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reputation system?

i wld like to see a reputation system. like in pvp where someone becomes corrupted when killing to many people, and someone who's not killing people for a longer time becomes enlightened or something like that.

Comments

  • I also would like to see some sort of indicator of previous moral choices. For now, I would speculate that the 6 religions in game might give some sort of moral alignment for characters in game (i.e. evil religion, good religion, etc). But I totally agree with wanting to be able to see (or at least have some sort of indicator) between somebody who's been a bandit all their life and somebody that just works as a caravan guard. Maybe certain armors will be unlocked for alignments or progression. Great idea.
  • [quote quote=14535]Maybe certain armors will be unlocked for alignments or progression. Great idea.[/quote]

    This sounds like an interesting concept. Working in a certain field will produce a 'standing' and give rewards as you progress through its stages.
  • yes i like it! i think there's a good chance something like it will be in the game, it totally fits its concept! we'll see.
  • A sort of system like this can actualy open up for Dark and light guilds aswell.
    If a Guilds has a player base larger than 55% that commit actions that curupt and have reached a sertain Reputation lvl then the guild will turn into a Dark guild and maybe their guild hall will get a " Dark guild skin " to give it a more feel.
    And something similar to the players who kills corrupted players and if a guild kills enog players they would be considerd the good guys and get a " light guild house skin "
  • people who do bad stuff will slowly grow towards the darkside(oftheforce) ;) and so on. ah men this wld be cool.
  • I hope the devs take a look at the ideas here. This would give a much more personal experience to the gameplay if it was incorporated.
  • Nice idea!
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