Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Weekly Feedback Request - 02/27/2025
Alpha Two Phase II Feedback
Top 3-5 Most Important Bugs:
1. Chain on tank archetype not working as intended or connecting with players.
2. PVP flagging and combatant flagging an unflagging with healing non party members.
3. Caravans in general, teleport to carphin, dismounting caravans on server borders ect.
Top 3-5 Most Important Feedback Topics:
1. Static rarity spawn for nodes needs to change, it's not working as intended for pvp and is not good in general, also makes gathering gear useless.
2. Several archetypes need to have rework in general, the bard feels so good as well as rogue from testing. They feel good where other archetypes feel less then those archetypes.
3. Server starts need to have no resources spawned and they need to spawn in after the start as they would naturally and at random to allow a more calm start and not zerg mentality for collecting and finding the legendary resources.
Top 3-5 Most Important Bugs:
1. Chain on tank archetype not working as intended or connecting with players.
2. PVP flagging and combatant flagging an unflagging with healing non party members.
3. Caravans in general, teleport to carphin, dismounting caravans on server borders ect.
Top 3-5 Most Important Feedback Topics:
1. Static rarity spawn for nodes needs to change, it's not working as intended for pvp and is not good in general, also makes gathering gear useless.
2. Several archetypes need to have rework in general, the bard feels so good as well as rogue from testing. They feel good where other archetypes feel less then those archetypes.
3. Server starts need to have no resources spawned and they need to spawn in after the start as they would naturally and at random to allow a more calm start and not zerg mentality for collecting and finding the legendary resources.
Re: Weekly Feedback Request - 02/27/2025
Top 1 Most Important Feedback Topic:
1. Animal Husbandry as a place holder is fine but having T3 mounts go from 150%-180% when a T2 is 155% is not fun for anyone. Everyone feel like 180% mount is going to be so much faster then a 155% but it's not it's barely a difference and cost 10-50G more.
This forces people's FOMO to only buy one mount even though they may want a hippo but hippo suck because the only thing that matter is speed.
PLEASE until we have traits and other cool features make T1 mounts all the same speed, T2 mounts all the same speed and T3 mounts all the same speed. This will add variety to the game allow people to ride new and cool animals based on there budget and mainly allow something nice with all the testing. There is no point in having a mount that costs 3g30s with a 50% change to make a useless BoB and only have a speed of 150%. When a croc that is guaranteed to make a mount is 155% ground 145% water and only cost 1g65s being a T2 mount is way superior to all T3 mounts.
Thank you for listening and great job to everyone working on this project.
1. Animal Husbandry as a place holder is fine but having T3 mounts go from 150%-180% when a T2 is 155% is not fun for anyone. Everyone feel like 180% mount is going to be so much faster then a 155% but it's not it's barely a difference and cost 10-50G more.
This forces people's FOMO to only buy one mount even though they may want a hippo but hippo suck because the only thing that matter is speed.
PLEASE until we have traits and other cool features make T1 mounts all the same speed, T2 mounts all the same speed and T3 mounts all the same speed. This will add variety to the game allow people to ride new and cool animals based on there budget and mainly allow something nice with all the testing. There is no point in having a mount that costs 3g30s with a 50% change to make a useless BoB and only have a speed of 150%. When a croc that is guaranteed to make a mount is 155% ground 145% water and only cost 1g65s being a T2 mount is way superior to all T3 mounts.
Thank you for listening and great job to everyone working on this project.
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Re: Weekly Feedback Request - 02/27/2025
Top 3-5 Most Important Bugs:
1. You can still auto attack while not facing your target.
2. Chain Hook(Tank) rarely works correctly. having it just reset when it doesn't work destroys the tank's GCDs, pushing them behind on their rotation.
3.Rarities of some materials can be seen on some graphical settings but not on others, forcing players to play on particular settings to gain an advantage instead of playing they way they prefer.
Top 3-5 Most Important Feedback Topics:
2. static rarity spawns- most un-fun game mechanic I've ever encountered in an MMO.
3. static rarity spawns- does not create pvp because resources are everywhere and no one else knows what rarity something is unless they actually tap it themselves.
3. static rarity spawns- is a trashy gameplay loop that feels more born out of laziness than born out of an attempt to create contested resources.
4. static rarity spawns- caused a lot of players to leave in despair because it is fun to explore and experience the mechanic of RNG... it's why we roll dice and have percentages for all of our other stats from crit to evasion.
1. You can still auto attack while not facing your target.
2. Chain Hook(Tank) rarely works correctly. having it just reset when it doesn't work destroys the tank's GCDs, pushing them behind on their rotation.
3.Rarities of some materials can be seen on some graphical settings but not on others, forcing players to play on particular settings to gain an advantage instead of playing they way they prefer.
Top 3-5 Most Important Feedback Topics:
2. static rarity spawns- most un-fun game mechanic I've ever encountered in an MMO.
3. static rarity spawns- does not create pvp because resources are everywhere and no one else knows what rarity something is unless they actually tap it themselves.
3. static rarity spawns- is a trashy gameplay loop that feels more born out of laziness than born out of an attempt to create contested resources.
4. static rarity spawns- caused a lot of players to leave in despair because it is fun to explore and experience the mechanic of RNG... it's why we roll dice and have percentages for all of our other stats from crit to evasion.

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Re: Weekly Feedback Request - 02/27/2025
Top 3-5 Most Important Bugs:
1. Mobs being trained to groups so my loot can be stolen (Awful as XP Debt and groups are harder to deal with as my level increases)
2.Mobs being stuck inside of objects/ not acting as intended. (Especially bad feeling when I'm a cleric and my party is dying because mobs inside of walls are attacking them and they can't LOS the mob.
3.Memory Leak issue. This is causing us to restart the game as a group thus forcing the groups to disband faster than usual as progression slows down.
4.I''m not sure exactly how to explain this one, However There are areas that feel horrible as compared to others, Even if nobody else is there. Steelbloom and Carph are prime examples of this. I could understand if this was memory leak, but there's never a time Steelbloom feels good. This is exponentially worse when a world boss lands there and I'm getting ganked just for existing, while not even flagged for PVP.
Top 3-5 Most Important Feedback Topics:
1.I'm not necessarily looking for anything to hold my hand, But there's nothing for me to do in this game solo besides the crafting systems (That take way to much time for me to care enough about) and a couple of broken quests. I feel like in a game like this, It's very important to have something that at least points a direction of a place I can go to without blindly wasting my time while my friends are offline. It would be nice if the POI's had a level range, Type of mob, and maybe a simple explanation of the area, Maybe even a tiny quest chain that someone or a group could do. I can't explain how many times I've ran from one side of the map to the other in search of a grinding spot Just to get ran over by the mobs there or just simply let down.
2.Increase the Gear drops! Leveling hurts quite a bit, Especially when our gear is horribly thrown together because nothing drops. I understand crafting is a thing, But It's also not everyone's thing. I personally hate crafting and would rather farm a group of mobs for an hour to get the same result.
3.As we grow in level, Power is becoming more and more of a struggle. My Lv 20 Ranger is doing the same amount of damage it did when It was level 10. The mobs have almost 90k hp and I just hit a critical for 400 damage. This doesn't feel good. The experience needed to level vs the time it takes to kill a mob is painful. Again, I'm not looking for my hand held, But lets maybe take a look at power creep as levels increase. Even an ease of access into adding power. I have to imagine as we add another 25 levels this is going to feel a lot worse in the 40's.I understand PVP is already dealing with a TTK issue, But t think that's more of a class balance problem than it is a PVE power problem.
4.Nothing makes my Ranger feel unique as far as classes go. Mobs dart to me even if they're slowed and melee me down quick. kiting feels horrible while specific skills are on cooldown. Again, This may be a balance issue, However I think power creep shouldn't feel so exponential From 19-25. It also doesn't feel good that every class has access to a bow. It kinda makes the ranger feel very dull in that sense. Just my opinion so far.
5. I think the game is outstanding so far. It's scratched itches I didn't even know I had. There are a lot of things I absolutely love, One of which is the way we grind for our levels. It really shows who's willing to put in the risk for reward and who isn't come Level 20. While I've played this game, there's plenty I admire as well as gripe about. I think right now, This alpha is one of the best games currently out. What sets this apart from others is allowing the feedback and doing what you guys have been doing so far, And I hope everyone on the team is very proud of themselves for what they've accomplished!
I hope this wasn't taken as a "Negative" post, But just something coming from a tester's perspective.
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Re: Weekly Feedback Request - 02/27/2025
Top 3-5 Most Important Bugs:
1. Chain pull working 1/3 the time
2. Moment of Courage doesnt always work
3. Caravan relaunching to avoid letting attackers get your goods
Top 3-5 Most Important Feedback Topics:
1. Static spawns for resources are terrible. They are contested for 5 seconds every 4 hours. You find it, set a timer, and walk away from the game every 4 hours. Make the the resources take longer to harvest and/or have a map icon indicating that epic or higher quality is on that resource. This gives time to attack and lets competitors see it.
2. Caravans print way too much money into the economy. They need a cooldown, size/number launched limits, and other factors to limit how much money they can actually put into the system.
3. Class balance and enchanting makes people way way too powerful.
4. Tank (and melee in general) feel really bad to play in anything above 15 vs15. Tank and fighter are too squishy
5. The game needs more reasons to be in the world and more reasons to engage in random pvp. Corruption is too much of a penalty too fast.
6. Crafting is a bear to do. Too many resources from too many processing professions too soon in the item progression. At level 50 itll be alright and makes sense, but for level 20 its a chore to run around the world looking for the one town that has that one specific table.
1. Chain pull working 1/3 the time
2. Moment of Courage doesnt always work
3. Caravan relaunching to avoid letting attackers get your goods
Top 3-5 Most Important Feedback Topics:
1. Static spawns for resources are terrible. They are contested for 5 seconds every 4 hours. You find it, set a timer, and walk away from the game every 4 hours. Make the the resources take longer to harvest and/or have a map icon indicating that epic or higher quality is on that resource. This gives time to attack and lets competitors see it.
2. Caravans print way too much money into the economy. They need a cooldown, size/number launched limits, and other factors to limit how much money they can actually put into the system.
3. Class balance and enchanting makes people way way too powerful.
4. Tank (and melee in general) feel really bad to play in anything above 15 vs15. Tank and fighter are too squishy
5. The game needs more reasons to be in the world and more reasons to engage in random pvp. Corruption is too much of a penalty too fast.
6. Crafting is a bear to do. Too many resources from too many processing professions too soon in the item progression. At level 50 itll be alright and makes sense, but for level 20 its a chore to run around the world looking for the one town that has that one specific table.
3
Re: Pvp Event Death Penalties
That risk comes from the cost of the war though. The entire node/guild have to come together and declare the war, instead of spending that time/resources on their own progression.Risk of losing your stuff must be a thing.
If you hate losing your stuff then the game might not be for you.
So now instead of controling that war cost based on proper levers of comparative power scaling, we just have "this strong guild declares war on this weak guild, it annihilates and steals all their loot and then it wins the war". Same goes for nodes and it's beyond worse for caravans, though I couuuuuld kinda understand caravans cause it's easier to tell people "well, just don't take any mats with you when you run a caravan".
We're simply getting waaay too close to something like Mortal Online in design imo. But we're also doing it in the dumbest way possible, cause anyone who can survive the game in general would still try their best to avoid wars. Which means way less pvp for the pvpers. Which means they need to find other avenues of attacking people. And that's exactly how we came to mob trains and other shit like that in the current Alpha.
Why not let people fight to their hearts content, while their reward is literally the war reward that they paid for from the start? Additionally, I still expect wars to be used to contest pve content, so that would also be the reward for paying for the war.
To me there's no damn logic in this change, which is why my mind just goes to "well, they came up with an idea for node wars and didn't wanna make a special case for it, so they just changed the entire pvp event death penalties design"


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Re: Pvp Event Death Penalties
I'll check the other quote then, when I get a free few minutes.

1
Re: Click Launch game>Anti cheat splash screen>Black screen>crash to desktop
If you are having the same issue this worked for me, deleting the entire %localappdata% for AOC. It is located here;
C:\Users\(yourusername)AppData\Local\AOC
Please close post
C:\Users\(yourusername)AppData\Local\AOC
Please close post

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Re: Pvp Event Death Penalties
This is the ultimate experience where every single action is met with punishment! Want to fight in PvP? Punishment! You want to fight in PvE? Punishment! You want to gather, travel, and explore? Punishment! Craft some armor because there's no drops? NEIN! Punishment!
I need more punishment! Du brauchst mehr Strafen! Mehr Strafen! Too many players still have Hoffnung, und das muss eliminiert werden! You die? STRAFE!! You kill? STRAFE! You think you can escape das system? Nein, das ist Verboten!
Coloring outside die Linien? VERBRECHEN! You breathe in die falsche Richtung? STRAFE! You log into das spiel? KAPITALVERBRECHEN!
ES GIBT KEIN ENTKOMMEN! DU WIRST SPIELEN UND DU WIRST LEIDEN! DIE STRAFEN SIND ABSOLUT! KEIN SPAB! KEINE GNABE! NUR STRAFE! STRAFE FUR ALLE! STRAFE FUR IMMER! DIE MASCHINE VERLANGT ES! SPEIL ODER STIRB!
I need more punishment! Du brauchst mehr Strafen! Mehr Strafen! Too many players still have Hoffnung, und das muss eliminiert werden! You die? STRAFE!! You kill? STRAFE! You think you can escape das system? Nein, das ist Verboten!
Coloring outside die Linien? VERBRECHEN! You breathe in die falsche Richtung? STRAFE! You log into das spiel? KAPITALVERBRECHEN!
ES GIBT KEIN ENTKOMMEN! DU WIRST SPIELEN UND DU WIRST LEIDEN! DIE STRAFEN SIND ABSOLUT! KEIN SPAB! KEINE GNABE! NUR STRAFE! STRAFE FUR ALLE! STRAFE FUR IMMER! DIE MASCHINE VERLANGT ES! SPEIL ODER STIRB!
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