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Children

Hi all,
Has there been anything mentioned from the devs about having children running around towns/farms etc. I'm pretty sure I read/saw something in regards to this being unlikely because of the npc's being killable, is this correct ?. If it is, can't they just be made unkillable and If a city falls they would just simply disappear (better than being killed) As immersion is such a huge part of an mmo, it would be unfortunate not to have kids in the world, kind of makes it less real (hope that made sense) and a little more empty.
What's everyone's thought on this.
Thanks.

Comments

  • It would be less disappointing to see a world without children than to see a world with children frolicking through a war zone unharmed. It's incredibly patronizing, as well as immersion-shattering, that children are immortal in games whose themes are war and conquest.

    I hope this game breaks the trend of developers being terrified of public backlash for taking off the kid gloves, no pun intended, and not with some half measure, like kids running and despawning when a fight starts, but with their bodies among all the other dead. War does not discriminate, death does not discriminate, and the medieval history upon which Ashes of Creation is built is filled with casualties of all ages. Altering these realities to give special protection to children is absurd.
  • The involvment of cildren in the nodes will for sure make the city look more livly and real but I don't think we should bother with giving special protection to different npc's. One of the most important features of the node system is the sieging of enemy nodes(and so meaning killing them). If half of the inhabitants of your enemy node disappears.. it is kinda dissapointing then in my opinion?
    => I'm not saying that I'm going to kill every child of a certain node but what I'm trying to explain is that the sieging will be more realistic.

    [quote quote=10363]

    Altering these realities to give special protection to children is absurd.

    [/quote]

    I don't think the idea of giving special protection to childeren npc's is absurd, I would more likly call it humane? I say humane because usually people feel worse when things happen to children then to grown up people.
    & If you don't share the same opinion about a certain subject, you can also try to share your opinion in a different way then straight up saying that the things they say is absurd.
  • The involvment of cildren in the nodes will for sure make the city look more livly and real but I don't think we should bother with giving special protection to different npc's. One of the most important features of the node system is the sieging of enemy nodes(and so meaning killing them). If half of the inhabitants of your enemy node disappears.. it is kinda dissapointing then in my opinion?
    => I'm not saying that I'm going to kill every child of a certain node but what I'm trying to explain is that the sieging will be more realistic.

    [quote quote=10363]

    Altering these realities to give special protection to children is absurd.

    [/quote]

    I don't think the idea of giving special protection to childeren npc's is absurd, I would more likly call it humane? I say humane because usually people feel worse when things happen to children then to grown-up people.
    & If you don't share the same opinion about a certain subject, you can also try to share your opinion in a different way then straight up saying that the things they say is absurd.
  • The involvment of cildren in the nodes will for sure make the city look more livly and real but I don't think we should bother with giving special protection to different npc's. One of the most important features of the node system is the sieging of enemy nodes(and so meaning killing them). If half of the inhabitants of your enemy node disappears.. it is kinda dissapointing then in my opinion?
    => I'm not saying that I'm going to kill every child of a certain node but what I'm trying to explain is that the sieging will be more realistic.
  • What about whenever a siege starts all the children run and take shelter? That way they can't be seen dying, are present in the game, and don't just despawn when battle starts?
  • [quote quote=10371]& If you don’t share the same opinion about a certain subject, you can also try to share your opinion in a different and more polite way then straight up saying that the things they say is absurd.[/quote]

    Being offended by the word "absurd" is the same quality of oversensitivity that I desperately hope Ashes of Creation avoids when considering whether to code children as invincible. No one life is inherently more valuable than another, and we don't need more of this mollycoddling in game worlds that parallel the war-torn, medieval past.

    And the numbers bear this out as well. Gamers as a whole are tired of being told what should offend them or not. That's why a video like this https://www.youtube.com/watch?v=gQTV43g-hAo showcasing a Skyrim mod that strips children of their absurd immortality has two and a half million views and an over 30 to 1 ratio of likes to dislikes.

    The time for pampering is coming to an end. Let us not be offended by straightforward language, and let us strike down whosoever we please.
  • Remember everyone it is not possible to have or share opinions on the internet as it will most likely offend someone somehow. I will say someone being offended or triggered by the word absurd is a new one.

    Seeing a dead child? Not sure how that is upsetting when this is only a virtual world and one should be able to differentiate between reality and a virtual world. It would be a step up to see the game have lively cities by including children.
  • [quote quote=10379]What about whenever a siege starts all the children run and take shelter? That way they can’t be seen dying, are present in the game, and don’t just despawn when battle starts?

    [/quote]

    I like this idea the best, makes the most sense. Children would obviously run for cover the first sigh of trouble, to be honest I would also.
    As far as what Jack and Ezenkrul87 are saying, I get it. I'm not against children dying in game but If I'm being honest, Id'e prefer it not to happen, just makes me feel uncomfortable.
    Either way I hope Intrepid finds a way that enables them to implement children into the world that keeps all sides of the argument somewhat content.
  • Whilst I expect the game to have a substantially successful KS campaign, I would rather they spent their resources on other elements of the game. Adding children and have them behave in specific ways is a bit of work, between concept art, modeling, programming the AI behavior and all things in-between I don't necessarily see a necessity for the inclusion of children, as I feel that they are not an important aspect of the game. To me, personally, their absence in games goes mostly unnoticed. Not to say that they should not be added at a later stage of development, when most core mechanics have had their polish and balance set, well past the first months after the initial launch. Just my two cents on the issue.
  • [quote quote=10383]

    I will say someone being offended or triggered by the word absurd is a new one.

    [/quote]

    I wasn't really tiggered but I just mentioned that there was a more polite way on denying someone's opinion but I changed my reply if that makes it easier cause we are getting off-topic.
  • [quote quote=10383]
    Seeing a dead child? Not sure how that is upsetting when this is only a virtual world and one should be able to differentiate between reality and a virtual world. It would be a step up to see the game have lively cities by including children.

    [/quote]It's always strange to me when people get upset over something like this. I'm just a very common sense person and so....it's a video game. It's...not real. It's pretend. That's not a real child; it's pixels on a screen.
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