Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Will there be Virtual Reality support?
ArchivedUser
Guest
With the coming of VR headsets and soon motion platforms such as the virtuix omni, have you guys thought about designing the game and combat to support VR gameplay?
is that in the cards anywhere?
I have an HTC Vive and as long as I’m able to move around I don’t have nausia/dizziness. Like I can pump my feet while moving forward and even that seems to partially alleviate the issue. While motion platforms are not quite out yet they are coming in the next year or so and will be out when AoC launches in 2018.
Many of us with VR headsets will be buying these motion platforms as soon as they are available as it opens up Many games for us to play with VR modded support such as Skyrim, fallout and any first person shooter.
So having VR support for an MMO would truly set this game apart from all other MMOs and would easily earn a $500 Kickstarter donation from me as this would be the only MMO out there that would allow me to play in native VR.
I ask that you guys please consider it.... I know any of us that can afford VR would be happy to support you.
is that in the cards anywhere?
I have an HTC Vive and as long as I’m able to move around I don’t have nausia/dizziness. Like I can pump my feet while moving forward and even that seems to partially alleviate the issue. While motion platforms are not quite out yet they are coming in the next year or so and will be out when AoC launches in 2018.
Many of us with VR headsets will be buying these motion platforms as soon as they are available as it opens up Many games for us to play with VR modded support such as Skyrim, fallout and any first person shooter.
So having VR support for an MMO would truly set this game apart from all other MMOs and would easily earn a $500 Kickstarter donation from me as this would be the only MMO out there that would allow me to play in native VR.
I ask that you guys please consider it.... I know any of us that can afford VR would be happy to support you.
0
Comments
I own a Rift and all the shinies. Everyone tried to cash grab by producing just absolute trash. Why do you think there are a ton of shooters that are under a two hour "experience". AAA developers are leaving after trying to cash in on converting already developed properties. EVE which was basically a showcase title just said "Cya, have fun, but we are out." Even Zuckerberg has cooled on his latest toy.
https://www.gameskinny.com/m49u9/whats-really-needed-to-make-vr-mmos-a-reality
logically the VR gaming will stay a niche market when this never gets picked up by the big gaming title's, but its understandable that a new mmo that makes a lot of promises, wants to invest there budget in what they currently have in mind. its still a risk as long its not live to see if it will be a success or not..
it would be the responsability for bigger titles like WoW and such to invest in VR, since they have budget/profit enough to take the gamble. AoC logically as a new player not
I am also HTC Vive owner and very much interested in VR MMORPG. I understand that most of people have not had a chance to try virtual reality yet. However just as myself they all would be sold on it if they try it.
The article link posted above was written during Oculus DK2 era so there are a lot of things that have changed. Yes I agree that there are still kinks to iron out and standards to implement. In my opinion any half decent player would've already own a PC that meets VR minimum/recommended requirements. Here are few important notes in relation to hardware
1. headset market is much larger we now have microsoft with Acer, HP, Lenovo, Samsung(HMD Odyssey) and Dell selling their own version of headsets not forgetting oculus rift and vive and psvr (although the latter is not 360 vr)
2. Headset prices vary from £300-600 for full set (controllers included)
3. you can buy VR ready gpu today for under £200
4. All motherboards today have usb 3.0 connections and if it doesn't you can get pci card that enables that at very low cost
5. headset sales in 2017 have tripled in comparison to 2016 sales (excluding cardboards and samsung gear vr or equivalent devices)
The very first VR MMORPG is out with early access version and it is called Orbus. considering that they have constantly over 150 players on the servers and over 1500 during peak times i would call it a good start. still not many people heard about them yet.
Ashes of creation is just starting and it has a lot of potential however i just wish they make appropriate steps to open this game for VR users too in a year or so from today. Stephen Spielberg's movie Ready Player One is coming in few months and this would push VR higher into gamers priority lists. I have read the book and it is amazing