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PvP and Looting of Resources from Defeated Players

If the players have a limited carrying capacity and require the caravan system to move large amounts of items and;

<ul>
<li>If a player is carrying large amounts of raw materials and is defeated in PvP the losing player will lose a number of his resources.</li>
<li>If a player is carrying large amounts of processed materials and is defeated in PvP the losing player will lose a number of his resources.</li>
<li>If a player is carrying large amounts of finished items and is defeated in PvP the losing player will lose a number of his resources.... but wait!</li>
</ul>

The program obviously knows the difference between iron ore, an iron ingot, and a iron sword. We'll take it that we can't use a chunk of ore or an ingot as a weapon so any weapons are normally part of our arsenal.

When a gatherer or a processor is defeated it's fairly apparent what can looted out of their inventory. But how does the program know the difference between a personal weapon and a weapon that the crafter is on his way to sell at the nearby market.

So, should there be "resource backpacks" which allows the player to carry additional weight but also marks any item inside as a resource and subject to looting? A character screen with primary and secondary slots would identify items as personal items while anything in the backpack are identified as resources.

This prevents crafters from claiming the 50 swords they're hauling around are all personal weapons and puts them on an equal footing with the gatherers and processors.
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