Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Lawless Zone Alternative
Econ perspective short-form answer is 'disagree' (for Ashes, the usual, works better in the game you 'really want', etc).
Glad to expand on it but probably only if there's a lot of discussion.
Forgive me, can't overcome the bias/discourage easily today, especially for something that is likely to change even more (for better or worse) Intrepid side. I can tell you that the reasoning follows from the last few years:
"Considering L2 PvP structures applied to an older PvE game's worldspace, the outcomes I expect were accurately represented in TL."
Basically all the stuff we've discussed and my usual reasons for disagreeing from back then, I count as 'now with evidence' since Jan 2024.
Glad to expand on it but probably only if there's a lot of discussion.
Forgive me, can't overcome the bias/discourage easily today, especially for something that is likely to change even more (for better or worse) Intrepid side. I can tell you that the reasoning follows from the last few years:
"Considering L2 PvP structures applied to an older PvE game's worldspace, the outcomes I expect were accurately represented in TL."
Basically all the stuff we've discussed and my usual reasons for disagreeing from back then, I count as 'now with evidence' since Jan 2024.
Azherae
1
Re: ⛰ June 2025 Development Update Livestream Discussion Thread ⚒
I was hoping to hear more about how A3 isn't going to be another round of endless mob grinding. For me it comes across as the phases are hurdling by from A1 to A3 without there being a significant change in testing experience. As we approach closer and closer to game launch I'm becoming more and more concerned that endless damage sponge mob grinding is the core experience Intrepid is shooting for with the game. This was not what I thought the game was pitched as, nor how I envisioned it by interpreting the old pitch for the game.
How did we land on endless damage sponge mob grinding as the core concept for the game? And when, if ever will AoC move beyond this redundant game play (if you want to call it that).
How did we land on endless damage sponge mob grinding as the core concept for the game? And when, if ever will AoC move beyond this redundant game play (if you want to call it that).
Re: Steven, Please Rethink “Not for Everyone”
Yep, that is exactly why I keep pushing for all the other systems. All because they can be controlled and balanced in a much easier way than somehow trying to limit a literal genocidal circle.Imo they need to be done in a way that allows the most people possible to have fun in them
And I'll be reallll curious to see how all the "pvpers" react to the crate system where you have to..... PK?!?!?!.. other people? Like, literally yesterday Zybak released a video about all these changes and his first thought about crates is "well, I don't like it cause people will PK-bait"
That's all you need to know about the "pvper" reaction to that system.
My only hope is that the crate system will push Steven to balance corruption better, but I somehow doubt that'll happen.
Ludullu
1
Re: Steven, Please Rethink “Not for Everyone”
What does "risk" mean?MargaretKrohn wrote: »At times, it’s important to communicate expectations clearly—even when the message may be difficult for some to hear.
So let’s keep this conversation going:
What’s one feature or system you think could help bridge the gap between hardcore and casual players without compromising the game’s vision?
Make the "risk" be associated with danger from NPCs and environment too and not only when players want reward. Separate risk from reward.
Verra should be a dangerous place, even for the largest well organized guilds and for solo beggars collecting sticks.
Otr
1
Re: When a boss defeats the players
Yeah, sounds almost abusable, where if some strong guild doesn't have the time for the boss, they can just send a party to attempt it over and over, just to boost its power, so that others can't farm it. And then the strong guild comes in and not only gets the boss, but gets it with bigger rewards.
Good and sharp thought into the future. Because if we are honest we know exactly that this is true. There will be the either One-alone or up to let's say "Three" Maximum-Elite Guilds at most on every Server - one some Servers maybe up to Five Guilds or more,
who are simply said so strong and abundant in reliable and powerful Members, that they can use Tactics like this. Or even "defend" World Bosses from other Players by staying Guard nearby and attacking everyone who tries to get the Boss
Aszkalon
1
Re: Lawless Zone Alternative
I still don't really get how lawless zones fit into the Lore. We've been told that Corruption is tied to the magic and hatred of The Ancients, and that Corruption is in direct opposition to The Seven and creation.
So, how do lawless zones fit into that? There's suddenly and randomly an area of land that falls outside the created world?
Can anyone explain this?
So, how do lawless zones fit into that? There's suddenly and randomly an area of land that falls outside the created world?
Can anyone explain this?
Re: When a boss defeats the players
Yeah, sounds almost abusable, where if some strong guild doesn't have the time for the boss, they can just send a party to attempt it over and over, just to boost its power, so that others can't farm it. And then the strong guild comes in and not only gets the boss, but gets it with bigger rewards.
Ludullu
2
Re: So how many still excited?
Thanks for the honest reflections here. Some turbulence can be expected when alpha testing a game. Still, we hear the feedback, and it is important to us. We're looking to make numerous improvements in the near future, and the team is working diligently on those.
Tune into this month's livestream for a look at what you can expect, and what our plans are going forward
Tune into this month's livestream for a look at what you can expect, and what our plans are going forward
Vaknar
1
Re: Linux Tips, Tweaks and Troubleshooting Thread
Funkychicken wrote: »
Performance
Performance is playable but not as smooth as Windows. I am running 3080 intel 9900k with 16GB DDR4000. It handles fine on Windows but on Linux I have to scale down the textures to low. If I use anything else, I am usually OK, but in a town or a busy area with lots of models the system just crashes out without warning. IT does not do this on the Windows partition though
Very rarely the games FPS will reduce by approx 50%. For example I will be riding a horse and then ill join a group and then all of a sudden my FPS goes from about 80 to 30. Quitting the game fixes this. Usually joining a group isn't a problem but I have seen this happen 2 times now.
I think for the FPS, you can fix it by just logging out to the character selector. My fps is capped at 60 but every time i get into a town, even with small population, it goes around 30. I will check to see if it's the same case for windows as I can't remember.
I am currently trying out Optiscaler, which seems to improve the visuals a bit by using FSR 4.
ares20
1
Re: So how many still excited?
Most of the info is in the nature of "these are placeholders - final to arrive later...", so really everything is still up in the air and too early to comment on much except that things are moving a little slow.
Caww
2

