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Out of Combat "Class Jobs"

It would be very entertaining if Intrepid really expanded on the sandbox aspect of the game allowing players to engage in activities related to their current class. Such as a rogue might be able to rob or steal from cities, or a cleric can give out long lasting buffs to players who enter temples, or bards being able to preform at inns and and taverns for money and fame, etc.

What do you guys think about this idea, and what should other classes be able to do? Should races also play a role in all this?
Discuss!

Comments

  • -Mb. fighter and tank could ''intimidate"/insult npc's/players + he is good in weapon and armor trading and repairing/he could get some hidden tasks depend on his rank/achevements/+ more bonuses from dif. "security" missions (if they are members of millitary nod). On higher ranks could teach certain matrial disciplines/skills to other players with lower ranks+could get some ore faster than other architype.
    -Mage/Summoner-could read some ancient scrolls/maps and get some locked missions/have good bonus from alchemy/creating some def. magic amulets from curses an other magical effects/they can see what blade of grass good or bad for health/some magic creatures could be neutral to them(depend on lore lvl or specialization)/+more bonuses from "expedition"/exploration mission and books, scrolls trading. Also could teach some disciplines\spells to other players with lower lore lvl.
    -Bards-could have realy nice discounts of all services in taverns\+ players on certain distance could get some bonuses(depend on bard's spec.-endurance and mana regeneration\trauma resist\shorter negative effects etc.) from listening of their music like in SWG\bards could be immune to certain mobs with sonic control skills(like syrens)\Pretty good in all kind of trading. High ranked bard could teach some pieces of music other bards with lower "performing mastery"
    -Cleric also could provide some bonuses to other nearest players while he pray(depend on religion)and remove serious trauma/curses\Also could read some pages from ancient books linked to religion(receve locked mission)\ has bonuses to killing certain creatures-undead\vampires\demons etc\good in crafting some icons\idols and other relig. staff, wich could provide some deffence against certain diseases\curses. Has skill - panhandle. High ranked cleric could teach others clecir dif. prayers and some other skills with lower rank/"prosperity".
  • This is a great idea!

    If a node could have a thieves guild form once it reaches the city stage, that would be very cool. A thieves guild could influence the city's government from the shadows or spy on neighboring nodes that may want to go to war.

    Rangers could patrol wilderness areas and scout ahead for caravans, maybe even be able to build a lodge that could act as a class hub for Ranger activities.

    That's all I can think of for now.
  • Wow, this sounds like a great idea. I can totally picture something like this, it'd be fun to have a way outside of combat to collect money/experience. It would be super cool to give buffs to people out of a temple or church
  • I'm pretty sure Steven said you can place a thieves guild in a node in one of the live Q&A sessions. I'm sure they will have other buildings like it as well.
  • I wonder what does the thieves guild do if there's no stealing mechanic in the game?

    The idea is good though. Adding some professional aspect to the different classes would feel more meaningful and it would definitely affect to some people's choices in choosing their classes.
  • The Art of War video showcases a Predator (Rogue/Ranger) stealing a defense artifact from the city - thereby opening the city up to being bombarded by catapults.
    Expect Rogues to also be able to unlock doors and disarm traps.
    All of the classes will have their own utility abilities.

    Seems more likely that Bards will be buffing individual avatars. I expect Clerics to pray for blessings... and for prayers to buff cities and regions more so than buffing individuals outside of combat.
    But, we will see. Bound to be a bit of crossover.
  • I would place a link here to the podcast, where Steven discussed this very topic, but with these forums being in an extremely wonky state, I'm keeping my posts real basic, to avoid them getting "eaten".

    But, to the OP's point, Steven recently confirmed that players would have agency to affect the world, through their chosen social organization.

    For example: A rogue joins the Thieves Guild. The Thieves Guild would give that rogue a task to "acquire" a rare item from a neighboring node, or some such.

    While stealing from players is not a part of AoC's functionality (at the moment), stealing from NPC's, for your social organization, seems will be a part of the game.
  • + just Quarterstaff
    <img src="https://staticdelivery.nexusmods.com/mods/110/images/25431-1-1350100476.jpg" alt="" />
    +One-handed staff and sceptres/wands
    +Polehammers-aka Bec De Corbin
    <img src="http://i.imgur.com/6kTNARW.jpg" alt="" />
    + Some exotic weapon-but NOTHING EXTREMELY STRANGE for western fantasy game :
    -two-bladed staff/axe(sort of Dnd exotic analogue)
    -close ranged matrial weapon: fist wraps/katar/claws
    -blades: kukri/katana/nodachi
    -Naginata
    <img src="http://3.bp.blogspot.com/-dGgENaeuNzY/VqKPoxvnZuI/AAAAAAAAVJs/0dsz_7PvDXQ/s1600/Naginata.jpg" alt="" />
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