Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
That is the reason why PvX fail, if the problem was to protect players from griefing it could be easily solved but no, carebears are using this argument as a shield to remove open world PvP and pvp as well. They dont worry about he PvE and PvP balance in PvX game.
Why are you here if you do not like or care for what the DEVELOPERS have planned and are designing this game to be? They want our feed back and for us to help test it, not for us to turn it inside out from what they desire to produce.
If you want to turn it into YOUR dream game, design one and finance it as Intrepid has.
And your last two sentences did make me laugh.
Other have poor combat or (and) pay2win, the problem is in greedy devs not in PvP/PK.
Now it is mine turn to ask, how many successful PvE, PvX MMO's are there? WoW ? 1 single mmorpg?
"Be it "ganking", offline raids, zerging etc. It's up to you, and you alone to be able to deal with all forms of combat effectively." Which include the consequences of your choices. So are the spoils, whether rewards or loses. It once again comes down to choices.
Just think about it a little, why would you lose stats for killing someone? For what reason? Who and why causes you to lose stats? You just play and hop, from nothing you "magically" lose a percent of your health and damage cause why not?
Awesome game design, 10/10...
Not like it would actually be effective anyway. You could just stack corruption, and when you become too weak, just ask one of your friend to kill you a few times, the corruption vanishes, and he give back your items anyway.
Heck, your friend joins as a bounty hunter first, and not only resets your corruption, but even earns reward for it.
The only real solution would be creating low level PvP off zones, where PvP is disabled, but would also have low resources in it.
This way everyone could level up without risk of being killed by players, but if they would earn loots, they would need to take risk.
No amount of punishment will prevent gankers. As long as it's not disabled they will going to gank, and so they snowflakes will quit.
Corruption is the mechanic by which the gods destroyed the world aeons ago, causing the races to flee through portals and what was to become the Tulnar to flee underground. Now another pantheon of gods has decided it is time to take back the world from those corrupted gods. Do evil shit, gain corruption. You physically become more twisted as your soul is wracked. So there is your justification for stat loss. Once you die you gain a negative exp loss. Not just by being corrupted, for any death. The penalty is just higher based on your level of corruption. Be out farming mobs, die, exp debt. Be a PK'ing jackass, higher exp debt, possibility to drop/destroy gear, with the percentage going up the more you PK.
Here's the thing on your "have a friend kill you" workaround. It has already been thought of and planned for. You cannot attack anyone on your friends list, group/raid member, guild member, or alliance member. So to do that, your buddy would need to be off your friends list and not in your guild. Dropping your guild will have a cooldown and penalties attached like losing built up access to guild perks. So if you want to be an ass and murderbox, must be a good friend willing to drop guild for you, and deal with the repercussions till he can get back in your EliteDarkShadows epeen guild. Don't worry, most of the workarounds will be tested in alpha and beta by crafty people wanting to break the system to make it stronger.
There is no fast travel, and bounty hunting will most likely be a quest you have to pick up from a military node (confirmed), so the odds of your friend being able to get your specific bounty will be small. (reference SWG bounty hunting if you need a refresher on how it most likely will work.)
So the next time you want to outrage post, come in backed up with actual knowledge, people may take you seriously then.
It is impossible to prove that open PvP should be in game and that it is more than just ganking to a carebear. Online wedding that what the game really needs.
@Annatar
What question am I dodging exactly ? UO is still popular, Crowfall got 40k people supporting it on kickstarter. BDO and Archage were good PvP games on start , until the rules have been changed to satisfy some carebears, and than both games died. Albion got good idea but terrible realisation , the genre is really missing PvP games , 20+ games for casuals on the market you can choose from. People got tired from the carebears and casuals in every game. They start whining first about how hard is it to play in the world with open world PvP (although everyone are playing on the same rules).
You all want to make a system where open world PvP would not have any place, it is the opposite of what we want as PvP players. We understand that killing other player should have penalties, but they should be fair. So system where you loose part of your best equipment , as well as part of loot can not take place until everyone will have the same chance for it. Dont forget that you need to win the fight first, it is not so easy to do. Fair rules are, no equipment lost, no loot lost, no negative xp stucks , no reveal on the map, only static xp loss maybe 2-3 % more than a regular player, guards in city can attack the player, a possibility to restore karma by farming mobs for 2-3 hours,special camps and cities for pk players. If a player with negative karma is killed by bounty hunter he goes to a jail for 2-3 hours. It requires to kill 2-3 players before going negative karma.
But no, he just watch how someone murder a other, and then give him some mirror punishment instead of killing him right anyway.
And that's not enough, that so almighty, wise and powerful good with unlimited vision over the whole world, for some reason have short memory, so after a player dies, the good didn't know that he's a murder who killed hundreds if not thousands of innocent, so he still just give him some mirror dampening, and watch how he goes in a murder ten more.
yeah... bullshit...
That's why I said it's ****. You can create lore to defend it, but then try harder, much harder...
While i agree full loot pvp games can be a success they are a very small market in the big picture. if that was all anyone wanted 80% of the games out there would not exist.
Intrepid has said many times this will not be a gankfest well its not carebare island either. The more i think on this the more i like it. AA is a pvp game with more bots in safe zones then actual players . that is one problem pvp can solve.
Edit: And of course don't forget to FRAPS, stream, or screen shot the bots activity and send the footage along with your report about them so they can investigate the account and ban them.
Carebear is vague notion, which have several definitions. So basically there is different kind of Carebears.