Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Inns/Taverns
ArchivedUser
Guest
A nice feature that would add game immersion is the ability to get rare quests from inns and taverns.
*listening to conversations about dungeons, outlaws etc
*bounties offered on rare Npc and players on who in bad reputation on the server
*bribe or tip a Barkeep or tavern wench on information leading to epic quest line
There are alot of possibilities and many games neglect these places to gain in game content.
*listening to conversations about dungeons, outlaws etc
*bounties offered on rare Npc and players on who in bad reputation on the server
*bribe or tip a Barkeep or tavern wench on information leading to epic quest line
There are alot of possibilities and many games neglect these places to gain in game content.
0
Comments
[/quote]
It just seems too easy that its posted on a notice board, no sense of discovery in that. It is more fun (in my opinion) if you have to talk, bribe or threaten NPC's for information. It would ofc. be kindof a bother if its for every quest, so it should be for the rarer ones I'd say :)
Rumors may say A certain Wizard may meet certain important magic users to discuss happens in the realms when the moon is full at a particularTavern.
There are rumors of a thieves guild operating in a around certain Inns and taverns , where its possible to make contact with these groups.
A wealthy merchant drowns his sorrows at a certain inn ,mourning over the loss of a child ,who was lost in the ruins of a city he was adventuring in. The merchant would pay heavily for the return of his sons remains.
lore/story/location enhance the game.
Even something so simple as seen in other games as a small XP buff if you log out or AFK in an Inn/Tavern for an hour or two+. Simple bonus that people will naturally say "Why not get this?" while creating small central hub areas for people to gather. Could be a great starting point to naturally run into someone doing nearby dungeons and meeting people in the Town/City you live in.
Even something so simple as seen in other games as a small XP buff if you log out or AFK in an Inn/Tavern for an hour or two+. Simple bonus that people will naturally say “Why not get this?” while creating small central hub areas for people to gather. Could be a great starting point to naturally run into someone doing nearby dungeons and meeting people in the Town/City you live in.
[/quote]
That would so nice, having the taverns become what they used to be irl :) As for how to bring people together, exp bonus + no quick-group feature, then just hope that people gather there.
I've met a lot of great people who end up being good people to call upon if you have open raid slots. And the ease of use is nice in the long run.
Though I agree, if it's too open ended it can cause serious problems with people not connecting for longer than the time to do a dungeon.
Just an Idea.
becomes
" you've been mean to the lonesome, drunk taverngoat so you can't join"
Rumors may say A certain Wizard may meet certain important magic users to discuss happens in the realms when the moon is full at a particularTavern.
There are rumors of a thieves guild operating in a around certain Inns and taverns , where its possible to make contact with these groups.
A wealthy merchant drowns his sorrows at a certain inn ,mourning over the loss of a child ,who was lost in the ruins of a city he was adventuring in. The merchant would pay heavily for the return of his sons remains.
lore/story/location enhance the game.
[/quote]
Much like in Skyrim, where you sit down, enjoy a nice beer or alcoholic beverage - maybe some food. You can hear a bard performing other side of the room, and other NPCs chatting about rumors which could lead you to special areas where you can find rare items/weapons/gear! The immersion would be beautiful! D:
This is a beautiful idea.
I also wonder if they'll implement a VOIP inside the game, seeing as it seems to be the norm now for upcoming MMORPGs. In fact, Discord currently is doing just that using GameBridge: https://discordapp.com/gamebridge
So when you talk, your mouth moves as well gasps...
THE IDEAS ARE ENDLESS!
So when you talk, your mouth moves as well gasps…
[/quote]
That sounds so nice, would be wonderfull :)