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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Religion and Deities
ArchivedUser
Guest
Assuming that there will be some form of healing in the game... has there been any mention of religion and / or the Gods of this world that Intrepid Studio's is crafting?
If they do exist in game I wonder if they would just be in the background lore of the game or if they would play a more prominent role and have some direct impact on the world and characters (i.e. quests, trade skill recipes etc.).
What are some of your thoughts on this topic?
A bit early I know but always fun to talk :)
If they do exist in game I wonder if they would just be in the background lore of the game or if they would play a more prominent role and have some direct impact on the world and characters (i.e. quests, trade skill recipes etc.).
What are some of your thoughts on this topic?
A bit early I know but always fun to talk :)
0
Comments
Gods and deities can make alot of sense, but I feel like they can reach further than just healing :) Having some mechanic where you actively "pray" to one god, make offerings and such, and they actually mean something could be fun. But overall not much info :(
Would be kind of different if we didn't select a deity at startup and instead our actions would then dictate what sphere of influence that we fall under (i.e. say War, Death, Art, Greed, Life, Hope etc.). Then perhaps there are then God's within those respective spheres that grant players a benefit directly via buffs (say an invisible proc with some effect that goes off in combat) or bonuses to spells and class abilities, and indirectly via unlock of quests and other meaningful game play.
Residents of a city node could unlock a church to that specific deity once a number of worshipers that take residence contribute in some way in game.
The numbers of worshipers of each deity / church increasing would then further unlock bonuses and change the type of NPC's that spawn in the world to a lesser degree. For example a server where the God of Underworld and God of Fire have the majority of worshipers would then have noticeably more NPC / monster spawn (and unique loot associated with them) that share a connection with that deity and their sphere of influence. No two servers would be the same in this regard if there were enough choices in game.
You could really shake things up if the diametrically opposing deities worshipers setup a church in the same (or neighboring) city that could result in some more fun and meaningful PvP. Killing X number of the opposing sect unlocks a timed bonus in the form of a buff or some other reward.
Nothing would be static as the player population over time may lean towards new deities and again change the world. The population of worshipers for a deity may dwindle (or grow) and their existing churches within city nodes (or entire city for that matter) are either toppled or further established (unlock next tier).
I'm not sure about all of the details, but I remember Steven talking about it when he was answering questions on the Discord channel.
So many possibilities:
-gathering artifacts to unlock / learn more about your deity
-specific mobs (favorites of other deities) to kill to raise your favor with your deity (and consequently lower your standing with others)
-monthly rewards (chests) awarded based on your actions / raising your deities influence
-deity-specific spells / mounts / equipment / housing items
Could be some good stuff implemented!
And completely off the cuff...For some reason I can still name about a dozen EQ deities and I haven't played that in years and years! Not sure why they stuck with me when so many other games deities have faded from memory. :)
class skills with deity granted abilities could be an amazing and interesting way of adding to an MMO
wonder what it cold be like to betray a deity to gain abilities from another deity
While it doesn't have to, it certainly sounds as if some higher being is involved.
I would be fine with having godish beings in the world, even as active roles, but I hope it doesn't go as far as involving religion. I don't want to choose a god that suits, me. They should just be. Playing their own game, going their own paths, maybe they cross ours from time to time, creating some mieschiev to elevate some boredom or just interacting out of curiosity.
That's more than enough for me. This alone creates ample opportunity without forcing me to choose a higher deity to get some favor. Maybe there is one god that wants to be worshipped to grant his favor, but yeah. No thanks to choosing.