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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Sci / Econ / Military / Divine - Which are you?
Okay...a new mechanic to get excited about. Still have a thousand questions more but it looks like in addition to race and class, we are going to have to decide what type of culture we want to settle in, help grow and possibly try to rule and influence. So we have four choices (for now!)
Scientific - with the eventual benefit of fast travel among others - most traditional form of government
Economic - with the eventual benefit of shared marketplaces among others - basically P2R (pay to rule)
Military - less known about benefits but you have to kick a&& harder than the next guy in order to rule it
Divine - less known but it sounds like you will serve via quests to rise
<strong>So for the moment, we know more about some than others so this isn't really an unbiased poll, but just for kicks, which way is everyone leaning?</strong>
For me, I'm a science guy so that's my instinct so far, but definitely also love trading and need to learn more about divine. That would be my 1-2-3 for the moment.
*** TALLY UPDATE through 4/23 4:56pm ***
I allowed split votes (1/2 each) for when people gave two choices and didn't indicate a favorite between them. So far the results are:
S: 5 1/2
E: 2
M: 5 1/2
D: 6
Good parity among the top 3. Looks like Economic needs a little brand boost but it's still early. I'll update this every few days as long as posts keep coming in.
Scientific - with the eventual benefit of fast travel among others - most traditional form of government
Economic - with the eventual benefit of shared marketplaces among others - basically P2R (pay to rule)
Military - less known about benefits but you have to kick a&& harder than the next guy in order to rule it
Divine - less known but it sounds like you will serve via quests to rise
<strong>So for the moment, we know more about some than others so this isn't really an unbiased poll, but just for kicks, which way is everyone leaning?</strong>
For me, I'm a science guy so that's my instinct so far, but definitely also love trading and need to learn more about divine. That would be my 1-2-3 for the moment.
*** TALLY UPDATE through 4/23 4:56pm ***
I allowed split votes (1/2 each) for when people gave two choices and didn't indicate a favorite between them. So far the results are:
S: 5 1/2
E: 2
M: 5 1/2
D: 6
Good parity among the top 3. Looks like Economic needs a little brand boost but it's still early. I'll update this every few days as long as posts keep coming in.
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Comments
Economic I like it but I can see people abuse it and put like crazy taxes
As I think about it, that's probably what the devs are hoping for.
P.S. I'd probably pick divine, based purely on RP and conjecture.
As I think about it, that’s probably what the devs are hoping for.
P.S. I’d probably pick divine, based purely on RP and conjecture.
[/quote]
I believe that's how military going to work
Our grand metropolis will foster (very) close (and personal) relations with our most esteemed neighbours as we are absolutely benevolent and all-embracing sect. Anyone who disagrees will get a faceful of divine hammer and a gentle torching to remind their allies not to spread false propaganda.
Bigger """"faction"""" in control.
OR
Devs (gods) choose someone based on RP (despotism and divine sounds good).
[/quote]
I wonder if the fast travel will only be open to those citizens or if the leaders can set prices for non-citizens to use it as well, which opens up an incredible array of possibilities. Imagine a negotiated treaty between Science and Economics where the benefits of each metropolis are available at a discount to the others' citizens while Military and Divine are forced to pay exorbitant prices. Or perhaps a government risks losing the use of fast travel entirely if they deign to attack the Science metropolis.
It will be interesting to see how these benefits balance of course but this creates a whole new area of political meta-gaming that could be a lot of fun.
Bigger “”””faction”””” in control.
OR
Devs (gods) choose someone based on RP (despotism and divine sounds good).
[/quote]
At first instinct, it feels to me like you can accrue Divinity Points (whatever they are called) by running quests and/or donating or perhaps participating in events and those with the most DPs would rule the following month. I'm not sure having Devs choose in an arbitrary way will appeal to the majority of the playerbase but maybe one position as a reward could work.
In a way, it opens a path for people who aren't great at PvP (Military) or accruing wealth (Economic), but are willing to power through lots of content to achieve a rulership goal. I like that there are different paths for this. Your choice will likely be some blend of how you value each system's benefits, how you see yourself potentially succeeding in each system's governmental selection process, and perhaps as simple as where your guild settles if you aren't quite so ambitious.
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/sci-econ-military-divine-which-are-you/#post-10488" rel="nofollow">Kynamite wrote:</a></div>
I think from what I can tell so far science seems the most useful, just having one science town in a central location would bring so many people just for the use of fast travelling xD!
</blockquote>
I wonder if the fast travel will only be open to those citizens or if the leaders can set prices for non-citizens to use it as well, which opens up an incredible array of possibilities. Imagine a negotiated treaty between Science and Economics where the benefits of each metropolis are available at a discount to the others’ citizens while Military and Divine are forced to pay exorbitant prices. Or perhaps a government risks losing the use of fast travel entirely if they deign to attack the Science metropolis.
It will be interesting to see how these benefits balance of course but this creates a whole new area of political meta-gaming that could be a lot of fun.
[/quote]
It certainly does bring up a host of questions, I think I would be super interested in what capabilities inter node diplomacy options offer!
How cool would it be waging war on a military node use fast travel points to fight them using guerrilla warfare-like tactics as they march from their metropolis to yours!
This game gets me too excited xD!
So probably scientist or if I'm good at fighting militarist. Divine if the in-game questing is fun and enjoyable but if it feels like work I'd stick with scientist.
I guess militarist would have the best guards? =s
Personally i want to say Military but we don't know the bonuses it gives. More protection around Metropolis? PvP Buff? Trade routes secured? Advanced combat gear since they chose the way of Military? I bet they have better swords and armor!
I'm somewhat leaning towards scientific or divine because of the way leadership is choosen as these seem like the candidates really need to contribute to the node or community while military and economy seem to be somewhat detached from that (be strong or be rich).
At the same time I'm not sure if fast travel as a boni for scientifc (and open market for economic) will work out good as it seemed until now that they wanted to avoid these two things. I also find in many games that fast travell ruins the fun to a degree as the world gets stale faster (less scouting and just going off the way) and people (including me) still do it as it is simply efficient.
@JcTruper: They said in the video that to high taxes will drive people away and as such delevel the node. We have to see how that plays out but it could be that the leaders will always look what the neighboring nodes are duing and how far they can go because they might lose not only their own benefits but the benefits of their entire region... and who wants to shoulder the blame for that.
I like to live in harmony, so all of the above.
Variety is the spice of life right ?
Then try to be the best of the best in warrior faction.
But on another side, seeing the leader name on the board 'Mr.Cupcake' as the leader of the warrior faction is kinda tempting...
This is the first MMO I really plan to try to get involved in the crafting a bit though so making some money at the economic metro sounds good. Not sure what bonuses we will have as a divine metro but I do plan on having a more 'angelic' healer toon. Maybe I can pray to the gods and get healing bonuses :p