Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Popularity system
ArchivedUser
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To encourage guilds to keep fair deals and governments (since it looks like players will have a ton on control of the world,) there should be a system to econrage leading guilds to attract more players to the server. That way the guilds won't just try to keep all of the things they conquer but keep players content and satisfy to the point they might attract players from others servers. Is extremely tricky to create this but the idea i have,is sone sort of a very good reward depending on how many players are in the current server and activity in the city the guild owns. I have play games were guilds just destroy and monopolises the economy or a just mean to other players. Also a way to keep guilds wanting to have the better town, economy or control.
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This keeps the game world fresh and is basically a built in "fresh start" mechanic. These "Titans" would drop rare crafting items that could be turned into top tier gear after a lengthy crafting process from a master craftsman. They would only be mostly equivalent to normal Crafted Best in Slot gear but with say a unique passive ability or something that isn't too OP but would also have a completely awesome and unique look to the item.
These items would be unique badges of honor that you could only get if you were actually there for the event participating. This would also soften the blow of getting your nodes/cities leveled to the ground.
For a city to survive this apocalypse would require a combined and coordinated effort of the entire server to kill the titans and protect the city.
They did a similar event like this for Archeage's beta or alpha servers where the GMs came down as giant world bosses and it was absolutely amazing.