systems. Gnomes were the only race who could access the tinkering tradeskill. Every single race had a different base stat allocation.
WoW races all had unique abilities for increased base resistances, stuns, CC breaks, combat speed bonuses, gathering bonuses, attack power boosts.
Picking my race has felt important in every other MMO I play, but it hasn't felt like it mattered at all here.
How is having some armor be slightly different sometimes, everyone having the same dances, and literally no racials existing the MMO that's taken racial identity the farthest?
I highly agree, I feel like intrepid are diving so deep into systems and forgetting as MMO players a big part of why we play is immersion and for the people saying ashes isn't a high fantasy game because of the realism aspect I disagree, I think everything about ashes is extremely fantasy driven, from the lore to the distant planets and magic, I just think intrepid are absolutely terrible at bringing this to life in their game and would rather it looks like earth for what ever reason, with character models just mimicing humans, bears and wolves and frogs and oaks and willows some how all being native to a distant magic planet just makes no sense to me
I think that the only armour that even looks slightly different so far is the level 1 armour sets you find from the goblins, but past level 10 sets the differences are so miniscule that you can hardly notice them

1
Ashes "Gathering" that will kill Alpha
Been testing since phase 1 and I must say in the current state the game is very enjoyable. There are numbers of bugs and systems not fully working properly, but as a tester I can understand and forgive all of the shortcomings and issues currently present in the game.
However, what myself and many guild mates and testers are extremely concerned about, is the "Gathering" system. I put it in quotes because its not actually a gathering system, its a camping system. The way the current system works is that when the mining veins or trees are seeded at server reset or on whatever timer they are set to seed, the rarity of that vein or tree remains the same until another server reset or reseed. With this, all one needs to know is the respawn timer of the vein or tree you just hit, and you can essentially camp that node all day and reap the rewards. Find a legendary TIN at 8:00 AM, you can farm upwards of 40 legendary TIN in 1 day, from 1 vein, camping it every 2 hours.
This current system makes a major part of the game illegitimate and un-fun. Gathering should be random, and rewarding for people who just want to run around and pick flowers, or mine rocks, or chop trees, at anytime, in any node. The rarity roll of a spawn should RNG roll (taking into account the users rarity rating) at the moment of picking, chopping, or mining. NOT when the resource is spawned on server reset or reseed.
Gathering is a staple point in most MMO RPGs and i feel like a pretty basic system to implement. If the current system is intended, that's extremely concerning. If its not intended, also concerning that Intrepid couldn't implement a better working system at this point in development given the massive amounts of examples there are with other games.
PLEASE, I and others I know are begging that you fix this immediately. I would wager about 25-35% of players know that this is how the system works, and the Riverlands are already fully camped out by large guilds. Once 75%+ of the player base knows how to camp gathering nodes, it will be impossible to find even a heroic material for the average tester. There will be 5-10 people sitting on spots camping spawn timers, which I would imagine is NOT the intention of the gathering system from Intrepid.
If this is not fixed soon I fear it is going to steer a TON of player base away from testing this game. A quick fix to keep the RNG in gathering could be to re-seed the gathering nodes every 4-6 hours or so or on some random timer, if the permanent fix is too hard to implement quickly. At least then players would only be able to camp 1 extra gatherable spawn before everything is re-seeded. Please please please fix this.
A concerned but loyal tester
- Bater
However, what myself and many guild mates and testers are extremely concerned about, is the "Gathering" system. I put it in quotes because its not actually a gathering system, its a camping system. The way the current system works is that when the mining veins or trees are seeded at server reset or on whatever timer they are set to seed, the rarity of that vein or tree remains the same until another server reset or reseed. With this, all one needs to know is the respawn timer of the vein or tree you just hit, and you can essentially camp that node all day and reap the rewards. Find a legendary TIN at 8:00 AM, you can farm upwards of 40 legendary TIN in 1 day, from 1 vein, camping it every 2 hours.
This current system makes a major part of the game illegitimate and un-fun. Gathering should be random, and rewarding for people who just want to run around and pick flowers, or mine rocks, or chop trees, at anytime, in any node. The rarity roll of a spawn should RNG roll (taking into account the users rarity rating) at the moment of picking, chopping, or mining. NOT when the resource is spawned on server reset or reseed.
Gathering is a staple point in most MMO RPGs and i feel like a pretty basic system to implement. If the current system is intended, that's extremely concerning. If its not intended, also concerning that Intrepid couldn't implement a better working system at this point in development given the massive amounts of examples there are with other games.
PLEASE, I and others I know are begging that you fix this immediately. I would wager about 25-35% of players know that this is how the system works, and the Riverlands are already fully camped out by large guilds. Once 75%+ of the player base knows how to camp gathering nodes, it will be impossible to find even a heroic material for the average tester. There will be 5-10 people sitting on spots camping spawn timers, which I would imagine is NOT the intention of the gathering system from Intrepid.
If this is not fixed soon I fear it is going to steer a TON of player base away from testing this game. A quick fix to keep the RNG in gathering could be to re-seed the gathering nodes every 4-6 hours or so or on some random timer, if the permanent fix is too hard to implement quickly. At least then players would only be able to camp 1 extra gatherable spawn before everything is re-seeded. Please please please fix this.
A concerned but loyal tester
- Bater
32
Re: Attacking a world boss should flag you as a combatant
That opens up the opportunity for even lone players to CC or kill healers or otherwise interfere and troll with absolutely ZERO CONSEQUENCE.
How is it zero consequence? That lone player is flagged and killable
For the OP:
1) I think some bosses should be that way, but not all. We're in Alpha, so there are not a lot of bosses to do different things with
2) Flag when attacking the boss only, rather than an area. That's more "opt-in"

1
Re: The giant floating books
keep it the same , out of everything they made, the spell book actually look like an actual big magical book for once instead of a tiny book u hold that may or may not glow a little so it is actually good , hell i hope they give it animations to make it more life like , like the book dancing around or doing goofy stuff here n there
Re: Linux Tips, Tweaks and Troubleshooting Thread
Howdy folks! I've been getting this issue now for this weekend and I've tried reinstalling and repairing to no avail.I've looked through the file structure and I am able to locate the "Settings.json" file, so I'm not sure what the issue could be. Anyone got any clues? I'm running arch/KDE/x11
Error from launcher:
Last few lines of bottles instance:
Settings.json error is EAC related. Try installing EAC again manually in Bottles with theEasyAntiCheat_EOS_Setup.exein this Folder/home/user/.var/app/com.usebottles.bottles/data/bottles/bottles/Ashes-of-Creation/drive_c/Program Files/Intrepid Studios/AshesOfCreation/PROD/EasyAntiCheat/
@Alpha_Barrier Look here and try this

1
Re: Linux Tips, Tweaks and Troubleshooting Thread
Alpha_Barrier wrote: »Well good news and bad news for me!
I always got errors before getting to the point of the launcher actually installing AoC, but today I finally got it to install!
Sadly, after adding it to Steam and forcing Proton Experimental, I get this "Settings.json not found", any ideas?
(note: I did have the "Proton EAC Runtime" installed in Steam, I tried removing it and that did not seem to make a difference)
(edit: can confirm, Settings.json exists in the AshesOfCreation>PROD>EasyAntiCheat directory)
(edit2: playing around further, I get the same error regardless of whether the AOC launcher is running or not, so this perhaps means that it is erroring before it even evaluates launch options or tries to launch the game? Something wrong with Steam itself?
I also thought perhaps it was a permissions issue, like Steam could not get access to the Settings.json file, but from what I can tell, "others" can "Access Files" all the way thru the directory path, i.e., ~/.var/app/com.usebottles.bottles/data/bottles/bottles/Ashes-Beta-2/drive_c/Program Files/Intrepid Studios/AshesOfCreation/PROD/EasyAntiCheat/)
Assuming that steam has been installed via flatpak then try a reinstall of EAC. Check the permissions on the directory. On mine group and user have access to it. group = rw and user = r
Re: Linux Tips, Tweaks and Troubleshooting Thread
Hello I want to re-itterate what works for me for linux:
Hardware Setup
Intel i9 9900k
DDR4 4000 16GB
RTX 3080 10GB
PCI3.0 M.2 SSD
Custom loop cooling with x3 radiators and GPU/CPU waterblocks
System Setup
Fresh Nobara 41 Install
Nvidia Drivers
Flatpak
Limited system applications. Everything is installed through flatpak.
Wayland and Xorg switcher
Everything system wide default.
Software setup
Flatpaks: Bottles, Steam
Configuration, as per page 1 of this thread. But in a nutshell - make sure you can see the UDP port, make sure you have EAC through bottles installed and VC2022. Setup AOCCLient in steam and run in proton experimental.
Video Installation
Video running ashes
What I tried previously
Kali
Ubuntu
Arch
Fedora Core
Applications which were unsuccessful
Lutris
Wine native
PlayonLinux
None of these worked, with varying degrees of success running from, launcher would not work to game would crash 10 seconds in. With a variety of error messages by using these applications, this is when I gave up and switched to Nobara.
Wayland plays a lot better on gaming now - to the point where I can play the game for hours without issue. But I have noticed that there is the occasional issue when alt-tabbing - especially if you want to alt-tab and load another application or 2, then go back to the game. But if you load all of the apps up before you load the game, then it is fine.
Xorg doesn't seem to have the same issue here and works a lot better.
Hardware Setup
Intel i9 9900k
DDR4 4000 16GB
RTX 3080 10GB
PCI3.0 M.2 SSD
Custom loop cooling with x3 radiators and GPU/CPU waterblocks
System Setup
Fresh Nobara 41 Install
Nvidia Drivers
Flatpak
Limited system applications. Everything is installed through flatpak.
Wayland and Xorg switcher
Everything system wide default.
Software setup
Flatpaks: Bottles, Steam
Configuration, as per page 1 of this thread. But in a nutshell - make sure you can see the UDP port, make sure you have EAC through bottles installed and VC2022. Setup AOCCLient in steam and run in proton experimental.
Video Installation
Video running ashes
What I tried previously
Kali
Ubuntu
Arch
Fedora Core
Applications which were unsuccessful
Lutris
Wine native
PlayonLinux
None of these worked, with varying degrees of success running from, launcher would not work to game would crash 10 seconds in. With a variety of error messages by using these applications, this is when I gave up and switched to Nobara.
Wayland plays a lot better on gaming now - to the point where I can play the game for hours without issue. But I have noticed that there is the occasional issue when alt-tabbing - especially if you want to alt-tab and load another application or 2, then go back to the game. But if you load all of the apps up before you load the game, then it is fine.
Xorg doesn't seem to have the same issue here and works a lot better.