Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What will be the "core" of Ashes' PvP?
Since there are no factions in this game, what will be the core of pvp? Will it be large scale battles guild vs guild? Will it be citizens of node 1 vs citizens of node 2 (trying to flip the node to their advantage/citizenship)?
Will nodes and citizenship in your chosen node almost function as a temporary faction by choice (as you can change your citizenship after a short time (believe it's 2 weeks as it is currently implemented)
This is a game i'm definitely having my eye on, along with Camelot Unchained.
Ashes seems super promising and pleasing all types of players, just trying to get a better grasp on the focus of the PvP, and the meaningfulness behind it.
Cheers
Will nodes and citizenship in your chosen node almost function as a temporary faction by choice (as you can change your citizenship after a short time (believe it's 2 weeks as it is currently implemented)
This is a game i'm definitely having my eye on, along with Camelot Unchained.
Ashes seems super promising and pleasing all types of players, just trying to get a better grasp on the focus of the PvP, and the meaningfulness behind it.
Cheers
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Comments
A sandbox MMO is player driven, the world and it's mechanics are merely the tool set to allow players to do whatever it is they want within it's design parameters.
Thanks for the interesting question.
Steven and the Developers have kinda touched based about this. I will kinda break it down however i recommend watching their Q&A Video.
1) They do not want Factions. I will be using the word Faction but Steven didnt really want that but its the only thing to compare. His answer was because you can never really click with Team A or Team B. Instead with the Node system, you are choosing your "Faction" in a way, but you are building that Factions story. There is no King NPC that his dialog never changes. Instead a real player you choose or takes the crown to govern the node.
2) This game is all about free choice, i believe you could switch Citizen Ships means you can buy or sell Property, and you need property to become a Citizen.
3) Because this is so open world i believe even some guilds will be making none Node groups. Aka Bandits, Pirates,Raiders and Mercs.
4) Nothing is permanent in this game. You and your friends could help build a node from the ground up. Next thing you know another Node or group comes and Levels your node to the ground. Your choice is to either the players start over, or join another node.
Basically it depends on how willing the players are to engage in the world PvP as to what the true focus of the game will be.
Maybe its world pvp maybe its arenas.