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SWG's influence
I loved Star Wars Galaxies (Pre-NGE) and to see some of the team for AoC worked on it makes me so happy;
SWG's systems were so unique at the time:
- could be 2 jobs/classes and re-specing was easy
- gathering buildings and surveying for artisans
- entertaining and crafting specific classes
- becoming a jedi, which took time having to become force sensitive and going through the trails
- could only have 1 character until you became a jedi
- player towns, housing, and shops
- fast travel between normal towns and player towns
- multiple planets
- player built vehicles
SWG's had plenty of problems and shortcomings but I had a great time with it. AoC has so much potential with the developers having worked on many other games. I can't wait to try AoC and to see if anything from SWG influenced it's systems.
SWG's systems were so unique at the time:
- could be 2 jobs/classes and re-specing was easy
- gathering buildings and surveying for artisans
- entertaining and crafting specific classes
- becoming a jedi, which took time having to become force sensitive and going through the trails
- could only have 1 character until you became a jedi
- player towns, housing, and shops
- fast travel between normal towns and player towns
- multiple planets
- player built vehicles
SWG's had plenty of problems and shortcomings but I had a great time with it. AoC has so much potential with the developers having worked on many other games. I can't wait to try AoC and to see if anything from SWG influenced it's systems.
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Comments
But the system would need tweaking to become a good system in today's games.
<ul>
<li>The crafting system has to reward those players who put the time and effort in to it. Those who really like crafting.</li>
<li>Every character can make some basic items but anything more complicated should take effort to learn and unlock</li>
<li>Surveying and gathering materials was fun for some in SWG. The best new features that it would resemble would be a skill to locate resources, a location arrow pointing in the direction to go. And gathering skills increasing the yield of mined resrouces.</li>
<li>Entertainer classes was great for a long time, providing really important buffs to players before adventuring</li>
<li>A character progression system which could unlock other classes would be good. A goal to strive towards</li>
<li>You have to be allowed to have as many characters and alts as you like. Its a world of alt'o'holics these days. Starting with limited slots and being able to buy more</li>
<li>The node system will definitely become the player cities. Shops would be an awesome addition to the trading system</li>
<li>There is not going to be fast travel in AoC except for the few metropolises that give that bonus to the region</li>
<li>Continents can be the equivalent of planets</li>
<li>Player built items is essential, houses, furniture, caravans, boats, forges, windmils, inns etc. And different qualities of each which give different bonuses. The simple items giving a small bonus and being easy to make.</li>
</ul>