Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Collision Detection?
ArchivedUser
Guest
This is the mechanic I'm hoping for most of all. Given the siege system being discussed at the moment, and the large breadth of the cities themselves, I feel this would be a massive draw to playing the tank class in PvP. This was one of the few things Warhammer Age of Reckoning got right. A set of healers and tanks could plug a hole and hold the line to great effect. Hard hitting nukers could focus said line and try to bust it. This kept the balance and incentivized team work.
The one fear would be server performance. Given the game is running a modified UE4, the optimizations would largely dictate the viability of this mechanic. PvP and combat in general though feels so ephemeral when you can simply run through opponents and monsters.
The one fear would be server performance. Given the game is running a modified UE4, the optimizations would largely dictate the viability of this mechanic. PvP and combat in general though feels so ephemeral when you can simply run through opponents and monsters.
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Comments
It made sense for sorceress or Witch/wizard to do when they were using a teleport skill or maybe certain dodge rolls but too many attack skills allowed you to simply phase through mobs.... that being said twirling your scythe around as a Sorc and mowing down mobs as you go is EXTREMELY satisfying.
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If the game could handle it well, it would add a lot to siege combat in terms of strategy and tactics.
Strength roll for tanks to withstand a blast or smash and perhaps just a "shrug" animation and continue fighting.
Boss collision, "breakthrough" animation... For example a boss smashing through that glassy wall of theirs?
Maybe a boss charge, then collision detection mechanics?
Comments? ...Devs? ...🔑?
I do otherwise approve of allowing point blockage for combat related strategy.