Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Don't just add features - create opportunity for experiences
ArchivedUser
Guest
I recently watch the video below about the state of MMORPGs that really resonated with me. Part of my excitement about Ashes of Creation is that it seems to have potential to deliver the experience and feel that this video talks about.
<a href="https://youtu.be/jTHsll9LFZ4" target="_blank">https://youtu.be/jTHsll9LFZ4</a>
I originally thought about writing some big long post about my vanilla wow days and how I miss them but instead I thought I’d post the video and would be interested on hearing other’s thoughts on it. I personally think if the developers watch this and agreed, it could lead to an amazing game.
What are your thoughts?
<a href="https://youtu.be/jTHsll9LFZ4" target="_blank">https://youtu.be/jTHsll9LFZ4</a>
I originally thought about writing some big long post about my vanilla wow days and how I miss them but instead I thought I’d post the video and would be interested on hearing other’s thoughts on it. I personally think if the developers watch this and agreed, it could lead to an amazing game.
What are your thoughts?
0
Comments
There is no fresh experience. There is no exhilhiariting moments...because you've already done them or someone has shown you how.
You need the brain of a chimp for MMOs now.
The only time a dungeon is worth doing is the first time.
Anything after that is a pale imitation because the unknown is replaced with the known.
You become so bored you start telling everyone else what to do, because you can do your own job with your eyes shut.
The build and script is perfected...the i dotted...the t crossed.
There is no room left for innovation or freedom of expression.
Most worlds are also dead because everything within has no reason to be there.
They are just something shoved in there to populate the world.
There is nothing to engage your brain and fill you with intrigue and make you follow....
...because ..there is no reason to follow.
You look at the golden phoenix and say....thats pretty.
When you could shout, 'hey theres a golden phoenix, it nests at this legendary treasure.
We have to track it.....come on! God damn it! Hurry up!'
These worlds have no depth without each and every thing having meaning...a time... a place.
Steven knows this well..and talks about it in the blogs.
<img src="https://puu.sh/vDCxC/ac0f7181e8.jpg" alt="" />
<img src="https://puu.sh/vDCxC/ac0f7181e8.jpg" alt="" />
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Lol poor guy, with the kickstarter they must all be sweating ;P I think as long as they nail content they've talked about it will be an amazing game. Real potential to have an experience that players can connect with because they feel like they are achieving something. I wonder how it will pan out once a server has a couple metropolises. If the addition of global AH and fast travel will change the game feel once a world has developed.