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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Combat System and Level Progression
ArchivedUser
Guest
I love your project guys, but here is one thing that really needs an answer.
I understand Steven's motivation to the core. I played so many different MMORPGs and never caught fire due to lacking features, that could incinerate my passion.... all the information I have until now is so freaking good, that there is only 2 more things that would make this game perfect, at least to me.
>First:
I need action combat, even if it is just a choice, that could be made in the beginning, depending on the class (or the skill combination later on, whichever suits the style better). A meele should need to dodge and where he swings his sword should be a hit, a dodge or a skill to avoid the hit somehow.... an archer needs to aim and to run out of range of meele atacks and AOE magic, so it is <strong>IMMERSIVE</strong>.... a mage, doesnt need to aim because he can do magic stuff happen (needs balancing though, maybe through the next thing)
>Second:
I need a really complex lvl system, like the massive passive skill tree of path of exile, or stat enhancement so I could make a spellsword focusing on magic and meele damage but discard defense stats.
Alternatively being able to use everything as every class and leveling related stats by using stuff up to a total cap of stat points availiable so someone can't do everything at once.
This way for example a mage would'nt run as fast as a rogue because he's a bookworm, and if hes not then his magic is not as hurting [different settings would suit different usage better e.g. PVE or PVP]
PLEASE DO THAT RIGHT!... I'm urging for a game like that since i played Dungeon Siege 2
I understand Steven's motivation to the core. I played so many different MMORPGs and never caught fire due to lacking features, that could incinerate my passion.... all the information I have until now is so freaking good, that there is only 2 more things that would make this game perfect, at least to me.
>First:
I need action combat, even if it is just a choice, that could be made in the beginning, depending on the class (or the skill combination later on, whichever suits the style better). A meele should need to dodge and where he swings his sword should be a hit, a dodge or a skill to avoid the hit somehow.... an archer needs to aim and to run out of range of meele atacks and AOE magic, so it is <strong>IMMERSIVE</strong>.... a mage, doesnt need to aim because he can do magic stuff happen (needs balancing though, maybe through the next thing)
>Second:
I need a really complex lvl system, like the massive passive skill tree of path of exile, or stat enhancement so I could make a spellsword focusing on magic and meele damage but discard defense stats.
Alternatively being able to use everything as every class and leveling related stats by using stuff up to a total cap of stat points availiable so someone can't do everything at once.
This way for example a mage would'nt run as fast as a rogue because he's a bookworm, and if hes not then his magic is not as hurting [different settings would suit different usage better e.g. PVE or PVP]
PLEASE DO THAT RIGHT!... I'm urging for a game like that since i played Dungeon Siege 2
0
Comments
Steven - 04/22/2017
Combat is a vital development for the game, and will be amazing. We haven't yet really dived into it, but it will be a hybrid system that focuses on skill, composition, balance/counterbalance and movement/positioning.
The 64 class possibility will give us a lot of mass I believe and the leveling with not only quests but node building, farming, caravan hunt/guard should be great.
I think a good "hybrid" would be ESO's combat system mechanics combined with BDO's action combat would be great.
basically most of your attacks and skills would be combo based with certain skills being hotkey based. Then from ESO you take the heavy auto aiming for ranged skills (you can still miss if you're too far off target) and you can hold down Shift to focus/Lock on to a target. Once locked on you can hit Tab to switch to a new target.
This system would allow you to have the functionality of a tab target system in an action based combat system. Problem solved.
I was more thinking of something similar to TERA.... but as I described:
a warriors sword needs to be dodged or stopped, or it will hit you. An archers arrow needs good aim and magic is... well magic.
Maybe a mage gets tab targeting but has to pay for it with movementspeed, or the projectiles can be stopped by hiding behind a rock or the tank.... just good old fashioned balancing.
About the VR:
do you really want to destroy your living room while fighting of a hungry bear with your two-handed greatsword?
really good immersion with VR can't be accomplished yet. That will take at least another 5-10years until graphene gets its chance in the gaming industry.
The leveling system is not just about the level increase. It's about the way your character's level increase is being used to change your influence on the world and the way you behave in it.
A mage who can use high-skilled destruction spells needs a lot of time to study those spells. And studying is not using your legs or arms lifting things (besides maybe a book). So this will automatically mean , if you are not training your body you would not be able to run from a hungry bear without teleportation because your legs are not strong enough... so using your legs give you stat bonuses towards jumping and running speed gradually, using a heavy sword would give you more strength overall and you could lift a heavy object at some point, using spells over and over again or reading about it would give the speels additional effects or simply more damage, or give boosts to alchemy because you are smart and know things....
And then there is the talent tree.... ever played path of exile? thats just the best out there..... thats the pinacle... thats what I want, but in a good looking MMORPG with immersion and complex world design like AOC will be XD
Likewise, while systems like TERA's combat is certainly engaging and active, I also found that many of the classes, aside from style, tended to be very samey in how they were played.
A system in where movement was a high emphasis and that good reactionary gameplay (i.e., timing a short cooldown defensive ability in anticipation of a large hit as a tank, putting greater emphasis on interrupting/stuns/disabling enemy attacks as DPS rather then just unloading damage) separated the champs from the chumps would allow for skillful gameplay without needing to resort to the super-precise netcode called for active blocking/aiming.
same can be done by action combat. A rogue throws a flask with oil or petroleum and an archer with firy arrwos can light it. wouldnt that be great?
I really dont know why action combat doesnt allow skill interaction... it totally does and its much more immersive as long as it is not too fast or flashy like in BDO.
It can be plain and it would totally add some immersion to sieges where a tank stands in the broken spot of a wall blocking enemy players and preventing their projectiles hitting the healer or mage in the back. It would add so much to raiding where a boss throws a big attack and everybody has to hide behind some big rock or inside a mages shield so they don't get smashed.
as i said, its not about button smshing but calculated combinations and reactive combat.
Tab targeting is dumb because when a meele swings his sword and u manage to outrun the swing on the camera you will get hit by some invisible extension... doesnt really make any sense.... an archer shoots an arrow and the mage who teleports in time just gets magically followed by the projectile... isnt that somehow dumb like s***?
who fights a dangerous monster standing still and taking every hit because u can't avoid it anyways?
Would you?
Tab targeting kills immersion and immersion is the one most important thing there is for any kind of game that people REALLY love...
back in the days when WOW came out people loved it because it gave you a big world which lore and livleyness swollowed them and gave their imagination a lsd trip.
nowadays people are used to this kind of game and every mmo that takes tab targeting is basically a copy of alle stuff there was.
different lore? doesnt matter as long as the gameplay is the same.
we know skyrim and we know tera where everybody could take on a BAM as long as they managed their recources and timing properly....
IMMERSION GUYS!!!! thats what everybody is yearning for!
I wanna be swollowed by a reactive and lively world again, explore its secrets and get on an adventure like it should be....
Even the mmos that nailed it like archeage where it feels impactfull and smooth it gets boring after a while and isnt as skill based as action combat with the additional layer of semi-aiming.