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Sci / Econ / Military / Divine - Which are you?

Okay...a new mechanic to get excited about. Still have a thousand questions more but it looks like in addition to race and class, we are going to have to decide what type of culture we want to settle in, help grow and possibly try to rule and influence. So we have four choices (for now!)

Scientific - with the eventual benefit of fast travel among others - most traditional form of government
Economic - with the eventual benefit of shared marketplaces among others - basically P2R (pay to rule)
Military - less known about benefits but you have to kick a&& harder than the next guy in order to rule it
Divine - less known but it sounds like you will serve via quests to rise

<strong>So for the moment, we know more about some than others so this isn't really an unbiased poll, but just for kicks, which way is everyone leaning?</strong>

For me, I'm a science guy so that's my instinct so far, but definitely also love trading and need to learn more about divine. That would be my 1-2-3 for the moment.


*** TALLY UPDATE through 4/23 4:56pm ***
I allowed split votes (1/2 each) for when people gave two choices and didn't indicate a favorite between them. So far the results are:

S: 5 1/2
E: 2
M: 5 1/2
D: 6

Good parity among the top 3. Looks like Economic needs a little brand boost but it's still early. I'll update this every few days as long as posts keep coming in.
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Comments

  • I'm guessing it will have to be divine for me, if it opens the pathways for more and more varied questing then that's my home.
  • I would say either science or divine for me it's the first 2 that I drew to. Also think military might be good but I will need to know more! I'm so excited, there's so much depth it's like crazy the amount of thought gone into this. Kick starting fo sure!!
  • Military or Divine personally If someone wants to be in charge I would rather have them earn it

    Economic I like it but I can see people abuse it and put like crazy taxes
  • Wouldn't it be interesting if the different node types were forced to compete with each other for citizens, and for citizens to compete against each other to maintain their metropolises? They'd turn into factions, except informal -- more player driven and fluid.

    As I think about it, that's probably what the devs are hoping for.

    P.S. I'd probably pick divine, based purely on RP and conjecture.
  • [quote quote=10360]Wouldn’t it be interesting if the different node types were forced to compete with each other for citizens, and for citizens to compete against each other to maintain their metropolises? They’d turn into factions, except informal — more player driven and fluid.

    As I think about it, that’s probably what the devs are hoping for.

    P.S. I’d probably pick divine, based purely on RP and conjecture.

    [/quote]

    I believe that's how military going to work
  • This brings many interesting choices into play, I wonder how it will play out with mixes or if there will be a set bonus over others?
  • I think from what I can tell so far science seems the most useful, just having one science town in a central location would bring so many people just for the use of fast travelling xD!
  • Even if there's still practically no knowledge about the military node i'm going to be leaning that way. Perhaps later on (when i'd have enough?) It would be the reason for me to switch. Or! If the guildies needed a hand as there's a 2nd node option.
  • Even if there's still practically no knowledge about the military node i'm going to be leaning that way. Perhaps later on (when i'd have enough?) It would be the reason for me to switch. Or! If the guildies needed a hand as there's a 2nd node option.
  • Divine all the way! I willl be the Grand Boobah of the Church of Horny Goat. Me and my legion of pliable supplicants will spread the hedonistic dictates of his most glorious and well endowed godliness to ignorant masses. Either through conversion or through coercion!

    Our grand metropolis will foster (very) close (and personal) relations with our most esteemed neighbours as we are absolutely benevolent and all-embracing sect. Anyone who disagrees will get a faceful of divine hammer and a gentle torching to remind their allies not to spread false propaganda.
  • Divine should be:

    Bigger """"faction"""" in control.

    OR

    Devs (gods) choose someone based on RP (despotism and divine sounds good).
  • Economic Node mostly.
  • [quote quote=10488]I think from what I can tell so far science seems the most useful, just having one science town in a central location would bring so many people just for the use of fast travelling xD!

    [/quote]

    I wonder if the fast travel will only be open to those citizens or if the leaders can set prices for non-citizens to use it as well, which opens up an incredible array of possibilities. Imagine a negotiated treaty between Science and Economics where the benefits of each metropolis are available at a discount to the others' citizens while Military and Divine are forced to pay exorbitant prices. Or perhaps a government risks losing the use of fast travel entirely if they deign to attack the Science metropolis.

    It will be interesting to see how these benefits balance of course but this creates a whole new area of political meta-gaming that could be a lot of fun.
  • [quote quote=10500]Divine should be:

    Bigger “”””faction”””” in control.

    OR

    Devs (gods) choose someone based on RP (despotism and divine sounds good).

    [/quote]

    At first instinct, it feels to me like you can accrue Divinity Points (whatever they are called) by running quests and/or donating or perhaps participating in events and those with the most DPs would rule the following month. I'm not sure having Devs choose in an arbitrary way will appeal to the majority of the playerbase but maybe one position as a reward could work.

    In a way, it opens a path for people who aren't great at PvP (Military) or accruing wealth (Economic), but are willing to power through lots of content to achieve a rulership goal. I like that there are different paths for this. Your choice will likely be some blend of how you value each system's benefits, how you see yourself potentially succeeding in each system's governmental selection process, and perhaps as simple as where your guild settles if you aren't quite so ambitious.
  • Economic. I honestly plan on attempting to make as much money as I possibly can and I don't see this being possible without the bonus of the shared marketplace.
  • [quote quote=10518]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/sci-econ-military-divine-which-are-you/#post-10488" rel="nofollow">Kynamite wrote:</a></div>
    I think from what I can tell so far science seems the most useful, just having one science town in a central location would bring so many people just for the use of fast travelling xD!

    </blockquote>
    I wonder if the fast travel will only be open to those citizens or if the leaders can set prices for non-citizens to use it as well, which opens up an incredible array of possibilities. Imagine a negotiated treaty between Science and Economics where the benefits of each metropolis are available at a discount to the others’ citizens while Military and Divine are forced to pay exorbitant prices. Or perhaps a government risks losing the use of fast travel entirely if they deign to attack the Science metropolis.

    It will be interesting to see how these benefits balance of course but this creates a whole new area of political meta-gaming that could be a lot of fun.

    [/quote]

    It certainly does bring up a host of questions, I think I would be super interested in what capabilities inter node diplomacy options offer!

    How cool would it be waging war on a military node use fast travel points to fight them using guerrilla warfare-like tactics as they march from their metropolis to yours!

    This game gets me too excited xD!
  • Right now I am Science all the way. Fast travel sounds like it's going to be a major boon in this game. This could change if more information comes out.
  • Definitely not economic as scientist offers the same benefit with fast travel (just have to trade in person) and their style of government seems costly unless the benefits truly outweigh buying power.

    So probably scientist or if I'm good at fighting militarist. Divine if the in-game questing is fun and enjoyable but if it feels like work I'd stick with scientist.

    I guess militarist would have the best guards? =s
  • I suspect I'll end up involving myself with the military crowd. What can I say, I'm a swords guy.
  • Either divine because from the sounds of it; it opens up the world more; or science because discovery.
  • What if all 5 nodes choose the identical path? 5 divine nodes. Or 5 Science Nodes. Woo everyone tps around. Damn that would be the perfect setup for a zergfest.

    Personally i want to say Military but we don't know the bonuses it gives. More protection around Metropolis? PvP Buff? Trade routes secured? Advanced combat gear since they chose the way of Military? I bet they have better swords and armor!
  • Military sounds the most fun to me... More bloodthirsty than the next guy in order to rule? Sounds glorious!
  • Maybe with the military faction they can band together and fight as one to defend against others there is so many interesting outcomes that can comes from it.
  • One thing that got my attention is that there will only be 5 metropolises at most, and probably only 3-4 at most times (my own assumption). I think that gives us the question if having only one (meta?) type of metropolis for example only scientific, or having as many different types if possible one of each. They hinted in the video that the effects of the nodes will go beyond the area of influence to a degree.

    I'm somewhat leaning towards scientific or divine because of the way leadership is choosen as these seem like the candidates really need to contribute to the node or community while military and economy seem to be somewhat detached from that (be strong or be rich).
    At the same time I'm not sure if fast travel as a boni for scientifc (and open market for economic) will work out good as it seemed until now that they wanted to avoid these two things. I also find in many games that fast travell ruins the fun to a degree as the world gets stale faster (less scouting and just going off the way) and people (including me) still do it as it is simply efficient.

    @JcTruper: They said in the video that to high taxes will drive people away and as such delevel the node. We have to see how that plays out but it could be that the leaders will always look what the neighboring nodes are duing and how far they can go because they might lose not only their own benefits but the benefits of their entire region... and who wants to shoulder the blame for that.
  • Affairs of the body, spirit, mind or soul.
    I like to live in harmony, so all of the above.
    Variety is the spice of life right ?
  • I think i'd be divine, to become higher status in society by quests seems for me more appriopiate.
    Then try to be the best of the best in warrior faction.
    But on another side, seeing the leader name on the board 'Mr.Cupcake' as the leader of the warrior faction is kinda tempting...
  • Military for me i presume. Divine is a option is the god is a Dwarf... we shall see.
  • I would say science, myself. But if science becomes overpopulated I'd look economic just because that sounds really cool too.
  • I am definitely leaning towards economic. I think that the eco metropolis will have the most survivability as compared to the others and that it would become the main hub of a server. As for the placement of the metro I would prefer it to be towards the center of the map for obvious reasons.
  • Im leaning economic or divine personally. While the fast travel (scientific) appeals to me, exploration is also one thing I really like about RPGs. I rarely even use my mount in a lot of games, choosing instead to walk around slowly and discover things I would normally be riding past. Im not a huge PvP guy so militaristic doesnt appeal to me very much.

    This is the first MMO I really plan to try to get involved in the crafting a bit though so making some money at the economic metro sounds good. Not sure what bonuses we will have as a divine metro but I do plan on having a more 'angelic' healer toon. Maybe I can pray to the gods and get healing bonuses :p
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