Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Animation Design is priority for success
ArchivedUser
Guest
About what I've seen until now <a href="https://www.youtube.com/watch?v=44HChA1Kkfk">
Perfect. Good and intelligent mechanics are fundamental but please do</a> not forget to improve the animations. They need to be fluid, natural. The characters should look "alive" and not articulate plastic dolls that walk light on the surfaces. There is no excuse that the animations are still "pre-alpha". A "Pixar" style animation should be the minimum reference: the starting point. Without this care "AoC" runs the risk of being just another MMO like any other.
Watch another pre-alpha 2012 footage https://www.youtube.com/watch?v=3-FMAZh1m3Y
Perfeito. Mecânicas boas e inteligentes são fundamentais mas por favor não esqueçam de aprimorar as animações. Elas precisam ser fluidas, naturais. Os personagens devem parecer "vivos" e não bonecos de plástico articulados que caminham sem peso sobre as superfícies. Não há desculpa de que as animações ainda são "pre-alpha". Uma animação estilo "Pixar" deve ser a referência mínima: o ponto de partida. Sem este cuidado "AoC" corre o risco de ser apenas mais um MMO como outro qualquer.
Perfect. Good and intelligent mechanics are fundamental but please do</a> not forget to improve the animations. They need to be fluid, natural. The characters should look "alive" and not articulate plastic dolls that walk light on the surfaces. There is no excuse that the animations are still "pre-alpha". A "Pixar" style animation should be the minimum reference: the starting point. Without this care "AoC" runs the risk of being just another MMO like any other.
Watch another pre-alpha 2012 footage https://www.youtube.com/watch?v=3-FMAZh1m3Y
Perfeito. Mecânicas boas e inteligentes são fundamentais mas por favor não esqueçam de aprimorar as animações. Elas precisam ser fluidas, naturais. Os personagens devem parecer "vivos" e não bonecos de plástico articulados que caminham sem peso sobre as superfícies. Não há desculpa de que as animações ainda são "pre-alpha". Uma animação estilo "Pixar" deve ser a referência mínima: o ponto de partida. Sem este cuidado "AoC" corre o risco de ser apenas mais um MMO como outro qualquer.
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