Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Best Of
Please allow apostrophes in guild names!
This is a small detail, but hopefully also not a big engineering effort to fix, so I thought I would raise it here.
Currently, guild names can only contain letters and spaces. However, a very common symbol in many guild names is an apostrophe. Please allow names which include apostrophes in Ashes of Creation! If necessary, maybe limit it to just 1 or 2 per name?
My guild is called Odin's Beard, and it looks so sad to be called <Odins Beard> in game
Currently, guild names can only contain letters and spaces. However, a very common symbol in many guild names is an apostrophe. Please allow names which include apostrophes in Ashes of Creation! If necessary, maybe limit it to just 1 or 2 per name?
My guild is called Odin's Beard, and it looks so sad to be called <Odins Beard> in game
sunaurus
3
Failed to retrieve character list
I was getting the timed out error and now I am not able to load into the server. I am able to select a server, and hit play on my character, but get the error before loading in and it boots me to the launcher. Do I just keep trying?
Unable to receive character list
Whenever I try and entry a server it sits there for a little bit then sends me an error that say "Unable to receive character list error" then when I push confirm it closes the launcher
aceshire
1
Re: [EU] Nephilim [PVX] [18+] [Semi Hardcore] [Competitive] [Close Knit Community]
Amazing community—definitely worth joining! I’m excited to see even more Ashes content rolling out in the coming weeks. If you’re interested in diving into all things Verra, Nephilim is the place to be!
Kasdal
1
Re: crashing pc to log in
I have the exact same problem. From character selection, when I try to launch the game it crashes to desktop, sometimes crashing my whole pc into a reboot.
Re: 📝 Dev Discussion #69 - Alpha Two First Impressions 💪
The "all or nothing" design for kill credit is very frustrating. I am playing a Ranger and when I play solo, unless there is no one else around and it is an easy mob, it is almost impossible to get credit for a kill. For quests that require killing a specific enemy, either as a target or as a mob that drops loot, this can be beyond disheartening. I believe this system hurts players in two key areas:
1) I do not feel any incentive, other than overwhelming generosity, to help my fellow players that are being attacked by mobs. When I come in and kill these mobs for them, even if I do the most damage on that monster, and receive no experience or chance for loot, it is not a rewarding experience. Therefore, I always bypass my fellow adventurers as I play rather than looking for people that might need my help and developing a possible bond that might lead to a party.
2) It is infuriating having to wait for a mob to respawn that is needed for a quest only to attack it first but not get credit because I did not do the most damage or whatever metric the game uses. Especially when people spawn camp these mobs, seemingly even when they have gotten the credit or item they need. It simply blocks my progression. And this is as a Ranger where I at least have a chance of putting out the most DPS. As a tank or healer, the only way to deal with this situation would be to party up at all times and, sometimes I just want to grind things out on my own. I am all for systems that encourage social gameplay but I am adamantly against those that make it a requirement, outside of group content such as raids or dungeons.
Please do something to change the way kill credit is awarded. Partial experience for assisting in a kill and not having required mobs be "all or nothing" would make the questing and grinding and even social aspects of the game much more enjoyable.
1) I do not feel any incentive, other than overwhelming generosity, to help my fellow players that are being attacked by mobs. When I come in and kill these mobs for them, even if I do the most damage on that monster, and receive no experience or chance for loot, it is not a rewarding experience. Therefore, I always bypass my fellow adventurers as I play rather than looking for people that might need my help and developing a possible bond that might lead to a party.
2) It is infuriating having to wait for a mob to respawn that is needed for a quest only to attack it first but not get credit because I did not do the most damage or whatever metric the game uses. Especially when people spawn camp these mobs, seemingly even when they have gotten the credit or item they need. It simply blocks my progression. And this is as a Ranger where I at least have a chance of putting out the most DPS. As a tank or healer, the only way to deal with this situation would be to party up at all times and, sometimes I just want to grind things out on my own. I am all for systems that encourage social gameplay but I am adamantly against those that make it a requirement, outside of group content such as raids or dungeons.
Please do something to change the way kill credit is awarded. Partial experience for assisting in a kill and not having required mobs be "all or nothing" would make the questing and grinding and even social aspects of the game much more enjoyable.
strormstruck
29
Spawn rate of copper
This has got to be less then 1%.
I have run around halcyon, Winstead and miraleth. In the 1.5hrs of searching, i found exactly 1 node, to the 500 iron nodes. I understand iron is locked behind levels. but why is copper so necessary, yet impossible to find. this is just pushing people away from trying to level professions as hours of searching gives 0 xp or progress. so wastes time, enjoyement, and passion
I have run around halcyon, Winstead and miraleth. In the 1.5hrs of searching, i found exactly 1 node, to the 500 iron nodes. I understand iron is locked behind levels. but why is copper so necessary, yet impossible to find. this is just pushing people away from trying to level professions as hours of searching gives 0 xp or progress. so wastes time, enjoyement, and passion
Re: Crafting Woes
Also for background, my current stats are:
Mining: 16
Lumberjacking: 16
Stonemasonry : 19
Metalworking: 10 (If anyone knows where trainer is lmk)
Lumber Milling: 15
Weaponsmithing: 4
I've engaged with the system a lot so I'm not just complaining after an hour of grinding.
Mining: 16
Lumberjacking: 16
Stonemasonry : 19
Metalworking: 10 (If anyone knows where trainer is lmk)
Lumber Milling: 15
Weaponsmithing: 4
I've engaged with the system a lot so I'm not just complaining after an hour of grinding.
Re: Issues related to loading (in-game, loading the game client)
i get this message every time i try to come in
Re: APEX ORDER statement of events regarding Actual Pirates 11-2-24
scottstone7 wrote: »Any potential misunderstanding between your two groups is irrelevant. Players are going to be killed in Ashes, it's part of the day to day. Streamers are no exception to that fact. Spy's are going to be a part of AoC. It's a fact. Guilds are going to spy on each other. Spies are going to locate people and other targets of interest to attack and or steal. If steamers choose to act as a spy against themselves and broadcast their location to anyone and everyone then that is a risk they are willingly taking onto themselves. Now if said streamer was being griefed by being repeatedly hunted down and killed by the same group of people over and over that would be a different story. I'd really question the streamers intelligence for constantly broadcasting their location, but that's beside the point. Regardless of if they knew this guy was a streamer or not he was a player and players are VALID targets in AoC.
The only issues I'm seeing with this story are as these.The Actual Pirates group including Pirate Software then killed this Apex recruit. As he tried to respawn they continued to kill him up to four times, camping him at the shrine. After repeated deaths, speaking from frustration the Apex recruit said he was going to report Actual Pirates for shrine camping.
As he should have. That's clearly griefing. You killed him, he's no threat anymore. Let him spawn and move on, if he attacks again after spawn then you can kill him again.This was then blown out of proportion by Pirate Software claiming on stream our entire team was going to mass report him.
Again, as he, and your guild, should have. You are a team and a group, stand together against griefing.The following day as some of our Apex members began to log in. Our members were attacked in town by Actual Pirates, while at the vendor, storage and crafting tables. There were multiple instances of these attacks in town by Actual Pirates across several nodes. After killing the Apex member in town, Actual Pirates would then run to the shrine to kill the player again as they spawned at the shrine. Sometimes this would go on for upwards of several deaths to the same player. Actual Pirates players would never go corrupted despite attacking unflagged players that were not fighting back. Sometimes killing them while they were still in the loading screen from the previous death.
This is hardcore griefing at it's finest, and hardcore abuse of a known bug with the corruption system to boot. That second part is the big one. Abuse of a known bug to grief other players. You are not going to convince me in any way that this streamer guy didn't know about this bug before hand, as even I found out about it quite a while ago and confirmed personally with a friend and with other guilds who found the same bug and result. Even if by some chance he wants to play idiot and claim he didn't know about it at the start it would have become blatantly obvious after the first few grief kills.Pirate Software's stated intent on his stream, is to harass an entire guild, until they leave the server, during the Alpha testing phase of a game.
Griefing is going to happen, it's a game with PvP. It's never going to be wiped out, blatant griefing should be reported by players and punished by Dev's as that's not in the spirit of the game. Using a known bug to grief a large number of players should be very harshly punished, I'm talking breaking the ban hammer on some skulls harsh. This statement on the their stream, this call of arms to grief and continue do so until driving others away. This should not stand. If that statement is true it's crossing a major line. That's not just griefing, it's toxicity and should not be tolerated at any level. We don't need more toxic people in this community especially if they have lot's of mindless sheeple to follow their whims. Toxicity does not make games better, it ruins them. Cut out the cancer early to save the life of the game. If not a complete ban this guy should at the very least be permanently removed from the Alpha and Beta tests. If all of this is true it's clear this guy is a toxic player who is willing to abuse bugs to grief players. Set the example early, set it often, set it consistently.
It's fairly obvious that you take Apex's statement at face value without questioning and CHECKING if the claims are true or not. You jump on a train and join the attempted witch hunt. There are vods that show the real story. The timestamps got even mentioned here.
Arthrex
1