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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
[NA] Merchant Guild - PvE - Crafting and Exploration incouraged!
ArchivedUser
Guest
Hello everyone,
This information is not all there is to the guild, there will be dedicated players for crafting, farming, breeding, etc. All roles and features are based off information released by the devs, some of the roles and branch work will be done irl however, via spreadsheets and paperwork that the co-leader and I will work on as we gain members. Examples are: assigning certain leadership roles, giving guild members jobs or tasks/quests for rewards not already in game, recruitment, etc.
This guild will be primarily a Merchant’s Guild, with several branches each with a different purpose. These branches will all form a sort of cycle and balance each other out so no branch is more important than another.
<strong>Branch I</strong>
– Merchants and Trading: This speaks for itself, however I will go into detail as to how we will achieve our goals and what precisely those goals are. The goal of this branch is to establish set trade routes and a friendly player Grand Exchange similar to the system of Runescape. We also plan to make potential partnerships with other guilds within the server, hopefully establishing a true in-game economy. We will also make it a goal to have the fairest prices, keeping the market balanced. We won’t be hiring mercenary guilds for the most part however we will be willing make exceptions when there is profit to be made from it.
<strong>Branch II</strong>
–Militia: This will be the branch that protects the Merchants and Trading branch from raids and small scale attacks on caravans. The job here is to keep our merchandise in-house. The players in this branch will also be the enforcers of the set rules and have authority to a certain point over the lower ranking members of other branches. They are in a sense the Disciplinary Committee or law enforcement. However for certain players in higher ranking the only people permitted to deal with them are the leaders of their branch.
<strong>Branch III</strong>
– Explorers: The people in this branch are meant to be able to service in the wilderness alone (soloing will not be required). This branch will help in establishing safe routes between nodes as well as finding raw materials and equipment. This branch will hopefully have the most members do to the need for resources. This branch will also take part in helping our village physically grow in size, using the materials you find to build new stores and homes for other players to rent or buy.
<strong>Overview–</strong>
Each branch is needed to make the others successful, no one branch could be as successful without the other 2. The services the branches will offer are what constitutes as payment to a certain degree. Take the Militia branch for example, yes they have the ability to fight and defend themselves however they won’t be able to obtain as much weapons and armor without the Merchants branch obtaining currency shared throughout the guild. And the Merchants branch won’t be able to make money without the Explorers branch bringing in materials; and the Explorers branch can’t both explore and protect their home at the same time with the limited members so it would be far more beneficial to rely on each other.
<strong>
PLEASE NOTE</strong>: The above information is liable for small changes from time to time depending on the information released by the Devs of the game. Nothing is entirely set in stone, however our main goals and purpose are to stay the same.
For other questions please join and ask either myself or Ponda @ <code>https://discord.gg/DXM9Zhk</code>
This information is not all there is to the guild, there will be dedicated players for crafting, farming, breeding, etc. All roles and features are based off information released by the devs, some of the roles and branch work will be done irl however, via spreadsheets and paperwork that the co-leader and I will work on as we gain members. Examples are: assigning certain leadership roles, giving guild members jobs or tasks/quests for rewards not already in game, recruitment, etc.
This guild will be primarily a Merchant’s Guild, with several branches each with a different purpose. These branches will all form a sort of cycle and balance each other out so no branch is more important than another.
<strong>Branch I</strong>
– Merchants and Trading: This speaks for itself, however I will go into detail as to how we will achieve our goals and what precisely those goals are. The goal of this branch is to establish set trade routes and a friendly player Grand Exchange similar to the system of Runescape. We also plan to make potential partnerships with other guilds within the server, hopefully establishing a true in-game economy. We will also make it a goal to have the fairest prices, keeping the market balanced. We won’t be hiring mercenary guilds for the most part however we will be willing make exceptions when there is profit to be made from it.
<strong>Branch II</strong>
–Militia: This will be the branch that protects the Merchants and Trading branch from raids and small scale attacks on caravans. The job here is to keep our merchandise in-house. The players in this branch will also be the enforcers of the set rules and have authority to a certain point over the lower ranking members of other branches. They are in a sense the Disciplinary Committee or law enforcement. However for certain players in higher ranking the only people permitted to deal with them are the leaders of their branch.
<strong>Branch III</strong>
– Explorers: The people in this branch are meant to be able to service in the wilderness alone (soloing will not be required). This branch will help in establishing safe routes between nodes as well as finding raw materials and equipment. This branch will hopefully have the most members do to the need for resources. This branch will also take part in helping our village physically grow in size, using the materials you find to build new stores and homes for other players to rent or buy.
<strong>Overview–</strong>
Each branch is needed to make the others successful, no one branch could be as successful without the other 2. The services the branches will offer are what constitutes as payment to a certain degree. Take the Militia branch for example, yes they have the ability to fight and defend themselves however they won’t be able to obtain as much weapons and armor without the Merchants branch obtaining currency shared throughout the guild. And the Merchants branch won’t be able to make money without the Explorers branch bringing in materials; and the Explorers branch can’t both explore and protect their home at the same time with the limited members so it would be far more beneficial to rely on each other.
<strong>
PLEASE NOTE</strong>: The above information is liable for small changes from time to time depending on the information released by the Devs of the game. Nothing is entirely set in stone, however our main goals and purpose are to stay the same.
For other questions please join and ask either myself or Ponda @ <code>https://discord.gg/DXM9Zhk</code>
0
Comments
We can craft, gather, and explore together^^
You should make your own forum post and not promote it here, thank you. ^^
Looking to go down the branch of Raw Item Processor
sure no player may ever hold a weapon made by me but the ore required will have been purified and smelted by my hands.
Backer status :Braver Of Worlds
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I'm interested to know the kind of time requirements you'd be looking to have members spend (if that's been figured out). I personally have a full time job and mostly get to play about 2-3 hours in the evenings during the week and mostly on the weekends as much time as I can (less stopping to eat).