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Question about Combat Mechanics-Active Combat?

I have been wondering if there game will be including accurate hitboxes for player and monster attacks, as well as evasion maneuvers for a player to use in the game to evade those hitboxes.
Or if the player would have to actually be accurate on his attacks and skills when using them.
I am mainly concerned over the above because in most MMORPGs I have played the skills were all like "push a button and your target will be attacked automatically if he is within range" with a random chance of missing, as well as a random chance for criticals etc and I didn't really liked that.
So I am mainly asking if the game includes Active Combat where, precision, reflexes and true character positioning matter in addition to pressing specific buttons in a specific tempo just caring about cooldowns and a bit about your distance from your targets...

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