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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Pvp? suggestion? Good/bad?
So i came from a very pvp focused game. Not just "pvp events" open world pvp was encouraged.
Which i loved. Ive never had the thrills, excitement, anger, and enjoyment since i quit that game like 4 years ago. Played it for about 6 years, and im sure most played long term cause the pvp system. To me all these new rpgs coming out in the last few years are too pve focused and deter pvp. Which is boring. And full loot pvp isnt really any better. Ppl can say its "hardcore" but To me it basically makes gear worthless in a sense. So its not that "hardcore. " ashes seems not "too" far off from a good pvp system. But when i read "you get weaker the more people you kill" i almost insta raged. Whyyy make such a goooood sounding game and kill pvp like that. To me and im sure alot of other ppl open world pvp makes the game. What u would like to see is a good open world pvp system. None if this get weak stuff. The game i came from the pvp system went as follows:
Every death you lose exp, a percentage or amount based on current exp(This game took a year or two to get max level), inventory items, and silver or in game currency.
4 colors of name, white, blinking blue, red and black
White name you have 0-29 pk points
Blinking blue you hit someone,or blink longer for a kill
Red you have 30-99 pk points
Black you have 100+
White or blinking you die you only lose exp
Red you have a CHANCE to lose 1-2 pieces of gear. Dropped on the ground abd its a free for all who gets it.
Black basically 100% chance to lose 1-3 pieces of gear. And you get sent to jail upon death.
To lose pk points it was just 1 every 6 minutes. So 1hr per white plaer kill to get back to 0, etc etc.
There is 4 states of pvp (of which other players cannot tell which you are in)
Peace, cant hit anyone
Capture, can hit blinkers or black names (allie/friend/guild member included)
Team, can hit anyone except friends,party members,guild members, guild allies.
PK, can hit anyone. Even friends or guild members or team members
In order to kill a non blinking red name you must be in team or pvp mode. And you blink. High risk high reward (killing whites and going red name yourself or getting killed by someone else in capture)
Pk points went like this.
Neutral white player kill = 10 pk points
Enemy player(whose killed you before) = 5 pk points
Enemy guild = 3 pk points
Blinking blue = 0 (can kill in capture)
Red name = 0 pk points (have to be in pk mode though)
Black name = 0 pk points (can kill in capture)
Im sure some know what game this came from. ;)
I mean im not asking for this exact same pk system, just sayin from what ive played, to be the best pvp system ive seen.
To me what makes a game fun is the conflict, the drama, the politics. The 100+ ppl wars in the open world. The encoragement to engage in pvp. The enemies and allies you encounter in the world. The risk/reward in pvp. By the reward i mean killing a red name. Or getting killed trying to kill a red name. (Something that seems to be taken out by the whole "you get weaker the more ppl you kill" thing). I donno. Also what also made it fun was losing equipted items, inventory items and money that dropped on the ground for anyone to grab. (people hunting/farming)
Juss sayin'
Thoughts?
Which i loved. Ive never had the thrills, excitement, anger, and enjoyment since i quit that game like 4 years ago. Played it for about 6 years, and im sure most played long term cause the pvp system. To me all these new rpgs coming out in the last few years are too pve focused and deter pvp. Which is boring. And full loot pvp isnt really any better. Ppl can say its "hardcore" but To me it basically makes gear worthless in a sense. So its not that "hardcore. " ashes seems not "too" far off from a good pvp system. But when i read "you get weaker the more people you kill" i almost insta raged. Whyyy make such a goooood sounding game and kill pvp like that. To me and im sure alot of other ppl open world pvp makes the game. What u would like to see is a good open world pvp system. None if this get weak stuff. The game i came from the pvp system went as follows:
Every death you lose exp, a percentage or amount based on current exp(This game took a year or two to get max level), inventory items, and silver or in game currency.
4 colors of name, white, blinking blue, red and black
White name you have 0-29 pk points
Blinking blue you hit someone,or blink longer for a kill
Red you have 30-99 pk points
Black you have 100+
White or blinking you die you only lose exp
Red you have a CHANCE to lose 1-2 pieces of gear. Dropped on the ground abd its a free for all who gets it.
Black basically 100% chance to lose 1-3 pieces of gear. And you get sent to jail upon death.
To lose pk points it was just 1 every 6 minutes. So 1hr per white plaer kill to get back to 0, etc etc.
There is 4 states of pvp (of which other players cannot tell which you are in)
Peace, cant hit anyone
Capture, can hit blinkers or black names (allie/friend/guild member included)
Team, can hit anyone except friends,party members,guild members, guild allies.
PK, can hit anyone. Even friends or guild members or team members
In order to kill a non blinking red name you must be in team or pvp mode. And you blink. High risk high reward (killing whites and going red name yourself or getting killed by someone else in capture)
Pk points went like this.
Neutral white player kill = 10 pk points
Enemy player(whose killed you before) = 5 pk points
Enemy guild = 3 pk points
Blinking blue = 0 (can kill in capture)
Red name = 0 pk points (have to be in pk mode though)
Black name = 0 pk points (can kill in capture)
Im sure some know what game this came from. ;)
I mean im not asking for this exact same pk system, just sayin from what ive played, to be the best pvp system ive seen.
To me what makes a game fun is the conflict, the drama, the politics. The 100+ ppl wars in the open world. The encoragement to engage in pvp. The enemies and allies you encounter in the world. The risk/reward in pvp. By the reward i mean killing a red name. Or getting killed trying to kill a red name. (Something that seems to be taken out by the whole "you get weaker the more ppl you kill" thing). I donno. Also what also made it fun was losing equipted items, inventory items and money that dropped on the ground for anyone to grab. (people hunting/farming)
Juss sayin'
Thoughts?
0
Comments
Now if they decide to go the way of the item treadmill ala WOW then no.. item drop on death is the fastest way to say goodbye subscriptions you can ever find in any game. Dropping inventory silver/resources is a good way to incentive protecting farming as well as fighting back, but if items take months to obtain and have a chance of being lost? Ya. look to BDO for how fast people quit when blowing up weeks of farming due to rng loss of equipment.
No thanks.
https://www.youtube.com/watch?v=ojCv0wS9uXQ&t=6s
Don't know if you've seen this based off your post but this is what we know so far pvp wise.
but there are certain things in the game that are not yet 100% approved, so let's just wait for the game release, until then let's have fun in the discord and forums :3
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Guild: MoonlightGlade