Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Cities 'build themselves'?
I'm absolutely fascinated with the node system. I love the idea that combined work can create a city... a metropolis even... that people will feel very protective of, and want to protect. It's encouraging teamwork, group play and people not being awful to each other in a very, very realistic way. That is AMAZING.
After watching all the videos, however, I am wondering if this means cities 'build themselves', ie: what ends up as the settlement or town or city or metropolis is essentially pre-built and as each stage 'levels up' the new buildings just appear, so that the city is attractive and cohesive and the longer term owners get pushed to the centre, etc. In other words, we don't really build the cities like we did in SWG or similar (where we could place each and every building), but simply we perform enough actions for them to appear ready-made?
Does that sound right?
It seems that there's more scope when it comes to blocks of land, outside of cities, and we can place different buildings, small crops, etc, but within cities -- again -- is it fair to say we have less control over what appears, and where it appears?
After watching all the videos, however, I am wondering if this means cities 'build themselves', ie: what ends up as the settlement or town or city or metropolis is essentially pre-built and as each stage 'levels up' the new buildings just appear, so that the city is attractive and cohesive and the longer term owners get pushed to the centre, etc. In other words, we don't really build the cities like we did in SWG or similar (where we could place each and every building), but simply we perform enough actions for them to appear ready-made?
Does that sound right?
It seems that there's more scope when it comes to blocks of land, outside of cities, and we can place different buildings, small crops, etc, but within cities -- again -- is it fair to say we have less control over what appears, and where it appears?
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It's kinda why I ask the question because, in some ways, I really do think that's what I'd prefer... and I just want to see if that's how it happens. Meanwhile, I really <em>do</em> like the idea of having more control on the small blocks of land outside the cities.
That is atleast the info iv gatherd. and its stated in the second video of the node system aswell that ashes of creation have on their youtube chanel.
One thing they did not state is when will players start taking controll of a citie. in what stage of its development will you be able to impact its development
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If by "mayor" you mean the highest-ranking leader of a node, I believe it depends on the type of node. From the Known Information doc:
<blockquote>How does someone become a mayor?
The type of node will determine the form of the election: Election from citizens, election by gladiatorial, election by revenue, election by service. Currently considering elections to occur on a monthly system.
</blockquote>
Someone correct me if I'm wrong, but I think they match up like this:
Scientific: citizens (elected to rule)
Militaristic: gladiatorial (win in the arena to rule, "you keep what you kill" idea)
Economic: revenue (richest person rules)
Divine: service (do tons of religion/node-related tasks to prove you're best to rule)
Edit: <a href="https://docs.google.com/document/d/14luppZ3Ub8jmcw_aK65QWxYY4xa8qAo9zRfpYWBxOXE/edit#">Here is the doc</a>
I mean like, let's say a particularly enterprising player decides to open up a cabbage cart and place it on a level one camp. After the node reaches its maximum level, will that cart have become a fully fledged brick and mortar store? Will they be able to supply the city, and all its NPC denizens with crisp, fresh cabbage? If so, can we straight up become real estate moguls in Ashes, buying plots of lands early on, waiting, and then selling them off to players interested in purchasing property in the city?
The node has to be Stage 3 Village.
Then you have to become a citizen.
Then you have to purchase/acquire a home.
That home will become brick and mortar and possibly a mansion.
A character can only have one apt, one house and one Freehold.