Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Potential "Tab Target/Action Combat" Hybrid solution for Combat system
ArchivedUser
Guest
So many of us have converted over to the action combat style of gameplay and once we have tasted it, playing regular tab target MMOs just simply don't cut the mustard anymore.
I played ArcheAge for 2 full years and spent quite a lot of money on that game and as soon as I got comfortable with the combo based action combat in BDO I was addicted. I tried going back to ArcheAge for fresh start and I simply couldn't stomach tab target anymore.
BUT... I understand the need for the tab target mechanic in raids and dungeons where you need to selectively heal, buff or debuff specific targets.
<strong><ul>TLDR: Combine the soft auto aiming, Tab-focus with Modifier Key lock on (hold shift to lock on target. hit tab to switch targets) of ESO with the Combo based fluid action combat system of BDO with a small skill bar and separate slots for mounts, pets and pots. = Win/Win for everyone.</ul> </strong>
One game that has already combined tab targetting with action combat that was actually pretty good was Elder Scrolls Online.
Basically it was mostly action combat where whatever your reticle was on was your target. It had auto aiming but you could still miss if you were off target enough) but when you wanted to target a specific target you could hit tab and it would "Focus" a target which would be the target closest to you. If you hit tab again it would look at the next closest target and so on. You could also hold down a modifier key (shift in my setup) to "Lock On" to a target. You could let go of shift to switch targets via looking or you could hit tab to switch targets quickly while still locked on.
I feel if you combined this system with the fluid key combo based action combat system of BDO and you'd have a real winner that would satisfy a large demographic of ppl. You'd still have SOME skills that were hot key based just like BDO and ESO had but those would be fairly few and far between and should fit on a single shortcut/hotbar. (10 skill slots is more than enough)
Another thing I liked is that BDO had separate icons for summoning mounts and pets which helps free up hotbar space. I feel that having health and mana potions should also have a separate icons/slots from the main skill bar as well.
Anyway what do you guys think of that solution?
I played ArcheAge for 2 full years and spent quite a lot of money on that game and as soon as I got comfortable with the combo based action combat in BDO I was addicted. I tried going back to ArcheAge for fresh start and I simply couldn't stomach tab target anymore.
BUT... I understand the need for the tab target mechanic in raids and dungeons where you need to selectively heal, buff or debuff specific targets.
<strong><ul>TLDR: Combine the soft auto aiming, Tab-focus with Modifier Key lock on (hold shift to lock on target. hit tab to switch targets) of ESO with the Combo based fluid action combat system of BDO with a small skill bar and separate slots for mounts, pets and pots. = Win/Win for everyone.</ul> </strong>
One game that has already combined tab targetting with action combat that was actually pretty good was Elder Scrolls Online.
Basically it was mostly action combat where whatever your reticle was on was your target. It had auto aiming but you could still miss if you were off target enough) but when you wanted to target a specific target you could hit tab and it would "Focus" a target which would be the target closest to you. If you hit tab again it would look at the next closest target and so on. You could also hold down a modifier key (shift in my setup) to "Lock On" to a target. You could let go of shift to switch targets via looking or you could hit tab to switch targets quickly while still locked on.
I feel if you combined this system with the fluid key combo based action combat system of BDO and you'd have a real winner that would satisfy a large demographic of ppl. You'd still have SOME skills that were hot key based just like BDO and ESO had but those would be fairly few and far between and should fit on a single shortcut/hotbar. (10 skill slots is more than enough)
Another thing I liked is that BDO had separate icons for summoning mounts and pets which helps free up hotbar space. I feel that having health and mana potions should also have a separate icons/slots from the main skill bar as well.
Anyway what do you guys think of that solution?
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