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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Roles in PvP
ArchivedUser
Guest
Okay, so mostly everyone who plays MMOs knows that there are currently really only 2 roles in base pvp (no other objective outside of killing the enemy team) which are the dps and the healer. Depending on the objective there could be other variants (like a flag runner, base protector, etc) but those are situational, and not present in any given fight.
Since this is looking like an MMO that has PvP baked in from the ground up, and not tacked on, are there plans for a Tank role currently?
I can expand on what I imagine a tank would be in an MMORPG, and it's similar to a tank in any PvE scenario, with the exception that the tank's taunt ability will immediately effect their target with a debuff that will last until the target fights back. Something like reduced resource regen/longer ability cool down/increased damage taken/reduced healing, etc, these are abilities that i feel are severely underrepresented in a lot of games in favor of a more streamlined, borderline, boring flow of combat.
Is this something that could potentially find its way into AoC or is there a reason this pvp tank mechanic seemed to have died with Warhammer Online?
Since this is looking like an MMO that has PvP baked in from the ground up, and not tacked on, are there plans for a Tank role currently?
I can expand on what I imagine a tank would be in an MMORPG, and it's similar to a tank in any PvE scenario, with the exception that the tank's taunt ability will immediately effect their target with a debuff that will last until the target fights back. Something like reduced resource regen/longer ability cool down/increased damage taken/reduced healing, etc, these are abilities that i feel are severely underrepresented in a lot of games in favor of a more streamlined, borderline, boring flow of combat.
Is this something that could potentially find its way into AoC or is there a reason this pvp tank mechanic seemed to have died with Warhammer Online?
0
Comments
- anti-enemy-cc: provide cc-protection buff
- own cc: concentrate on rooting the enemy
(and some groups construct hybrid roles)
What roles there could be in AoC depends of course on how the classes will work, as Wishsdark says... looking forward to learning more about it... can't wait to play :)
Only reason someone would even pick tank is if it has some cheesy grab ability but who is dumb enough to make an OWPVP game with a yoshi like grab ability that nobody can escape from until they are dead. I bet in a game like that, only 5% of the population would even stick around to hit the soft level cap...