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Impeachment

Someone brought this up on discord as a question but i think it would be a much better discussion,


<blockquote>
[PWN] Unpwned - Today at 9:00 AM
@Intrepid Studios Will there be an impeachment aspect in the politics of a City/Metro, because what if someone who gets voted into power either A: has real life issues and is unable to perform there duties. and needs to be repllaced Or B: this is a big one what if someone is aiming to sabotage a city/metro and is found out by the people we should be able to kick them out of said position of power with some kind of majority civilian vote.
</blockquote>

So What do we think here
Why Impeach
1. AFK or Left the Game
2. The guys just an ass hat and people want rid of him.

Term Limits ( in nodes where they apply)

Comments

  • The elections happen quite often if i remember correctly, so even if they are a horrible leader/afk it wont be long. I assume there will be an impeachment option, but it has to be done carefully as to not be abused
  • Depends on where. I think Military nodes should be able to be abused . By nature the biggest asshat pvper will rule the place, the minors should be able to gang up and remove him from power .. terminally. As in where a science node yea you need to have something to guard against abuse .
  • I am thinking of the movie King Author where Bors says, why dont you just kill him and discharge yourself after. So why dont you just kill the Mayor and take his city after :)


    <img src="http://www.aveleyman.com/Gallery/ActorsW/18598-26292.gif" alt="Bors" />
  • In real life one guy doesn't control everything, they have a duty and minions who control specific areas, of whom the leader could overrule. It would be interesting if there were different types of government. Maybe the leader who becomes a head of state (City) could allow elections for the governer position who does the real ruling. Some guild alliances might use there sheer numbers to control with a iron fist.
  • [quote quote=12062] but it has to be done carefully as to not be abused[/quote]

    This
  • [quote quote=12062]The elections happen quite often if i remember correctly, so even if they are a horrible leader/afk it wont be long. I assume there will be an impeachment option, but it has to be done carefully as to not be abused

    [/quote]

    Make it so once every 4 to 6 weeks there is a gladiator tournament where the best PVPer will win. Now if a player has not logged on in 2 weeks and they are not subbed make the tournament sooner.
  • I don't foresee an impeachment process, but rather just having to wait til the next election.
    You may however, be able to put out assassination contracts on them.
  • For a pvp leader . He should never have a safe period ever. 1-2 week for a required FFA tourney but
    anyone should be able to challenge him at anytime for the leadership. A reasonable prep period attached. Safe Zones / Time periods should be for that spot called to care-bear and removed. Wanna be the top pvper act like it.
  • I think elections/whatever is held once a month.

    I think to become eligible you have to benefit the node so much while its growing to become eligible. So say someone quits the game or leaves for 2 weeks, they wouldnt be eligible for the next one. And they would be behind for the one after that so they have to play catch up.

    Also what if a leader who is gone for 72 hrs can all of a sudden be overthrown by force. Maybe the mayors city hall or building can be taken over by rebels, but citizens can get a quest to attack or protect (if they are loyal to the mayor) and it can happen once a day. The defenders if successful get the node experience, and the attacks if they win take control and a new election is held.

    Then i also think that a mayor should have certain responsibilities to do for the upkeep on the node, and at the end of the week if the mayor fails then the same thing can happen.
  • [quote quote=12219]For a pvp leader . He should never have a safe period ever. 1-2 week for a required FFA tourney but
    anyone should be able to challenge him at anytime for the leadership. A reasonable prep period attached. Safe Zones / Time periods should be for that spot called to care-bear and removed. Wanna be the top pvper act like it.

    [/quote]
    I think the issue with that is when you are on you will constantly get challenged and i can see it playing out, where the person constantly declines, or they get overwhelmed constantly while they are on. And with a game like this you will need time to do other things like working on building your node, maybe have a window every day where people can challenge him, if he isnt on then a small tournament is done for a new mayor?
  • Well first a bit of real life fact here -- most of the public have a misconception of what "impeachment" really is. It doesn't guarantee the public official is removed from office. The actual process of impeachment (using the US government model here) is merely when charges are formally brought forth by congress against a (normally) high level public official. However , removal from office is NOT a sure thing with impeachment. Though naturally it can be - depends on the charges and what congress decides as a whole. To date I don't believe any US President was actually impeached and (forcibly) removed from office because of such. (Nixon resigned remember). Though naturally , if I'm wrong I've no doubt someone will call me out for it. :)

    Now back into make believe game world mode --- I like the political angle in the game....and I see the point -- I definitely think there should be an impeachment feature (that can lead to tossing someone out) , but of course it has to be carefully done. For the same reasons you may want to impeach someone (corrupted by power ) , the impeachment process in the game can't be easy to exploit either (or it shouldn't be anyway).
  • Can we spank the leaders of military nodes for being bad? This would make the game more enjoyable for me. =p
  • What I am worried about most are large guilds voting in the same people every time.
    There should be a restriction on how many consecutive times you can be a leader of a node, to prevent the same people from holding a node forever.

    I think for military nodes, the idea of constant challenges is alright, but at the same time, if you just WON the FFA, have you not proven yourself as the most able fighter? In fact, if you just won the FFA and someone comes up to challenge you, you should be able to say "I just beat you and everyone else here, how dare you challenge me!" and throw them in the dungeon or something. Heh.

    My only fear is for nodes where a majority can vote in a certain person. I foresee very large Zerg guilds voting in the same people over and over. Age of Wushu had a school leader system that was similar. There were votes, and pvp contests, but you had to be voted in to take part in the pvp contest. And almost every time you would see the same 5 or 6 people voted in for the lead role, where 4 of them are from the same guild. Didn't really have anything to do with their abilities, and just that guild wanting the control.
    Ultimately, I think it would kill the idea of a democratic vote if these large guilds are able vote in who they want, every time.
    But then again, that's democracy no? Maybe we could gerrymander the districts to make the zerg vote weaker.. Hmmm.. ;D
  • (( 2nd time posting this, I am not sure where the first one went. if i see a double post, I'll delete O.o ))

    What I am worried about most are large guilds voting in the same people every time.
    There should be a restriction on how many consecutive times you can be a leader of a node, to prevent the same people from holding a node forever.

    I think for military nodes, the idea of constant challenges is alright, but at the same time, if you just WON the FFA, have you not proven yourself as the most able fighter? In fact, if you just won the FFA and someone comes up to challenge you, you should be able to say "I just beat you and everyone else here, how dare you challenge me!" and throw them in the dungeon or something. Heh.

    My only fear is for nodes where a majority can vote in a certain person. I foresee very large Zerg guilds voting in the same people over and over. Age of Wushu had a school leader system that was similar. There were votes, and pvp contests, but you had to be voted in to take part in the pvp contest. And almost every time you would see the same 5 or 6 people voted in for the lead role, where 4 of them are from the same guild. Didn't really have anything to do with their abilities, and just that guild wanting the control.
    Ultimately, I think it would kill the idea of a democratic vote if these large guilds are able vote in who they want, every time.
    But then again, that's democracy no? Maybe we could gerrymander the districts to make the zerg vote weaker.. Hmmm.. ;D
  • You shouldn't limit the number of times someone can be "voted" in. That is the point of a "voting" system. Maybe that person actually has done a lot of work for their popularity. Why take away all their efforts because someone else who has done nothing gets the chance to be voted in? Work for it.
    On a side note, I highly doubt one person will be in a voted position over and over again. Opinions change and even if an alliance or agreement is made I am sure the position will rotate to other members that are apart of the alliance.

    For the military node, the position should be able to be challenged quite often, but at the same time, I am sure it could become a bit too chaotic. Have the major change every 1? everyday?
  • Guys from what we been told so far

    Leader Election process
    Military node - Torney, Winner takes leader
    Religious node - Who does the most good ( Quests to help the node etc )
    Science node - Election
    Commerce Node - Leader = Auction style buy out.

    The nice / truly beautiful part about this is that you can choose your form of government. If your leader is an asshat just move to another node.
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